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author | Lucki | 2018-04-20 17:14:45 +0200 |
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committer | Lucki | 2018-04-20 17:14:45 +0200 |
commit | ed9793a5e6ab41a9b0ede6449204626910354a57 (patch) | |
tree | 5e6a2f2ef12d45cfa224326d6fedd86138efa193 /.CHANGELOG | |
parent | b2735410cb5c55aa364ea8e9ee4ff601b59db22a (diff) | |
download | aur-ed9793a5e6ab41a9b0ede6449204626910354a57.tar.gz |
Update to v0.9.15
Diffstat (limited to '.CHANGELOG')
-rw-r--r-- | .CHANGELOG | 46 |
1 files changed, 44 insertions, 2 deletions
diff --git a/.CHANGELOG b/.CHANGELOG index b82e8d89dd8a..78d93900031a 100644 --- a/.CHANGELOG +++ b/.CHANGELOG @@ -1,6 +1,43 @@ Version history =============== +0.9.15 +------ + +2018-04-20 + +Behind You, Down Among the Dead Lix: Removed backroutes. Added Twelve-Bar +Blues, a new multiplayer map by Proxima. + +Fix #326: In the editor, clicking steel, then opening the terrain browser +won't override the current terrain directory any more. You can still click on +a regular terrain piece to open the terrain browser on its directory. + +Fix #325: The default steel directory is images/geoo/steel/. + +Fix #332: Tile groups will always be saved with relative coordinates that +are all >= 0, even when some of their parts have transparent boundaries. +(There is a bug left behind where tile groups with coordinates < 0 are loaded +wrongly on torus maps, but changing the interpretation of a level file affects +physics; thus, that second fix is postponed.) + +0.9.14 +------ + +2018-04-03 + +Waltz in C Sharp Miner, removed backroute. + +Moved Arty's race maps (Heart of a Gambler, one map per player count, 2-8 +players) from network/*p/arty to network/races/arty. + +Fix #314, #315, #318: When you win a singleplayer game or win an edited +replay, either browser shows the game's stats under the preview and saves the +replay automatically. (These bugs were regressions after I removed the +end-of-singleplayer dialog.) + +Fix: The command-line verifier generates checkmarks again. + 0.9.13 ------ @@ -23,13 +60,18 @@ immediately after winning the level. Game pauses after losing, allowing you to framestep backwards or restart with the regular commands. I hope this satisfies the desire for a next-level button in the old dialog. -Fix #302: Remove end-of-multiplayer dialog. You go to the lobby immediately after finishing a networking game. The lobby console shows the result, but I plan to show better statistics here. This fixes the bug where observers were shown instead of players in the end-of-multiplayer dialog. +Fix #302: Remove end-of-multiplayer dialog. You go to the lobby immediately +after finishing a networking game. The lobby console shows the result, but I +plan to show better statistics here. This fixes the bug where observers were +shown instead of players in the end-of-multiplayer dialog. Fix #309: Show indexing progress of the search dialog. I still don't cache the search results; maybe the indexing feels still too slow on older computers even when its progress is shown. -When you show FPS and Phyus, I don't display VRAM anymore. Reason: Once VRAM got cached on huge maps, the Lix-estimated VRAM usage didn't match the real VRAM usage anyway. +When you show FPS and Phyus, I don't display VRAM anymore. Reason: Once VRAM +got cached on huge maps, the Lix-estimated VRAM usage didn't match the real +VRAM usage anyway. New build dependency, Optional type. This is a source-only dependency and is automatically fetched by dub. |