summarylogtreecommitdiffstats
diff options
context:
space:
mode:
authorReihar2015-06-08 18:35:09 +0200
committerReihar2015-06-08 18:35:09 +0200
commit1a97c662aa51f4f1604a032e7ffaf2b6e71d6c71 (patch)
treea384567603ba12a4e23440eddd1b982396e7ff80
downloadaur-1a97c662aa51f4f1604a032e7ffaf2b6e71d6c71.tar.gz
Initial import
-rw-r--r--.SRCINFO26
-rw-r--r--PKGBUILD69
-rw-r--r--cataclysm-dda-ncurses.install4
-rw-r--r--clang36.patch1667
4 files changed, 1766 insertions, 0 deletions
diff --git a/.SRCINFO b/.SRCINFO
new file mode 100644
index 000000000000..b5a681302133
--- /dev/null
+++ b/.SRCINFO
@@ -0,0 +1,26 @@
+pkgbase = cataclysm-dda-ncurses
+ pkgdesc = Cataclysm: Dark Days Ahead is an actively maintained roguelike set in a post-apocalyptic world, forked from the original. (ncurses only)
+ pkgver = 0.C
+ pkgrel = 3
+ url = http://www.cataclysmdda.com/
+ install = cataclysm-dda-ncurses.install
+ arch = i686
+ arch = x86_64
+ license = CCPL:by-sa
+ makedepends = gettext
+ makedepends = clang
+ depends = glibc
+ depends = gcc-libs
+ depends = sh
+ depends = ncurses
+ optdepends = lua51
+ conflicts = cataclysm-dda
+ conflicts = cataclysm-dda-git
+ conflicts = cataclysm-dda-ncurses-bin
+ source = https://github.com/CleverRaven/Cataclysm-DDA/archive/0.C.tar.gz
+ source = clang36.patch::https://github.com/narc0tiq/Cataclysm-DDA/commit/2e12a15fdbb32b5941d597e3cc774030445d483a.patch
+ md5sums = 805132ab7651ba93e5247ced7fe1fc97
+ md5sums = 4b57e948da3daae3753a23200482c497
+
+pkgname = cataclysm-dda-ncurses
+
diff --git a/PKGBUILD b/PKGBUILD
new file mode 100644
index 000000000000..ea99e82ec6f1
--- /dev/null
+++ b/PKGBUILD
@@ -0,0 +1,69 @@
+# Maintainer: Reihar <reihar@necronomicon.fr>
+# Contributor: Nick Hu <nickhu00@gmail.com>
+# Contributor: Fernando Carmona Varo <ferkiwi @t gmail dot com>
+pkgname=cataclysm-dda-ncurses
+pkgver=0.C
+pkgrel=3
+pkgdesc="Cataclysm: Dark Days Ahead is an actively maintained roguelike set in a post-apocalyptic world, forked from the original. (ncurses only)"
+arch=('i686' 'x86_64')
+url="http://www.cataclysmdda.com/"
+license=('CCPL:by-sa')
+
+depends=('glibc' 'gcc-libs' 'sh' 'ncurses')
+makedepends=('gettext' 'clang')
+optdepends=('lua51')
+conflicts=('cataclysm-dda' 'cataclysm-dda-git' 'cataclysm-dda-ncurses-bin')
+
+install='cataclysm-dda-ncurses.install'
+source=("https://github.com/CleverRaven/Cataclysm-DDA/archive/${pkgver}.tar.gz"
+ 'clang36.patch::https://github.com/narc0tiq/Cataclysm-DDA/commit/2e12a15fdbb32b5941d597e3cc774030445d483a.patch')
+md5sums=('805132ab7651ba93e5247ced7fe1fc97'
+ '4b57e948da3daae3753a23200482c497')
+
+prepare() {
+ #We need to "patch" cataclysm for it to build with clang>=3.6.
+ #This will be corrected in the next release version.
+ #See https://github.com/CleverRaven/Cataclysm-DDA/issues/11805 for details.
+ cd "$srcdir/Cataclysm-DDA-${pkgver}"
+ patch -Np1 -i $srcdir/clang36.patch
+}
+
+build() {
+
+ #Due to build problems with gcc, we'll be using clang for a while
+ cd "$srcdir/Cataclysm-DDA-${pkgver}"
+ make USE_HOME_DIR=1 CLANG=1 RELEASE=1
+}
+
+package() {
+ cd "$srcdir/Cataclysm-DDA-${pkgver}"
+
+ local instdir=/usr/share/cataclysm-dda
+
+ install -dm755 "$pkgdir/${instdir}/"{data,gfx}
+ cp -r --no-preserve=ownership data gfx "$pkgdir/${instdir}/"
+
+
+ local instdir="/usr/share/cataclysm-dda"
+
+ install -dm755 "$pkgdir/${instdir}/"
+ install -Dm755 cataclysm cataclysm-launcher "$pkgdir/${instdir}/"
+ install -dm755 data "$pkgdir/${instdir}/"
+
+ #The doc goes in /usr/share/doc
+ install -dm755 "$pkgdir/usr/share/doc/cataclysm-dda"
+ unlink doc/JSON_LOADING_ORDER.md
+ cp -T data/json/LOADING_ORDER.md doc/JSON_LOADING_ORDER.md
+ cp -r *.txt doc/* "$pkgdir/usr/share/doc/cataclysm-dda/"
+
+ # License file
+ install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/${pkgname}/LICENSE"
+
+ #Launcher symlinks
+ install -dm755 "$pkgdir/usr/bin/"
+ ln -s "${instdir}/cataclysm-launcher" "$pkgdir/usr/bin/cataclysm"
+
+ # Localization
+ install -dm755 "$pkgdir/usr/share/locale"
+ LOCALE_DIR="$pkgdir/usr/share/locale" lang/compile_mo.sh
+}
diff --git a/cataclysm-dda-ncurses.install b/cataclysm-dda-ncurses.install
new file mode 100644
index 000000000000..44cc76614124
--- /dev/null
+++ b/cataclysm-dda-ncurses.install
@@ -0,0 +1,4 @@
+post_install() {
+ echo "Save formats are almost always incompatible"
+ echo "Please delete all files in your save dir. ~/.cataclysm/save"
+} \ No newline at end of file
diff --git a/clang36.patch b/clang36.patch
new file mode 100644
index 000000000000..dd6da10ba6f4
--- /dev/null
+++ b/clang36.patch
@@ -0,0 +1,1667 @@
+From 2e12a15fdbb32b5941d597e3cc774030445d483a Mon Sep 17 00:00:00 2001
+From: Octav Sandulescu <github@narc.ro>
+Date: Fri, 27 Mar 2015 23:07:23 +0000
+Subject: [PATCH] Add override markers.
+
+Just like 008fd6c, this is the result of running clang-modernize-3.6
+with the following command line:
+```
+for i in src/*.{h,cpp}; do \
+ clang-modernize-3.6 $i -include=src/ -add-override -- \
+ -x c++ -DRELEASE -DLOCALIZE -Os -Wall -Wextra \
+ --std=c++11 -MMD -I/usr/include/lua5.2 -DLUA \
+ -I/usr/include/ncursesw; \
+done
+```
+
+NOTE: This is applied to the 0.C release. Do NOT merge this into the
+running CleverRaven master.
