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author | Lucki | 2017-10-25 19:21:28 +0200 |
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committer | Lucki | 2017-10-25 19:21:28 +0200 |
commit | 208c12b57d600d46096dfd41348254c4886fc056 (patch) | |
tree | c7d2f076c869facf411290e311a5d52014f3449e /.CHANGELOG | |
parent | 824c8f471c0488343a284e808561eff26d3cb52f (diff) | |
download | aur-208c12b57d600d46096dfd41348254c4886fc056.tar.gz |
Update to v0.9.2
Diffstat (limited to '.CHANGELOG')
-rw-r--r-- | .CHANGELOG | 62 |
1 files changed, 53 insertions, 9 deletions
diff --git a/.CHANGELOG b/.CHANGELOG index d50040ed4042..3638935b4b11 100644 --- a/.CHANGELOG +++ b/.CHANGELOG @@ -1,6 +1,59 @@ Version history =============== +0.9.2 +----- + +2017-10-22 + +Rubix reordered his singleplayer levels and added the Community Collab +Project: 4 levels in single/rubix/Extras. + +lemforum: Path to Mahiman, removed indirect jump backroute. Runaround up to +Cunning, Raindow Road down to Quirky. + +Fix #252: Level search queries won't match the prefix 'levels/' in the +filenames because all levels would match. + +Fix #256: When you export levels to images or save replays manually, the button replacement will not say "done", but instead tell you the filename. + +Fix #254: When you run out of VRAM during a level, the game won't crash, but +instead stop making internal savestates. This won't display a warning, it will +merely log. Recalculation due to incoming network packets will take longer, +but that's better than crashing. The game remains VRAM-hungry and this +solution is not ideal. + +0.9.1 +----- + +2017-10-05 + +Fix #243: Sounds play in the lobby or browser when somebody joins or when +somebody picks a map. When observers browse for maps and others start a game, +the observer's browser closes, and the observer will see the game. + +Fix #244: Malformed UTF-8 in files within the level tree (e.g., zip archive) +won't crash the Lix level search anymore. The offending file still will not +appear as a searchable level; instead, the offending filename is logged. I +validate all keyboard input for UTF-8. + +Fix #246: Tiles with coordinates far out-of-bounds crashed the editor once +torus wrapping became enabled. Will now torus-wrap these tiles properly. + +Fix #247: The lix under the mouse is lighlighted far brighter and gets a dark +outline to its left, right, and above it. + +Fix #248: Multiplayer colors: Purple is lighter. Black is darker. Yellow is +darker and has less green hue. + +Removed a backroute in lemforum's Duality from abusing decoration. + +Added about 40 remakes by Proxima of maps from 2009. I've +inserted the maps in their original authors' directories. + +Removed hidden water in Sharing the Water Supply 4p. Removed duplicate map +files for Going Up 7p/8p. + 0.9.0 ----- @@ -36,8 +89,6 @@ Fix #240: Observers don't have to cancel the end-of-game dialog anymore. I print the game result to the console. This is not beautiful, but it's an acceptable medium-term solution. - - 0.8.8 ----- @@ -64,8 +115,6 @@ Linux packaging: You can override the XDG install path with a custom path, see doc/build/package.txt. In the git repository, data/images/lix_logo.svg has a large logo as SVG. I don't ship that in the download because it's over 3 MB. - - 0.8.7 ----- @@ -75,8 +124,6 @@ The out-of-skills beep was too trigger-happy: When we clicked a mining lix and had miners left in the skill panel, the game beeped as if we were out of skills. Fixed. - - 0.8.6 ----- @@ -94,8 +141,6 @@ Included Rubix's variants on Marble Run, Eater Island, Diagonal 8p, and removed Optionally print during play the number of physics updates, frames per second, and a ballpark guess of allocated VRAM. - - 0.8.5 ----- @@ -128,7 +173,6 @@ Fix #211: On Linux, you can pass a compiler switch to make Lix system-wide installable, follwing the XDG base directory structure. For arbitrary installation paths, open an issue on github. - 0.8.4 ----- |