New jvm args from the original starsector.sh
jvm_args=(-XX:+UseG1GC -Xms1536m -Xmx1536m -Xss2048k -XX:PermSize=192m -XX:MaxPermSize=192m)
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Package Details: starsector 0.97a_RC11-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/starsector.git (read-only, click to copy) |
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Package Base: | starsector |
Description: | Starsector (formerly "Starfarer") is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. |
Upstream URL: | http://fractalsoftworks.com/ |
Licenses: | custom |
Replaces: | starfarer |
Submitter: | levyd |
Maintainer: | pschichtel |
Last Packager: | pschichtel |
Votes: | 22 |
Popularity: | 0.95 |
First Submitted: | 2015-08-10 01:58 (UTC) |
Last Updated: | 2024-04-14 09:13 (UTC) |
Dependencies (3)
- bash (bash-devel-static-gitAUR, bash-gitAUR, bash-devel-gitAUR, busybox-coreutilsAUR)
- desktop-file-utils (desktop-file-utils-gitAUR)
- openal (openal-gitAUR)
Required by (1)
- starsector-mod-manager-rust (optional)
Sources (4)
Glomzubuk commented on 2024-02-03 14:18 (UTC) (edited on 2024-02-03 14:18 (UTC) by Glomzubuk)
msnspk commented on 2023-09-18 21:35 (UTC)
I think the source URL moved from AWS to: https://f005.backblazeb2.com/file/fractalsoftworks/release/starsector_linux-0.96a-RC10.zip
At least, that's the URL used on the game's website now, and the AWS URL was failing for me
pschichtel commented on 2022-12-13 22:59 (UTC)
@cure1245 works now
cure1245 commented on 2022-12-12 05:35 (UTC)
starsector.sh is failing to pass validation in latest package.
pschichtel commented on 2022-12-11 15:35 (UTC) (edited on 2023-05-06 11:18 (UTC) by pschichtel)
0.95.1a_RC6-2 changed a bunch things that might need manual corrections after upgrading from earlier version:
- I dropped the java dependency and instead included the JRE that is bundled with the game for better compatibility
- I moved the user state directory ($HOME/.starsector) to the appropriate XDG directory $HOME/.local/share/starsector. the actual contents have not changed, so a simple
mv "$HOME/.starsector" "$HOME/.local/share/starsector"
should do the trick - The start script now supports customizing JVM arguments by creating a the script
$HOME/.config/starsector/startup.sh
which supports two variables (bash arrays):jvm_args
andprogram_args
. So e.g. if you customized the memory settings in the start script, you might want to move the changes to either of these variables (e.g. like this:jvm_args=(-Xms1536m -Xmx1536m -Xss2048k)
).
ddbb07 commented on 2022-10-30 09:13 (UTC)
You should use the included java jre as there are some compatibility issues with both mods and in my testing I've found reduced stability of the base game while using a systemwide java 7 installation.
yanx commented on 2022-09-08 20:19 (UTC) (edited on 2022-09-08 20:21 (UTC) by yanx)
Can't install
$ yay -S starsector
-> Could not find all required packages:
java-runtime=7 (Wanted by: starsector)
JamesMowery commented on 2021-12-14 03:29 (UTC) (edited on 2021-12-16 01:47 (UTC) by JamesMowery)
Anything we can do to help get this package updated?
Edit: Thanks for updating the package! I wasn't able to get sound working when downloading from Starsector's website and running the shell script (I feel like it wasn't detecting my default audio device or something), but when installed here through the AUR, the sound actually works! Yay! Thanks!
Pinned Comments
pschichtel commented on 2022-12-11 15:35 (UTC) (edited on 2023-05-06 11:18 (UTC) by pschichtel)
0.95.1a_RC6-2 changed a bunch things that might need manual corrections after upgrading from earlier version:
mv "$HOME/.starsector" "$HOME/.local/share/starsector"
should do the trick$HOME/.config/starsector/startup.sh
which supports two variables (bash arrays):jvm_args
andprogram_args
. So e.g. if you customized the memory settings in the start script, you might want to move the changes to either of these variables (e.g. like this:jvm_args=(-Xms1536m -Xmx1536m -Xss2048k)
).