+---
+ src/artifact.h | 12 +++---
+ src/bionics.h | 4 +-
+ src/character.h | 18 ++++-----
+ src/clzones.h | 4 +-
+ src/debug.cpp | 2 +-
+ src/effect.h | 4 +-
+ src/enums.h | 8 ++--
+ src/faction.h | 4 +-
+ src/gamemode.h | 24 +++++------
+ src/init.h | 8 ++--
+ src/item.h | 4 +-
+ src/item_action.cpp | 2 +-
+ src/item_group.h | 22 +++++-----
+ src/itype.h | 16 ++++----
+ src/iuse_actor.h | 58 +++++++++++++-------------
+ src/map.h | 14 +++----
+ src/mapgen.h | 8 ++--
+ src/mapgenformat.h | 6 +--
+ src/mission.h | 4 +-
+ src/monster.h | 106 ++++++++++++++++++++++++------------------------
+ src/morale.h | 4 +-
+ src/npc.h | 54 ++++++++++++-------------
+ src/player.cpp | 2 +-
+ src/player.h | 110 +++++++++++++++++++++++++-------------------------
+ src/player_activity.h | 4 +-
+ src/skill.h | 4 +-
+ src/ui.h | 6 +--
+ src/uistate.h | 4 +-
+ src/vehicle.h | 26 ++++++------
+ src/wish.cpp | 14 +++----
+ 30 files changed, 278 insertions(+), 278 deletions(-)
+
+diff --git a/src/artifact.h b/src/artifact.h
+index b13cd17..dc4b656 100644
+--- a/src/artifact.h
++++ b/src/artifact.h
+@@ -66,16 +66,16 @@ class it_artifact_tool : public it_tool, public JsonSerializer, public JsonDeser
+ std::vector<art_effect_active> effects_activated;
+ std::vector<art_effect_passive> effects_carried;
+
+- bool is_artifact() const
++ bool is_artifact() const override
+ {
+ return true;
+ }
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const;
++ void serialize(JsonOut &json) const override;
+ using JsonDeserializer::deserialize;
+ void deserialize(JsonObject &jo);
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonObject jo = jsin.get_object();
+ deserialize(jo);
+@@ -93,16 +93,16 @@ class it_artifact_armor : public itype, public JsonSerializer, public JsonDeseri
+ public:
+ std::vector<art_effect_passive> effects_worn;
+
+- bool is_artifact() const
++ bool is_artifact() const override
+ {
+ return true;
+ }
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const;
++ void serialize(JsonOut &json) const override;
+ using JsonDeserializer::deserialize;
+ void deserialize(JsonObject &jo);
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonObject jo = jsin.get_object();
+ deserialize(jo);
+diff --git a/src/bionics.h b/src/bionics.h
+index 9b4704b..0d6a897 100644
+--- a/src/bionics.h
++++ b/src/bionics.h
+@@ -55,7 +55,7 @@ struct bionic : public JsonSerializer, public JsonDeserializer {
+ charge = 0;
+ };
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const
++ void serialize(JsonOut &json) const override
+ {
+ json.start_object();
+ json.member("id", id);
+@@ -65,7 +65,7 @@ struct bionic : public JsonSerializer, public JsonDeserializer {
+ json.end_object();
+ }
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonObject jo = jsin.get_object();
+ id = jo.get_string("id");
+diff --git a/src/character.h b/src/character.h
+index 96fbc49..4a34a5c 100644
+--- a/src/character.h
++++ b/src/character.h
+@@ -12,17 +12,17 @@ class Character : public Creature
+ public:
+ virtual ~Character() override = default;
+
+- field_id bloodType() const;
+- field_id gibType() const;
++ field_id bloodType() const override;
++ field_id gibType() const override;
+ virtual bool is_warm() const override;
+ virtual const std::string &symbol() const override;
+
+ /** Processes effects which may prevent the Character from moving (bear traps, crushed, etc.).
+ * Returns false if movement is stopped. */
+- virtual bool move_effects();
++ virtual bool move_effects() override;
+ /** Performs any Character-specific modifications to the arguments before passing to Creature::add_effect(). */
+ virtual void add_effect(efftype_id eff_id, int dur, body_part bp = num_bp, bool permanent = false,
+- int intensity = 0);
++ int intensity = 0) override;
+
+ /** Recalculates HP after a change to max strength */
+ void recalc_hp();
+@@ -46,7 +46,7 @@ class Character : public Creature
+
+ // In mutation.cpp
+ /** Returns true if the player has the entered trait */
+- virtual bool has_trait(const std::string &flag) const;
++ virtual bool has_trait(const std::string &flag) const override;
+ /** Returns true if the player has the entered starting trait */
+ bool has_base_trait(const std::string &flag) const;
+
+@@ -208,7 +208,7 @@ class Character : public Creature
+
+ int weight_carried() const;
+ int volume_carried() const;
+- int weight_capacity() const;
++ int weight_capacity() const override;
+ int volume_capacity() const;
+ bool can_pickVolume(int volume) const;
+ bool can_pickWeight(int weight, bool safe = true) const;
+@@ -249,11 +249,11 @@ class Character : public Creature
+ * nulls out the player's weapon
+ * Should only be called through player::normalize(), not on it's own!
