summarylogtreecommitdiffstats
path: root/.CHANGELOG
diff options
context:
space:
mode:
authorLucki2019-12-29 13:30:44 +0100
committerLucki2020-08-02 04:22:13 +0200
commit34842a368f082f3aabf174dbf8f055a16ce610ec (patch)
tree90a425ea81603601ed834c3b362e69789be7d786 /.CHANGELOG
parent773fd1783637129b3ec34b2af1bb99308f77d26b (diff)
downloadaur-34842a368f082f3aabf174dbf8f055a16ce610ec.tar.gz
upgpkg: lix 0.9.30-1
upstream release upgpkg: lix 0.9.30-1 upstream release
Diffstat (limited to '.CHANGELOG')
-rw-r--r--.CHANGELOG94
1 files changed, 94 insertions, 0 deletions
diff --git a/.CHANGELOG b/.CHANGELOG
index 33064cfc4681..ff8bcbd1caa1 100644
--- a/.CHANGELOG
+++ b/.CHANGELOG
@@ -1,6 +1,100 @@
Version history
===============
+0.9.30
+------
+
+2019-12-28
+
+Fix #339: Imploder animation: Now, purple stars and vortexes circle around the
+center, then get sucked into the center. The old animation was too slow
+and subtle.
+
+Fix #388: Oblivion sound was too noisy and high-pitched. Replaced this
+sound effect with meow-like voice acting that is not shrill.
+
+lemforum: ccexplore fixed a backroute in Brickout.
+
+Always print hotkeys on buttons' lower-right corner. Removed user option that
+toggled whether hotkeys would be printed on buttons.
+
+Code: Remove body encounters from physics implementation; these happened at
+(foot - 4), (foot - 8), (foot - 12). Always check foot encounters instead.
+Before, only fire hazards checked for body encounters. Draw larger trigger
+area (in the editor) for fire to compensate. No changes to file formats. No
+changes to physics.
+
+Multiplayer maps: Added Down with Frogs by Flopsy.
+Added remake of Humps (2-player map from 2010) using Lix's earth terrain.
+Removed endless falls at the side of Honeypots.
+
+0.9.29
+------
+
+2019-07-18
+
+Observers in a networking game begin zoomed out; they see the entire map
+without any extra input.
+
+In multiplayer, there are no more black boxes on the score graph after a nuke.
+The black boxes obscured the bars of low-scoring players. The black boxes were
+a hack solution before we had the nice score board when you mouse over the
+score graph. Now, to see who nuked, mouse over the score graph.
+
+Partially fix #385: The replay tweaker displays only the first 18 plies
+(= assignments or nukes) instead of painting the 19th, 20th, ... ply over the
+remainder of the panel. In the long run, the tweaker needs a scrollbar.
+
+The tweaker explains itself with short text while it has no plies to show yet.
+This is better than presenting the tweaker as a completely blank GUI widget.
+
+Fix #327: After you save a replay manually from the replay browser, the browser
+reloads the directory and immediately shows the newly saved file.
+
+Fix: The splat ruler draws properly again when the mouse is on the map (i.e.,
+off the panel). 0.9.28 had a bug where the ruler would only draw while the
+mouse was on the panel instead of on the land.
+
+Fix: In multiplayer battles, you can zoom again, even though there is no
+GUI button to zoom. By default, zoom is bound to the mouse wheel.
+
+Fix #317: In a deeply nested directory hierarchy, the browsers' breadcrumb
+navigation condenses some higher-level directories into a single button.
+The top-level directory keeps its exclusive button at the very left.
+
+Removed a default keybinding duplication: Highlight goals and splat ruler were
+both bound to Tab. Now, only the splat ruler is bound to Tab, highlight goals
+has no default hotkey.
+
+
+
+0.9.28
+------
+
+2019-07-07
+
+Replay tweaker: A new feature for singleplayer puzzle solving. To open the
+replay tweaker, click the filmstrip button in the panel. The tweaker allows
+you to move and delete assignments deep in the replay without erasing
+any other assignments. The tweaker is not perfect yet: I'm sure we'll find
+many ways to improve it.
+
+Added 22 singleplayer levels from various level design contests. They are in
+levels/single/misc/contests/. All levels are proven solvable. Some proofs may
+be backroutes. For Key to the Sacred Kingdom, I chose its version 9, the
+miniature, but extended it with decoration from its big version 7. Adapted
+Long Division to 0.9 physics, it's fairer now and less nasty.
+
+Fix #364: If the enet DLL is missing, the networking lobby prints an error
+message to its console. Before, the game would crash from an uncaught
+exception.
+
+Code: Fix deprecations for dmd 2.087.0: Don't initialize immutable variables
+in thread-local static this(), instead initialize them in shared static this().
+Lix should now compile warning-free.
+
+
+
0.9.27
------