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author | Stefan Schmidt | 2018-03-07 18:20:55 +0100 |
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committer | Stefan Schmidt | 2018-03-07 18:20:55 +0100 |
commit | 9cc0c1987f64a4f538e747058b53e37f4548d8f4 (patch) | |
tree | 2bac1b3e58a4e2857e5cc32d30cbe1a3423b94d6 /0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch | |
parent | 8f3ed8701334e289a8a98b275825044cecab9277 (diff) | |
download | aur-9cc0c1987f64a4f538e747058b53e37f4548d8f4.tar.gz |
Updated to wine-staging 3.3 and commit b33e274f894de751f9abe2e09aec5bc9d1e6b992
Diffstat (limited to '0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch')
-rw-r--r-- | 0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch b/0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch new file mode 100644 index 000000000000..45c7ada812c6 --- /dev/null +++ b/0004-wined3d-Use-GL_CLIENT_STORAGE_BIT-for-persistent-map.patch @@ -0,0 +1,26 @@ +From 780cb020b7064eac55b1394aa6dbef2f11f2488a Mon Sep 17 00:00:00 2001 +From: Andrew Comminos <andrew@comminos.com> +Date: Tue, 6 Mar 2018 02:07:31 -0800 +Subject: [PATCH 4/5] wined3d: Use GL_CLIENT_STORAGE_BIT for persistent + mappings. + +--- + dlls/wined3d/buffer_heap.c | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/dlls/wined3d/buffer_heap.c b/dlls/wined3d/buffer_heap.c +index b133bd6893..75f84b0088 100644 +--- a/dlls/wined3d/buffer_heap.c ++++ b/dlls/wined3d/buffer_heap.c +@@ -169,7 +169,7 @@ HRESULT wined3d_buffer_heap_create(struct wined3d_context *context, GLsizeiptr s + { + access_flags |= GL_MAP_READ_BIT; + } +- storage_flags = access_flags; ++ storage_flags = GL_CLIENT_STORAGE_BIT | access_flags; + + // TODO(acomminos): where should we be checking for errors here? + GL_EXTCALL(glGenBuffers(1, &object->buffer_object)); +-- +2.16.2 + |