+ */
+- virtual void normalize();
+- virtual void die(Creature *nkiller);
++ virtual void normalize() override;
++ virtual void die(Creature *nkiller) override;
+
+ /** Resets stats, and applies effects in an idempotent manner */
+- virtual void reset_stats();
++ virtual void reset_stats() override;
+
+ /** Returns true if the player has some form of night vision */
+ bool has_nv();
+diff --git a/src/clzones.h b/src/clzones.h
+index 038c265..ecef63e 100644
+--- a/src/clzones.h
++++ b/src/clzones.h
+@@ -131,8 +131,8 @@ class clZones : public JsonSerializer, public JsonDeserializer
+ void cacheZoneData();
+ bool hasZone(const std::string p_sType, const point p_pointInput);
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const;
+- void deserialize(JsonIn &jsin);
++ void serialize(JsonOut &json) const override;
++ void deserialize(JsonIn &jsin) override;
+ };
+
+ #endif
+diff --git a/src/debug.cpp b/src/debug.cpp
+index c737f80..0dde9d6 100644
+--- a/src/debug.cpp
++++ b/src/debug.cpp
+@@ -78,7 +78,7 @@ void *tracePtrs[TRACE_SIZE];
+
+ struct NullBuf : public std::streambuf {
+ NullBuf() {}
+- int overflow( int c )
++ int overflow( int c ) override
+ {
+ return c;
+ }
+diff --git a/src/effect.h b/src/effect.h
+index 171aa6b..3f4bf93 100644
+--- a/src/effect.h
++++ b/src/effect.h
+@@ -227,9 +227,9 @@ class effect : public JsonSerializer, public JsonDeserializer
+ }
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const;
++ void serialize(JsonOut &json) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ protected:
+ effect_type *eff_type;
+diff --git a/src/enums.h b/src/enums.h
+index 059896a..261012e 100644
+--- a/src/enums.h
++++ b/src/enums.h
+@@ -192,7 +192,7 @@ struct point : public JsonSerializer, public JsonDeserializer {
+ point &operator=(const point &) = default;
+ ~point() {}
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const
++ void serialize(JsonOut &jsout) const override
+ {
+ jsout.start_array();
+ jsout.write(x);
+@@ -200,7 +200,7 @@ struct point : public JsonSerializer, public JsonDeserializer {
+ jsout.end_array();
+ }
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonArray ja = jsin.get_array();
+ x = ja.get_int(0);
+@@ -265,7 +265,7 @@ struct tripoint : public JsonSerializer, public JsonDeserializer {
+ tripoint &operator=(const tripoint &) = default;
+ ~tripoint() {}
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const
++ void serialize(JsonOut &jsout) const override
+ {
+ jsout.start_array();
+ jsout.write(x);
+@@ -274,7 +274,7 @@ struct tripoint : public JsonSerializer, public JsonDeserializer {
+ jsout.end_array();
+ }
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonArray ja = jsin.get_array();
+ x = ja.get_int(0);
+diff --git a/src/faction.h b/src/faction.h
+index a887c58..eff07e2 100644
+--- a/src/faction.h
++++ b/src/faction.h
+@@ -111,9 +111,9 @@ class faction : public JsonSerializer, public JsonDeserializer
+ ~faction();
+ void load_info(std::string data);
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+
+ static faction_map _all_faction;
+
+diff --git a/src/gamemode.h b/src/gamemode.h
+index 0a0462a..c3443a4 100644
+--- a/src/gamemode.h
++++ b/src/gamemode.h
+@@ -67,15 +67,15 @@ enum tut_lesson {
+ };
+
+ struct tutorial_game : public special_game {
+- virtual special_game_id id()
++ virtual special_game_id id() override
+ {
+ return SGAME_TUTORIAL;
+ };
+- virtual bool init();
+- virtual void per_turn();
+- virtual void pre_action(action_id &act);
+- virtual void post_action(action_id act);
+- virtual void game_over() { };
++ virtual bool init() override;
++ virtual void per_turn() override;
++ virtual void pre_action(action_id &act) override;
++ virtual void post_action(action_id act) override;
++ virtual void game_over() override { };
+
+ private:
+ void add_message(tut_lesson lesson);
+@@ -124,15 +124,15 @@ enum caravan_category {
+ struct defense_game : public special_game {
+ defense_game();
+
+- virtual special_game_id id()
++ virtual special_game_id id() override
+ {
+ return SGAME_DEFENSE;
+ };
+- virtual bool init();
+- virtual void per_turn();
+- virtual void pre_action(action_id &act);
+- virtual void post_action(action_id act);
+- virtual void game_over();
++ virtual bool init() override;
++ virtual void per_turn() override;
++ virtual void pre_action(action_id &act) override;
++ virtual void post_action(action_id act) override;
++ virtual void game_over() override;
+
+ private:
+ void init_to_style(defense_style new_style);
+diff --git a/src/init.h b/src/init.h
+index 51e05eb..a47bd21 100644
+--- a/src/init.h
++++ b/src/init.h
+@@ -22,11 +22,11 @@ class StaticFunctionAccessor : public TFunctor
+ void (*_fptr)(JsonObject &jo);
+
+ public:
+- virtual void operator()(JsonObject &jo)
++ virtual void operator()(JsonObject &jo) override
+ {
+ (*_fptr)(jo);
+ }
+- virtual void Call(JsonObject &jo)
++ virtual void Call(JsonObject &jo) override
+ {
+ (*_fptr)(jo);
+ }
+@@ -48,11 +48,11 @@ template <class TClass> class ClassFunctionAccessor : public TFunctor
+ TClass *ptr_to_obj;
+
+ public:
+- virtual void operator()(JsonObject &jo)
++ virtual void operator()(JsonObject &jo) override
+ {
+ (*ptr_to_obj.*_fptr)(jo);
+ }
+- virtual void Call(JsonObject &jo)
++ virtual void Call(JsonObject &jo) override
+ {
+ (*ptr_to_obj.*_fptr)(jo);
+ }
+diff --git a/src/item.h b/src/item.h
+index 81e8ac6..2c2915f 100644
+--- a/src/item.h
++++ b/src/item.h
+@@ -175,12 +175,12 @@ class item : public JsonSerializer, public JsonDeserializer
+
+ using JsonSerializer::serialize;
+ // give the option not to save recursively, but recurse by default
+- void serialize(JsonOut &jsout) const { serialize(jsout, true); }
++ void serialize(JsonOut &jsout) const override { serialize(jsout, true); }
+ virtual void serialize(JsonOut &jsout, bool save_contents) const;
+ using JsonDeserializer::deserialize;
+ // easy deserialization from JsonObject
+ virtual void deserialize(JsonObject &jo);
+- void deserialize(JsonIn &jsin) {
++ void deserialize(JsonIn &jsin) override {
+ JsonObject jo = jsin.get_object();
+ deserialize(jo);
+ }
+diff --git a/src/item_action.cpp b/src/item_action.cpp
+index cff90af..9058aec 100644
+--- a/src/item_action.cpp
++++ b/src/item_action.cpp
+@@ -40,7 +40,7 @@ class actmenu_cb : public uimenu_callback {
+ }
+ ~actmenu_cb() { }
+
+- bool key(int ch, int /*num*/, uimenu * /*menu*/) {
++ bool key(int ch, int /*num*/, uimenu * /*menu*/) override {
+ input_event wrap = input_event( ch, CATA_INPUT_KEYBOARD );
+ const std::string action = ctxt.input_to_action( wrap );
+ if( action == "HELP_KEYBINDINGS" ) {
+diff --git a/src/item_group.h b/src/item_group.h
+index 67f0216..d38a5f4 100644
+--- a/src/item_group.h
++++ b/src/item_group.h
+@@ -193,11 +193,11 @@ class Single_item_creator : public Item_spawn_data
