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authorLucki2020-12-25 14:12:47 +0100
committerLucki2020-12-25 14:12:47 +0100
commit5f11b0122b27c3b3fdc594ae1fb57624d676d2f7 (patch)
treea6d50115ca18d9d58d879bd7a6e1d281bbdcb07e /.CHANGELOG
parentda9b32928494b0c740e1eb2714fc0243c3107ace (diff)
downloadaur-5f11b0122b27c3b3fdc594ae1fb57624d676d2f7.tar.gz
upgpkg: lix 0.9.35-1
upstream release
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Version history
===============
+0.9.35
+------
+
+2020-12-24
+
+Undo/redo feature: The editor allows full undo and redo. Everything that is
+visible in the editor's level display is undoable: Tile moves, z-reorderings,
+additions, deletions, copying, rotations, mirroring, darkening, and changing
+the level's height, width, wrappings, and background color. Pressing the
+button to create a new level clears the undo history. Changing the level's
+name, lix, save requirement, player count, or skillset isn't undoable, but
+doesn't clear the undo history either; you can still undo earlier things.
+This undo/redo feature has been in development for 7 months.
+
+Fix #406: The camera rounds correctly to determine the mouse coordinates
+in the level. Before, with deep zoom, the mouse seemed to select things
+1 pixel too far right and 1 pixel too far down.
+
+Fix #405: The editor reinitializes its camera when the level's torus wrapping
+changes. This prevents graphical leftovers.
+
+Fixed compilation errors that appeared with DMD 2.094.2.
+
+Added build notes for a 64-bit Windows build with DMD. I encourage to use LDC
+instead of DMD for release builds, but it's good to have more options.
+
0.9.34
------
@@ -16,7 +42,7 @@ Skulls, Sludge and Steel - possible fix, needs checking.
(No fixes yet for Duality and Dream the impossible Dream.)
Fix #404: The 64-bit Windows enet.dll crashed on hosting a networking game.
-Now, I ship a new 64-bit enet.dll, version 1.3.13, that fixes the crash
+Now, I ship a new 64-bit enet.dll, version 1.3.12, that fixes the crash
on Windows, even though it still crashes in Wine.
Support 32-bit Windows again: I publish 32-bit Windows binaries in the github