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yabause 0.9.10-1
http://yabause.org/
A Sega Saturn emulator.

unsupported :: emulators
Maintainer: tcamargo
Votes: 44

License: GPL

Last Updated: Tue, 02 Jun 2009 19:08:07 +0000
First Submitted: Thu, 16 Nov 2006 23:42:18 +0000

Tarball :: Files :: PKGBUILD

Dependencies freeglut gtkglext sdl

Sources
http://downloads.sourceforge.net/yabause/yabause-0.9.10.tar.gz
Comment by: omee on Sun, 23 Mar 2008 04:46:30 +0000
0.9.4 released
Comment by: robb_force on Sat, 26 Jan 2008 22:02:44 +0000
Updated 0.9.3:
Includes many bug fixes and some UI improvements.
Comment by: vEX on Mon, 17 Dec 2007 09:40:14 +0000
Yabause 0.9.2 released - http://yabause.org/
Comment by: pantaril on Sun, 16 Dec 2007 10:48:14 +0000
I updated the PKGBUILD to compile the 0.9.1 version of yabause. You can get it here: http://www.tkrjasek.cz/mie/pkgbuilds/yabause/PKGBUILD
Comment by: robb_force on Fri, 28 Sep 2007 06:46:04 +0000
Updated to 0.9.0:
More complete rotation screen emulation (coeficient tables are now handled correctly), various port related fixes(UI, etc.), and the regular dose of bug fixes.
Comment by: robb_force on Thu, 30 Aug 2007 02:04:10 +0000
Updated to 0.8.6:
Another bugfixes release, this one adds COFF support as well.
Comment by: robb_force on Tue, 26 Jun 2007 10:09:02 +0000
Updated to 0.8.5:
* Many bug fixes
Comment by: vEX on Mon, 25 Jun 2007 07:31:58 +0000
0.8.5 released.
Comment by: robb_force on Sat, 30 Dec 2006 06:18:46 +0000
Updated to current version. Details from changelog:

0.7.2 -> 0.8.0
cart:
- Moved Netlink code to its own file: netlink.c
- Improved Netlink AT command handling. Most games using the X-Band software
should work now.
- Fixed a number of bugs that were causing strange behaviour in Netlink
emulation.
- Added Modem states. Online Mode is now handled correctly.
- Added Networking code that allows two Yabause instances to communicate
with each other. Still somewhat buggy.
cd block:
- Fixed an issue where games that didn\'t specify an index along with the
track when playing cd audio didn\'t work correctly.
vdp1:
- Code cleanups.
vdp2:
- Code cleanups.
- Adjusted frameskip code so it skips up to a maximum of 9 frames at a time.
direct sound core:
- Fixed a bug that was screwing up the buffer position. Now it\'s almost
perfect(at the very least there\'s no clicks or pops anymore).
sdl sound core:
- Fixed a bug that was screwing up the buffer position. Now it\'s almost
perfect(at the very least there\'s no clicks or pops anymore).
software video core:
- Polygon drawing improvements
- Removed the silly y-axis clipping technique
- Added a filter for clipping detection
- Added vdp1 \"end codes\" in textures, but didn\'t find a game that use it
yet, please report bugs.
- Code Cleanups
- Fixed a potential bug in polygons
- Fixed a bug in polygon clipping
linux port:
- Code cleanups
- Changed a few things in configure script to fix compilation problems when
OpenGL and/or gtkglext were not present.
- Added a log popup window.
- Added a screenshot window on gtk port.
- Fixed Pause/Screenshot bug.
- Removed the \"Keep ratio\" setting as it can\'t be done in gtk and
replaced it by a \"Fullscreen\" setting.
- Added a yabause entry in gnome and KDE application menus
- Changed configure script so it fails on linux if --with-opengl is used
and gtlglext is not installed.
general:
- Commited mac port fix by Antime.
- Coordinate Increment Registers are now set to 1 when using the quick load
function. It seems there\'s at least one game out there that doesn\'t want
to set it.
- Improved Backup Ram bios emulation functions. The only functions that
still aren\'t functioning correctly are Bup Write, Bup Read, Bup Verify,
and Bup Set/Get Date. So still no saving, but at least there\'s no errors
when running games now.
Comment by: robb_force on Thu, 16 Nov 2006 23:42:18 +0000
This requires a Saturn bios to run. Don\'t ask me where to get one.

v1.6.0