+ Type type;
+ std::unique_ptr<Item_modifier> modifier;
+
+- virtual ItemList create(int birthday, RecursionList &rec) const;
+- virtual item create_single(int birthday, RecursionList &rec) const;
+- virtual void check_consistency() const;
+- virtual bool remove_item(const Item_tag &itemid);
+- virtual bool has_item(const Item_tag &itemid) const;
++ virtual ItemList create(int birthday, RecursionList &rec) const override;
++ virtual item create_single(int birthday, RecursionList &rec) const override;
++ virtual void check_consistency() const override;
++ virtual bool remove_item(const Item_tag &itemid) override;
++ virtual bool has_item(const Item_tag &itemid) const override;
+ };
+
+ /**
+@@ -231,11 +231,11 @@ class Item_group : public Item_spawn_data
+ void add_group_entry(const Group_tag &groupid, int probability);
+ void add_entry(std::unique_ptr<Item_spawn_data> &ptr);
+
+- virtual ItemList create(int birthday, RecursionList &rec) const;
+- virtual item create_single(int birthday, RecursionList &rec) const;
+- virtual void check_consistency() const;
+- virtual bool remove_item(const Item_tag &itemid);
+- virtual bool has_item(const Item_tag &itemid) const;
++ virtual ItemList create(int birthday, RecursionList &rec) const override;
++ virtual item create_single(int birthday, RecursionList &rec) const override;
++ virtual void check_consistency() const override;
++ virtual bool remove_item(const Item_tag &itemid) override;
++ virtual bool has_item(const Item_tag &itemid) const override;
+
+ protected:
+ /**
+@@ -250,7 +250,7 @@ class Item_group : public Item_spawn_data
+
+ public:
+ // TODO: remove this legacy function
+- virtual bool guns_have_ammo() const
++ virtual bool guns_have_ammo() const override
+ {
+ return with_ammo;
+ }
+diff --git a/src/itype.h b/src/itype.h
+index 761ced3..d793e3f 100644
+--- a/src/itype.h
++++ b/src/itype.h
+@@ -545,16 +545,16 @@ struct it_comest : public virtual itype {
+ unsigned int grow; //time it takes for a seed to grow (in days, based of off a season length of 91)
+ itype_id tool; // Tool needed to consume (e.g. lighter for cigarettes)
+
+- virtual bool is_food() const
++ virtual bool is_food() const override
+ {
+ return true;
+ }
+- virtual std::string get_item_type_string() const
++ virtual std::string get_item_type_string() const override
+ {
+ return "FOOD";
+ }
+
+- virtual bool count_by_charges() const
++ virtual bool count_by_charges() const override
+ {
+ if (phase == LIQUID) {
+ return true;
+@@ -580,23 +580,23 @@ struct it_tool : public virtual itype {
+ std::string revert_to;
+ std::string subtype;
+
+- virtual bool is_tool() const
++ virtual bool is_tool() const override
+ {
+ return true;
+ }
+- virtual bool is_artifact() const
++ virtual bool is_artifact() const override
+ {
+ return false;
+ }
+- virtual std::string get_item_type_string() const
++ virtual std::string get_item_type_string() const override
+ {
+ return "TOOL";
+ }
+- int charges_to_use() const
++ int charges_to_use() const override
+ {
+ return charges_per_use;
+ }
+- int maximum_charges() const
++ int maximum_charges() const override
+ {
+ return max_charges;
+ }
+diff --git a/src/iuse_actor.h b/src/iuse_actor.h
+index bfb875d..905c26b 100644
+--- a/src/iuse_actor.h
++++ b/src/iuse_actor.h
+@@ -57,8 +57,8 @@ class iuse_transform : public iuse_actor
+ }
+ virtual ~iuse_transform();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -88,9 +88,9 @@ class auto_iuse_transform : public iuse_transform
+ {
+ }
+ virtual ~auto_iuse_transform();
+- virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual void load( JsonObject &jo ) override;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -151,8 +151,8 @@ class explosion_iuse : public iuse_actor
+ }
+ virtual ~explosion_iuse();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -175,8 +175,8 @@ class unfold_vehicle_iuse : public iuse_actor
+ }
+ virtual ~unfold_vehicle_iuse();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /** Used in consume_drug_iuse for storing effect data. */
+@@ -213,8 +213,8 @@ class consume_drug_iuse : public iuse_actor
+ consume_drug_iuse() : iuse_actor() { }
+ virtual ~consume_drug_iuse();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -242,9 +242,9 @@ class delayed_transform_iuse : public iuse_transform
+
+ delayed_transform_iuse() : iuse_transform(), transform_age(0) { }
+ virtual ~delayed_transform_iuse();
+- virtual void load( JsonObject &jo );
+- virtual long use( player *, item *, bool, point ) const;
+- virtual iuse_actor *clone() const;
++ virtual void load( JsonObject &jo ) override;
++ virtual long use( player *, item *, bool, point ) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -273,8 +273,8 @@ class place_monster_iuse : public iuse_actor
+ place_monster_iuse() : iuse_actor(), place_randomly( false ), moves( 100 ), difficulty( 0 ) { }
+ virtual ~place_monster_iuse();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -295,8 +295,8 @@ class ups_based_armor_actor : public iuse_actor
+ ups_based_armor_actor() : iuse_actor() { }
+ virtual ~ups_based_armor_actor();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -313,8 +313,8 @@ class pick_lock_actor : public iuse_actor
+ pick_lock_actor() : iuse_actor(), pick_quality( 0 ) { }
+ virtual ~pick_lock_actor();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -343,8 +343,8 @@ class reveal_map_actor : public iuse_actor
+ reveal_map_actor() : iuse_actor(), radius( 0 ) { }
+ virtual ~reveal_map_actor();
+ virtual void load( JsonObject &jo );
+- virtual long use(player *, item *, bool, point) const;
+- virtual iuse_actor *clone() const;
++ virtual long use(player *, item *, bool, point) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -364,9 +364,9 @@ class firestarter_actor : public iuse_actor
+ firestarter_actor() : iuse_actor(), moves_cost( 0 ) { }
+ virtual ~firestarter_actor();
+ virtual void load( JsonObject &jo );
+- virtual long use( player*, item*, bool, point ) const;
+- virtual bool can_use( const player*, const item*, bool, const point& ) const;
+- virtual iuse_actor *clone() const;
++ virtual long use( player*, item*, bool, point ) const override;
++ virtual bool can_use( const player*, const item*, bool, const point& ) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ /**
+@@ -384,10 +384,10 @@ class extended_firestarter_actor : public firestarter_actor
+
+ extended_firestarter_actor() : firestarter_actor(), need_sunlight( false ) { }
+ virtual ~extended_firestarter_actor();
+- virtual void load( JsonObject &jo );
+- virtual long use( player*, item*, bool, point ) const;
+- virtual bool can_use( const player*, const item*, bool, const point& ) const;
+- virtual iuse_actor *clone() const;
++ virtual void load( JsonObject &jo ) override;
