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author | Lucki | 2017-12-14 12:27:56 +0100 |
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committer | Lucki | 2017-12-14 12:27:56 +0100 |
commit | 6b50f4c1f48bd77cf9d74f01d1226d3afd2c89dd (patch) | |
tree | a0418f6fa3afc5c530298b35b85763fc1d65f8f2 /.CHANGELOG | |
parent | 05dfc563446948201542373dc5c814093b4fd503 (diff) | |
download | aur-6b50f4c1f48bd77cf9d74f01d1226d3afd2c89dd.tar.gz |
Update to v0.9.5
Diffstat (limited to '.CHANGELOG')
-rw-r--r-- | .CHANGELOG | 57 |
1 files changed, 54 insertions, 3 deletions
diff --git a/.CHANGELOG b/.CHANGELOG index 8808af1ed1e6..c2e18903f681 100644 --- a/.CHANGELOG +++ b/.CHANGELOG @@ -1,6 +1,54 @@ Version history =============== +0.9.5 +----- + +2017-12-13 + +In NepsterLix/Moon, 10 levels got backroute fixes on 2017-11-30. All levels +are proven solvable. + +In ClamLix/Outtakes, beautified Korean Border Crossing (version from +2017-12-13) and Abridged Version v1. All levels remain solvable. + +Merged multiplayer maps by Arty: Blow Your Top, Shaft of Chaos, Showdown at +Chainsaw Gap. + +Distinguished the pillars in matt/bricks from steel by yellow-brown color. +Still to do: Distinguish pillars in geoo/construction from steel. + +Fix #272: Always draw splat ruler in front of terrain. Draw splat ruler even +when it doesn't snap to anything. + +Fix #263, fix #269: Network game computes correct overtime when somebody +nukes before saving lix, then saves some. This fixes crashes from assertion +failures in the debugging build. + +Fix #209: The replay verifier called from the replay browser creates +checkmarks when it finds solving replays whose player name matches the user's +name. Command-line verification doesn't create any checkmarks. + +Fix #271: Verifier distinguishes normal failures without lix left from +failures from running more than 5 minutes after the final skill assignment. + +Fix #157: Playing back winning replays on a wrong level version turned your +correct checkmarks into '?!'. Now, replays will only affect checkmarks when +the played level matches exactly. + +Fix #260: When you interrupt or modify a replay, then save it, your name +replaces the old player name in the replay. + +Better key names on Windows when remapping hotkeys. If you still see keycode +numbers instead of a proper key name, please tell me key and number. + +Translated leftover options to German: Sound and music volume, fast movement +frees mouse, unpause on skill assignment. + +Fixed links in the build instructions that were still pointing to asdfasdf; +they now point to lixgame.com. + + 0.9.4 ----- @@ -29,9 +77,11 @@ find a better solution. Fix: Disable editor grid-size hotkey whenever an editor window is open. -Fixed an assertion failure in the debugging build when dragging quickly in the editor. +Fixed an assertion failure in the debugging build when dragging quickly in the +editor. -Fix #258: The multiplayer server crashed when somebody left, then the remaining players started a game. Still needs field testing. +Fix #258: The multiplayer server crashed when somebody left, then the +remaining players started a game. Still needs field testing. 0.9.3 ----- @@ -65,7 +115,8 @@ Cunning, Raindow Road down to Quirky. Fix #252: Level search queries won't match the prefix 'levels/' in the filenames because all levels would match. -Fix #256: When you export levels to images or save replays manually, the button replacement will not say "done", but instead tell you the filename. +Fix #256: When you export levels to images or save replays manually, the +button replacement will not say "done", but instead tell you the filename. Fix #254: When you run out of VRAM during a level, the game won't crash, but instead stop making internal savestates. This won't display a warning, it will |