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authorLars Norberg2018-03-29 00:00:43 +0200
committerLars Norberg2018-03-29 00:00:43 +0200
commita6782c800f37a78b2aa12a7d0a2365dda7117ca2 (patch)
treed9169e7562d271af2783f79b801bd1ba9a3f94d5 /0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch
parent9ea985bb81d8d89f644f88ea8cb15435f3fe0faf (diff)
downloadaur-a6782c800f37a78b2aa12a7d0a2365dda7117ca2.tar.gz
restructured pba patches
Diffstat (limited to '0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch')
-rw-r--r--0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch96
1 files changed, 0 insertions, 96 deletions
diff --git a/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch b/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch
deleted file mode 100644
index 7d8bbb854e32..000000000000
--- a/0009-wined3d-Add-quirk-to-use-GL_CLIENT_STORAGE_BIT-for-m.patch
+++ /dev/null
@@ -1,96 +0,0 @@
-From a2326162cf4fb5601c0f296bfd1294a493912bce Mon Sep 17 00:00:00 2001
-From: Andrew Comminos <andrew@comminos.com>
-Date: Thu, 15 Mar 2018 21:22:06 -0700
-Subject: [PATCH 9/9] wined3d: Add quirk to use GL_CLIENT_STORAGE_BIT for mesa.
-
----
- dlls/wined3d/buffer_heap.c | 15 ++++++++++++++-
- dlls/wined3d/directx.c | 19 +++++++++++++++++++
- dlls/wined3d/wined3d_private.h | 1 +
- 3 files changed, 34 insertions(+), 1 deletion(-)
-
-diff --git a/dlls/wined3d/buffer_heap.c b/dlls/wined3d/buffer_heap.c
-index 899aad9612..9e8f2d799d 100644
---- a/dlls/wined3d/buffer_heap.c
-+++ b/dlls/wined3d/buffer_heap.c
-@@ -165,7 +165,20 @@ HRESULT wined3d_buffer_heap_create(struct wined3d_context *context, GLsizeiptr s
- access_flags |= GL_MAP_READ_BIT;
- }
-
-- storage_flags = GL_CLIENT_STORAGE_BIT | access_flags;
-+ storage_flags = access_flags;
-+ // FIXME(acomminos): So, about GL_CLIENT_STORAGE_BIT:
-+ // - On NVIDIA, DMA CACHED memory is used when this flag is set. SYSTEM HEAP
-+ // memory is used without it, which (in my testing) is much faster.
-+ // - On Mesa, GTT is used when this flag is set. This is what we want- we
-+ // upload to VRAM occur otherwise, which is unusably slow (on radeon).
-+ //
-+ // Thus, we're only going to set this on mesa for now.
-+ // Hints are awful anyway.
-+ if (gl_info->quirks & WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT)
-+ {
-+ FIXME_(d3d_perf)("PBA: using GL_CLIENT_STORAGE_BIT quirk");
-+ storage_flags |= GL_CLIENT_STORAGE_BIT;
-+ }
-
- GL_EXTCALL(glGenBuffers(1, &object->buffer_object));
- checkGLcall("glGenBuffers");
-diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
-index 8789a501ec..f455ed54e1 100644
---- a/dlls/wined3d/directx.c
-+++ b/dlls/wined3d/directx.c
-@@ -947,6 +947,13 @@ static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl
- return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
- }
-
-+static BOOL match_mesa(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-+ const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
-+ enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
-+{
-+ return gl_vendor == GL_VENDOR_MESA;
-+}
-+
- static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
- {
- /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
-@@ -1084,6 +1091,13 @@ static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
- }
- }
-
-+static void quirk_use_client_storage_bit(struct wined3d_gl_info *gl_info)
-+{
-+ // Using ARB_buffer_storage on Mesa requires the GL_CLIENT_STORAGE_BIT to be
-+ // set to use GTT for immutable buffers on radeon (see PIPE_USAGE_STREAM).
-+ gl_info->quirks |= WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT;
-+}
-+
- struct driver_quirk
- {
- BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
-@@ -1180,6 +1194,11 @@ static const struct driver_quirk quirk_table[] =
- quirk_broken_viewport_subpixel_bits,
- "Nvidia viewport subpixel bits bug"
- },
-+ {
-+ match_mesa,
-+ quirk_use_client_storage_bit,
-+ "Use GL_CLIENT_STORAGE_BIT for persistent buffers on mesa",
-+ },
- };
-
- /* Certain applications (Steam) complain if we report an outdated driver version. In general,
-diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
-index 63f004d57e..96715261b1 100644
---- a/dlls/wined3d/wined3d_private.h
-+++ b/dlls/wined3d/wined3d_private.h
-@@ -75,6 +75,7 @@
- #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
- #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
- #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
-+#define WINED3D_QUIRK_USE_CLIENT_STORAGE_BIT 0x00000400
-
- enum wined3d_ffp_idx
- {
---
-2.16.2
-