++ virtual long use( player*, item*, bool, point ) const override;
++ virtual bool can_use( const player*, const item*, bool, const point& ) const override;
++ virtual iuse_actor *clone() const override;
+ };
+
+ #endif
+diff --git a/src/map.h b/src/map.h
+index 4209f28..f4efe70 100644
+--- a/src/map.h
++++ b/src/map.h
+@@ -53,11 +53,11 @@ class map_stack : public item_stack {
+ public:
+ map_stack( std::list<item> *newstack, point newloc, map *neworigin ) :
+ mystack(newstack), location(newloc), myorigin(neworigin) {};
+- size_t size() const;
+- bool empty() const;
+- std::list<item>::iterator erase( std::list<item>::iterator it );
+- void push_back( const item &newitem );
+- void insert_at( std::list<item>::iterator index, const item &newitem );
++ size_t size() const override;
++ bool empty() const override;
++ std::list<item>::iterator erase( std::list<item>::iterator it ) override;
++ void push_back( const item &newitem ) override;
++ void insert_at( std::list<item>::iterator index, const item &newitem ) override;
+ std::list<item>::iterator begin();
+ std::list<item>::iterator end();
+ std::list<item>::const_iterator begin() const;
+@@ -66,8 +66,8 @@ class map_stack : public item_stack {
+ std::list<item>::reverse_iterator rend();
+ std::list<item>::const_reverse_iterator rbegin() const;
+ std::list<item>::const_reverse_iterator rend() const;
+- item &front();
+- item &operator[]( size_t index );
++ item &front() override;
++ item &operator[]( size_t index ) override;
+ };
+
+ /**
+diff --git a/src/mapgen.h b/src/mapgen.h
+index 78f72c0..3685569 100644
+--- a/src/mapgen.h
++++ b/src/mapgen.h
+@@ -31,7 +31,7 @@ class mapgen_function_builtin : public virtual mapgen_function {
+ weight = w;
+ };
+ mapgen_function_builtin(std::string sptr, int w = 1000);
+- virtual void generate(map*m, oter_id o, mapgendata mgd, int i, float d) {
++ virtual void generate(map*m, oter_id o, mapgendata mgd, int i, float d) override {
+ (*fptr)(m, o, mgd, i, d);
+ }
+ };
+@@ -164,8 +164,8 @@ class mapgen_function_json : public virtual mapgen_function {
+ void setup_place_group(JsonArray &parray );
+ void setup_place_special(JsonArray &parray );
+ void setup_setmap(JsonArray &parray);
+- virtual bool setup();
+- virtual void generate(map*, oter_id, mapgendata, int, float);
++ virtual bool setup() override;
++ virtual void generate(map*, oter_id, mapgendata, int, float) override;
+
+ mapgen_function_json(std::string s, int w = 1000) {
+ weight = w;
+@@ -204,7 +204,7 @@ class mapgen_function_lua : public virtual mapgen_function {
+ }
+ #if defined(LUA)
+ // Prevents instantiating this class in non-lua builds
+- virtual void generate(map*, oter_id, mapgendata, int, float);
++ virtual void generate(map*, oter_id, mapgendata, int, float) override;
+ #endif
+ };
+ /////////////////////////////////////////////////////////
+diff --git a/src/mapgenformat.h b/src/mapgenformat.h
+index e91546a..22d425c 100644
+--- a/src/mapgenformat.h
++++ b/src/mapgenformat.h
+@@ -73,7 +73,7 @@ namespace internal
+ statically_determine_terrain() : id(0) {}
+ statically_determine_terrain(int pid) : id(pid) {}
+ virtual ~statically_determine_terrain() {}
+- virtual int operator ()(map *, const int /*x*/, const int /*y*/) {
++ virtual int operator ()(map *, const int /*x*/, const int /*y*/) override {
+ return id;
+ }
+ };
+@@ -88,7 +88,7 @@ namespace internal
+ determine_terrain_with_simple_method() : f(NULL) {}
+ determine_terrain_with_simple_method(ter_id_func pf) : f(pf) {}
+ virtual ~determine_terrain_with_simple_method() {}
+- virtual int operator ()(map *, const int /*x*/, const int /*y*/) {
++ virtual int operator ()(map *, const int /*x*/, const int /*y*/) override {
+ return f();
+ }
+ };
+@@ -102,7 +102,7 @@ namespace internal
+ determine_terrain_with_complex_method():f(NULL) {}
+ determine_terrain_with_complex_method(ter_id (*pf)(map*, const int, const int)):f(pf) {}
+ virtual ~determine_terrain_with_complex_method() {}
+- virtual int operator ()(map* m, const int x, const int y){return f(m,x,y);}
++ virtual int operator ()(map* m, const int x, const int y) override{return f(m,x,y);}
+ };
+
+
+diff --git a/src/mission.h b/src/mission.h
+index 6257cdb..7821e6c 100644
+--- a/src/mission.h
++++ b/src/mission.h
+@@ -214,9 +214,9 @@ class mission : public JsonSerializer, public JsonDeserializer
+ std::string name();
+ void load_info(std::ifstream &info);
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ mission()
+ {
+diff --git a/src/monster.h b/src/monster.h
+index 21fda02..16e9289 100644
+--- a/src/monster.h
++++ b/src/monster.h
+@@ -38,15 +38,15 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ monster &operator=(const monster &) = default;
+ monster &operator=(monster &&) = default;
+
+- virtual bool is_monster() const
++ virtual bool is_monster() const override
+ {
+ return true;
+ }
+
+ void poly(mtype *t);
+ void spawn(int x, int y); // All this does is moves the monster to x,y
+- m_size get_size() const;
+- int get_hp( hp_part ) const
++ m_size get_size() const override;
++ int get_hp( hp_part ) const override
+ {
+ return hp;
+ };
+@@ -54,7 +54,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ {
+ return hp;
+ }
+- int get_hp_max( hp_part ) const
++ int get_hp_max( hp_part ) const override
+ {
+ return type->hp;
+ };
+@@ -62,37 +62,37 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ {
+ return type->hp;
+ }
+- std::string get_material() const
++ std::string get_material() const override
+ {
+ return type->mat;
+ };
+- int hp_percentage() const;
++ int hp_percentage() const override;
+
+ // Access
+ std::string name(unsigned int quantity = 1) const; // Returns the monster's formal name
+ std::string name_with_armor() const; // Name, with whatever our armor is called
+ // the creature-class versions of the above
+- std::string disp_name(bool possessive = false) const;
+- std::string skin_name() const;
++ std::string disp_name(bool possessive = false) const override;
++ std::string skin_name() const override;
+ void get_HP_Bar(nc_color &color, std::string &text) const;
+ void get_Attitude(nc_color &color, std::string &text) const;
+- int print_info(WINDOW *w, int vStart, int vLines, int column) const;
++ int print_info(WINDOW *w, int vStart, int vLines, int column) const override;
+
+ // Information on how our symbol should appear
+- nc_color basic_symbol_color() const;
+- nc_color symbol_color() const;
+- const std::string &symbol() const;
++ nc_color basic_symbol_color() const override;
++ nc_color symbol_color() const override;
++ const std::string &symbol() const override;
+ bool is_symbol_inverted() const;
+- bool is_symbol_highlighted() const;
++ bool is_symbol_highlighted() const override;
+
+ nc_color color_with_effects() const; // Color with fire, beartrapped, etc.
+ // Inverts color if inv==true
+- bool has_flag(const m_flag f) const; // Returns true if f is set (see mtype.h)
++ bool has_flag(const m_flag f) const override; // Returns true if f is set (see mtype.h)
+ bool can_see() const; // MF_SEES and no ME_BLIND
+ bool can_hear() const; // MF_HEARS and no ME_DEAF
+ bool can_submerge() const; // MF_AQUATIC or MF_SWIMS or MF_NO_BREATH, and not MF_ELECTRONIC
+ bool can_drown() const; // MF_AQUATIC or MF_SWIMS or MF_NO_BREATHE or MF_FLIES
+- bool digging() const; // MF_DIGS or MF_CAN_DIG and diggable terrain
++ bool digging() const override; // MF_DIGS or MF_CAN_DIG and diggable terrain
+ // Returns false if the monster is stunned, has 0 moves or otherwise wouldn't act this turn
+ bool can_act() const;
+ int sight_range( int light_level ) const override;
+@@ -106,7 +106,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ using JsonSerializer::serialize;
+ virtual void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- virtual void deserialize(JsonIn &jsin);
++ virtual void deserialize(JsonIn &jsin) override;
+
+ void debug(player &u); // Gives debug info
+
+@@ -196,7 +196,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ int group_bash_skill( point target );
+
+ void stumble(bool moved);
+- void knock_back_from(int posx, int posy);
++ void knock_back_from(int posx, int posy) override;
+
+ // Combat
+ bool is_fleeing(player &u) const; // True if we're fleeing
+@@ -207,21 +207,21 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ void process_trigger(monster_trigger trig, int amount); // Single trigger
+ int trigger_sum(std::set<monster_trigger> *triggers) const;
+
+- bool is_underwater() const;
+- bool is_on_ground() const;
+- bool is_warm() const;
+- bool has_weapon() const;
+- bool is_dead_state() const; // check if we should be dead or not
+-
+- void absorb_hit(body_part bp, damage_instance &dam);
+- void dodge_hit(Creature *source, int hit_spread);
+- bool block_hit(Creature *source, body_part &bp_hit, damage_instance &d);
+- void melee_attack(Creature &p, bool allow_special = true, matec_id force_technique = "");
+- virtual int deal_melee_attack(Creature *source, int hitroll);
++ bool is_underwater() const override;
++ bool is_on_ground() const override;
++ bool is_warm() const override;
++ bool has_weapon() const override;
++ bool is_dead_state() const override; // check if we should be dead or not
++
++ void absorb_hit(body_part bp, damage_instance &dam) override;
++ void dodge_hit(Creature *source, int hit_spread) override;
++ bool block_hit(Creature *source, body_part &bp_hit, damage_instance &d) override;
++ void melee_attack(Creature &p, bool allow_special = true, matec_id force_technique = "") override;
++ virtual int deal_melee_attack(Creature *source, int hitroll) override;
+ virtual int deal_projectile_attack(Creature *source, double missed_by,
+- const projectile &proj, dealt_damage_instance &dealt_dam);
+- virtual void deal_damage_handle_type(const damage_unit &du, body_part bp, int &damage, int &pain);
+- void apply_damage(Creature *source, body_part bp, int amount);
++ const projectile &proj, dealt_damage_instance &dealt_dam) override;
++ virtual void deal_damage_handle_type(const damage_unit &du, body_part bp, int &damage, int &pain) override;
++ void apply_damage(Creature *source, body_part bp, int amount) override;
+ // create gibs/meat chunks/blood etc all over the place, does not kill, can be called on a dead monster.
+ void explode();
+ // Let the monster die and let its body explode into gibs
+@@ -237,24 +237,24 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ void set_hp( int hp );
+
+ /** Processes monster-specific effects effects before calling Creature::process_effects(). */
+- virtual void process_effects();
++ virtual void process_effects() override;
+ /** Processes effects which may prevent the monster from moving (bear traps, crushed, etc.).
+ * Returns false if movement is stopped. */
+- virtual bool move_effects();
++ virtual bool move_effects() override;
+ /** Handles any monster-specific effect application effects before calling Creature::add_eff_effects(). */
+- virtual void add_eff_effects(effect e, bool reduced);
++ virtual void add_eff_effects(effect e, bool reduced) override;
+ /** Performs any monster-specific modifications to the arguments before passing to Creature::add_effect(). */
+ virtual void add_effect(efftype_id eff_id, int dur, body_part bp = num_bp, bool permanent = false,
+- int intensity = 0);
++ int intensity = 0) override;
+
+- virtual float power_rating() const;
++ virtual float power_rating() const override;
+
+- int get_armor_cut(body_part bp) const; // Natural armor, plus any worn armor
+- int get_armor_bash(body_part bp) const; // Natural armor, plus any worn armor
+- int get_dodge() const; // Natural dodge, or 0 if we're occupied
+- int get_melee() const; // For determining attack skill when awarding dodge practice.
+- int hit_roll() const; // For the purposes of comparing to player::dodge_roll()
+- int dodge_roll(); // For the purposes of comparing to player::hit_roll()
++ int get_armor_cut(body_part bp) const override; // Natural armor, plus any worn armor
++ int get_armor_bash(body_part bp) const override; // Natural armor, plus any worn armor
++ int get_dodge() const override; // Natural dodge, or 0 if we're occupied
++ int get_melee() const override; // For determining attack skill when awarding dodge practice.
++ int hit_roll() const override; // For the purposes of comparing to player::dodge_roll()
++ int dodge_roll() override; // For the purposes of comparing to player::hit_roll()
+ int fall_damage() const; // How much a fall hurts us
+
+ /** Resets a given special to its monster type cooldown value, an index of -1 does nothing. */
+@@ -265,7 +265,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ /** Sets a given special to the given value, an index of -1 does nothing. */
+ void set_special(int index, int time);
+
+- void die(Creature *killer); //this is the die from Creature, it calls kill_mon
++ void die(Creature *killer) override; //this is the die from Creature, it calls kill_mon
+ void drop_items_on_death();
+
+ // Other
+@@ -274,15 +274,15 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+ void make_friendly();
+ void add_item(item it); // Add an item to inventory
+
+- bool is_hallucination() const; // true if the monster isn't actually real
++ bool is_hallucination() const override; // true if the monster isn't actually real
+
+- field_id bloodType() const;
+- field_id gibType() const;
++ field_id bloodType() const override;
++ field_id gibType() const override;
+
+- void add_msg_if_npc(const char *msg, ...) const;
+- void add_msg_if_npc(game_message_type type, const char *msg, ...) const;
+- void add_msg_player_or_npc(const char *, const char *npc_str, ...) const;
+- void add_msg_player_or_npc(game_message_type type, const char *, const char *npc_str, ...) const;
++ void add_msg_if_npc(const char *msg, ...) const override;
++ void add_msg_if_npc(game_message_type type, const char *msg, ...) const override;
++ void add_msg_player_or_npc(const char *, const char *npc_str, ...) const override;
++ void add_msg_player_or_npc(game_message_type type, const char *, const char *npc_str, ...) const override;
+
+ // TEMP VALUES
+ int wandx, wandy; // Wander destination - Just try to move in that direction
+@@ -305,12 +305,12 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
+
+ bool setpos(const int x, const int y, const bool level_change = false);
+ bool setpos(const point &p, const bool level_change = false);
+- const point &pos() const;
+- inline int posx() const
++ const point &pos() const override;
++ inline int posx() const override
+ {
+ return position.x;
+ }
+- inline int posy() const
++ inline int posy() const override
+ {
+ return position.y;
+ }
+diff --git a/src/morale.h b/src/morale.h
+index c7c693d..d05cea9 100644
+--- a/src/morale.h
++++ b/src/morale.h
+@@ -87,9 +87,9 @@ class morale_point : public JsonSerializer, public JsonDeserializer
+ type (T), item_type (I), bonus (B), duration(D), decay_start(DS), age(A) {};
+
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const;
++ void serialize(JsonOut &json) const override;
+
+ std::string name() const;
+ };
+diff --git a/src/npc.h b/src/npc.h
+index d7b1f01..12ece0b 100644
+--- a/src/npc.h
++++ b/src/npc.h
+@@ -150,9 +150,9 @@ struct npc_favor : public JsonSerializer, public JsonDeserializer
+ };
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+ };
+
+ struct npc_personality : public JsonSerializer, public JsonDeserializer
+@@ -170,9 +170,9 @@ struct npc_personality : public JsonSerializer, public JsonDeserializer
+ };
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+ };
+
+ struct npc_opinion : public JsonSerializer, public JsonDeserializer
+@@ -227,9 +227,9 @@ struct npc_opinion : public JsonSerializer, public JsonDeserializer
+ };
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ void load_legacy(std::stringstream &info);
+ };
+@@ -260,9 +260,9 @@ struct npc_combat_rules : public JsonSerializer, public JsonDeserializer
+ void load_legacy(std::istream &data);
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+ };
+
+ enum talk_topic {
+@@ -446,9 +446,9 @@ struct npc_chatbin : public JsonSerializer, public JsonDeserializer
+ }
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ void load_legacy(std::stringstream &info);
+ };
+@@ -467,8 +467,8 @@ class npc : public player
+ npc &operator=(const npc &) = default;
+ npc &operator=(npc &&) = default;
+ virtual ~npc();
+- virtual bool is_player() const { return false; }
+- virtual bool is_npc() const { return true; }
++ virtual bool is_player() const override { return false; }
++ virtual bool is_npc() const override { return true; }
+
+ static void load_npc(JsonObject &jsobj);
+ npc* find_npc(std::string ident);
+@@ -501,18 +501,18 @@ class npc : public player
+ void starting_weapon(npc_class type);
+
+ // Save & load
+- virtual void load_legacy(std::stringstream & dump);// Overloaded from player
+- virtual void load_info(std::string data);// Overloaded from player
+- virtual std::string save_info();
++ virtual void load_legacy(std::stringstream & dump) override;// Overloaded from player
++ virtual void load_info(std::string data) override;// Overloaded from player
++ virtual std::string save_info() override;
+
+ using player::deserialize;
+- virtual void deserialize(JsonIn &jsin);
++ virtual void deserialize(JsonIn &jsin) override;
+ using player::serialize;
+ virtual void serialize(JsonOut &jsout) const override;
+
+ // Display
+- virtual nc_color basic_symbol_color() const;
+- int print_info(WINDOW* w, int vStart, int vLines, int column) const;
++ virtual nc_color basic_symbol_color() const override;
++ int print_info(WINDOW* w, int vStart, int vLines, int column) const override;
+ std::string short_description() const;
+ std::string opinion_text() const;
+
+@@ -566,7 +566,7 @@ class npc : public player
+ void update_worst_item_value(); // Find the worst value in our inventory
+ int value(const item &it);
+ bool wear_if_wanted(item it);
+- virtual bool wield(item* it, bool);
++ virtual bool wield(item* it, bool) override;
+ virtual bool wield(item* it);
+ bool has_healing_item();
+ bool has_painkiller();
+@@ -582,7 +582,7 @@ class npc : public player
+ bool is_active() const;
+ void say(std::string line, ...) const;
+ void decide_needs();
+- void die(Creature* killer);
++ void die(Creature* killer) override;
+ bool is_dead() const;
+ /* shift() works much like monster::shift(), and is called when the player moves
+ * from one submap to an adjacent submap. It updates our position (shifting by
+@@ -649,13 +649,13 @@ class npc : public player
+ void reach_destination(); // We made it!
+
+ //message related stuff
+- virtual void add_msg_if_npc(const char* msg, ...) const;
+- virtual void add_msg_player_or_npc(const char* player_str, const char* npc_str, ...) const;
+- virtual void add_msg_if_npc(game_message_type type, const char* msg, ...) const;
+- virtual void add_msg_player_or_npc(game_message_type type, const char* player_str, const char* npc_str, ...) const;
+- virtual void add_msg_if_player(const char *, ...) const{};
+- virtual void add_msg_if_player(game_message_type, const char *, ...) const{};
+- virtual void add_memorial_log(const char*, const char*, ...) {};
++ virtual void add_msg_if_npc(const char* msg, ...) const override;
++ virtual void add_msg_player_or_npc(const char* player_str, const char* npc_str, ...) const override;
++ virtual void add_msg_if_npc(game_message_type type, const char* msg, ...) const override;
++ virtual void add_msg_player_or_npc(game_message_type type, const char* player_str, const char* npc_str, ...) const override;
++ virtual void add_msg_if_player(const char *, ...) const override{};
++ virtual void add_msg_if_player(game_message_type, const char *, ...) const override{};
++ virtual void add_memorial_log(const char*, const char*, ...) override {};
+ virtual void add_miss_reason(const char *, unsigned int) {};
+
+ // The preceding are in npcmove.cpp
+diff --git a/src/player.cpp b/src/player.cpp
+index ac30b5b..8f72355 100644
+--- a/src/player.cpp
++++ b/src/player.cpp
+@@ -9711,7 +9711,7 @@ static const std::array<std::string, 4> bio_cqb_styles {{
+ class ma_style_callback : public uimenu_callback
+ {
+ public:
+- virtual bool key(int key, int entnum, uimenu *menu) {
++ virtual bool key(int key, int entnum, uimenu *menu) override {
+ if( key != '?' ) {
+ return false;
+ }
+diff --git a/src/player.h b/src/player.h
+index 7d00e7d..176f4ce 100644
+--- a/src/player.h
++++ b/src/player.h
+@@ -65,7 +65,7 @@ struct stats : public JsonSerializer, public JsonDeserializer {
+ }
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const
++ void serialize(JsonOut &json) const override
+ {
+ json.start_object();
+ json.member("squares_walked", squares_walked);
+@@ -75,7 +75,7 @@ struct stats : public JsonSerializer, public JsonDeserializer {
+ json.end_object();
+ }
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonObject jo = jsin.get_object();
+ jo.read("squares_walked", squares_walked);
+@@ -120,28 +120,28 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ * normalizes HP and bodytemperature
+ */
+
+- void normalize();
++ void normalize() override;
+
+ /** Returns either "you" or the player's name */
+- std::string disp_name(bool possessive = false) const;
++ std::string disp_name(bool possessive = false) const override;
+ /** Returns the name of the player's outer layer, e.g. "armor plates" */
+- std::string skin_name() const;
++ std::string skin_name() const override;
+
+- virtual bool is_player() const
++ virtual bool is_player() const override
+ {
+ return true;
+ }
+
+ /** Handles human-specific effect application effects before calling Creature::add_eff_effects(). */
+- virtual void add_eff_effects(effect e, bool reduced);
++ virtual void add_eff_effects(effect e, bool reduced) override;
+ /** Processes human-specific effects effects before calling Creature::process_effects(). */
+- void process_effects();
++ void process_effects() override;
+ /** Handles the still hard-coded effects. */
+ void hardcoded_effects(effect &it);
+ /** Returns the modifier value used for vomiting effects. */
+ double vomit_mod();
+
+- virtual bool is_npc() const
++ virtual bool is_npc() const override
+ {
+ return false; // Overloaded for NPCs in npc.h
+ }
+@@ -155,11 +155,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Outputs a serialized json string for saving */
+ virtual std::string save_info();
+
+- int print_info(WINDOW *w, int vStart, int vLines, int column) const;
++ int print_info(WINDOW *w, int vStart, int vLines, int column) const override;
+
+ // populate variables, inventory items, and misc from json object
+ using JsonDeserializer::deserialize;
+- virtual void deserialize(JsonIn &jsin);
++ virtual void deserialize(JsonIn &jsin) override;
+
+ using JsonSerializer::serialize;
+ // by default save all contained info
+@@ -182,9 +182,9 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ void disp_status(WINDOW *w, WINDOW *w2);
+
+ /** Resets stats, and applies effects in an idempotent manner */
+- void reset_stats();
++ void reset_stats() override;
+ /** Resets movement points and applies other non-idempotent changes */
+- void process_turn();
++ void process_turn() override;
+ /** Calculates the various speed bonuses we will get from mutations, etc. */
+ void recalc_speed_bonus();
+ /** Called after every action, invalidates player caches */
+@@ -283,7 +283,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Removes the mutation's child flag from the player's list */
+ void remove_child_flag(std::string mut);
+
+- const point &pos() const;
++ const point &pos() const override;
+ /** Returns the player's sight range */
+ int sight_range( int light_level ) const override;
+ /** Returns the player maximum vision range factoring in mutations, diseases, and other effects */
+@@ -384,11 +384,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Returns true if the current martial art works with the player's current weapon */
+ bool can_melee();
+ /** Always returns false, since players can't dig currently */
+- bool digging() const;
++ bool digging() const override;
+ /** Returns true if the player is knocked over or has broken legs */
+- bool is_on_ground() const;
++ bool is_on_ground() const override;
+ /** Returns true if the player should be dead */
+- bool is_dead_state() const;
++ bool is_dead_state() const override;
+
+ /** Returns true if the player has technique-based miss recovery */
+ bool has_miss_recovery_tec();
+@@ -405,7 +405,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Returns true if the player has a weapon with a block technique */
+ bool can_weapon_block();
+ /** Sets up a melee attack and handles melee attack function calls */
+- void melee_attack(Creature &t, bool allow_special, matec_id technique = "");
++ void melee_attack(Creature &t, bool allow_special, matec_id technique = "") override;
+ /** Returns the player's dispersion modifier based on skill. **/
+ int skill_dispersion( item *weapon, bool random ) const;
+ /** Returns a weapon's modified dispersion value */
+@@ -416,24 +416,24 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ void fire_gun(int targetx, int targety, bool burst);
+
+ /** Activates any on-dodge effects and checks for dodge counter techniques */
+- void dodge_hit(Creature *source, int hit_spread);
++ void dodge_hit(Creature *source, int hit_spread) override;
+ /** Checks for valid block abilities and reduces damage accordingly. Returns true if the player blocks */
+- bool block_hit(Creature *source, body_part &bp_hit, damage_instance &dam);
++ bool block_hit(Creature *source, body_part &bp_hit, damage_instance &dam) override;
+ /** Reduces and mutates du, prints messages about armor taking damage. */
+ void armor_absorb(damage_unit &du, item &armor);
+ /** Runs through all bionics and armor on a part and reduces damage through their armor_absorb */
+- void absorb_hit(body_part bp, damage_instance &dam);
++ void absorb_hit(body_part bp, damage_instance &dam) override;
+ /** Handles return on-hit effects (spines, electric shields, etc.) */
+- void on_gethit(Creature *source, body_part bp_hit, damage_instance &dam);
++ void on_gethit(Creature *source, body_part bp_hit, damage_instance &dam) override;
+
+ /** Returns the base damage the player deals based on their stats */
+ int base_damage(bool real_life = true, int stat = -999);
+ /** Returns the base to hit chance the player has based on their stats */
+ int base_to_hit(bool real_life = true, int stat = -999);
+ /** Returns Creature::get_hit_base() modified by clothing and weapon skill */
+- int get_hit_base() const;
++ int get_hit_base() const override;
+ /** Returns the player's basic hit roll that is compared to the target's dodge roll */
+- int hit_roll() const;
++ int hit_roll() const override;
+ /** Returns true if the player scores a critical hit */
+ bool scored_crit(int target_dodge = 0);
+
+@@ -462,13 +462,13 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Handles combat effects, returns a string of any valid combat effect messages */
+ std::string melee_special_effects(Creature &t, damage_instance &d, ma_technique &tec);
+ /** Returns Creature::get_dodge_base modified by the player's skill level */
+- int get_dodge_base() const; // Returns the players's dodge, modded by clothing etc
++ int get_dodge_base() const override; // Returns the players's dodge, modded by clothing etc
+ /** Returns Creature::get_dodge() modified by any player effects */
+- int get_dodge() const;
++ int get_dodge() const override;
+ /** Returns the player's dodge_roll to be compared against an agressor's hit_roll() */
+- int dodge_roll();
++ int dodge_roll() override;
+ /** Returns melee skill level, to be used to throttle dodge practice. **/
+- int get_melee() const;
++ int get_melee() const override;
+ /**
+ * Adds a reason for why the player would miss a melee attack.
+ *
+@@ -486,7 +486,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ const char *get_miss_reason();
+
+ /** Handles the uncanny dodge bionic and effects, returns true if the player successfully dodges */
+- bool uncanny_dodge();
++ bool uncanny_dodge() override;
+ /** ReReturns an unoccupied, safe adjacent point. If none exists, returns player position. */
+ point adjacent_tile();
+
+@@ -512,11 +512,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ int intimidation();
+
+ /** Calls Creature::deal_damage and handles damaged effects (waking up, etc.) */
+- dealt_damage_instance deal_damage(Creature *source, body_part bp, const damage_instance &d);
++ dealt_damage_instance deal_damage(Creature *source, body_part bp, const damage_instance &d) override;
+ /** Actually hurt the player, hurts a body_part directly, no armor reduction */
+- void apply_damage(Creature *source, body_part bp, int amount);
++ void apply_damage(Creature *source, body_part bp, int amount) override;
+ /** Modifies a pain value by player traits before passing it to Creature::mod_pain() */
+- void mod_pain(int npain);
++ void mod_pain(int npain) override;
+
+ void cough(bool harmful = false, int volume = 4);
+
+@@ -533,7 +533,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Harms all body parts for dam, with armor reduction. If vary > 0 damage to parts are random within vary % (1-100) */
+ int hitall(int dam, int vary, Creature *source);
+ /** Knocks the player back one square from a tile */
+- void knock_back_from(int x, int y);
++ void knock_back_from(int x, int y) override;
+
+ /** Converts a body_part to an hp_part */
+ static hp_part bp_to_hp(body_part bp);
+@@ -541,12 +541,12 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ static body_part hp_to_bp(hp_part hpart);
+
+ /** Returns overall % of HP remaining */
+- int hp_percentage() const;
++ int hp_percentage() const override;
+
+ /** Handles the chance to be infected by random diseases */
+ void get_sick();
+ /** Handles health fluctuations over time, redirects into Creature::update_health */
+- void update_health(int base_threshold = 0);
++ void update_health(int base_threshold = 0) override;
+ /** Checks against env_resist of the players armor, if they fail then they become infected with the disease */
+ bool infect(dis_type type, body_part vector, int strength,
+ int duration, bool permanent = false, int intensity = 1,
+@@ -673,15 +673,15 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ /** Returns warmth provided by armor, etc., factoring in layering */
+ int encumb(body_part bp, double &layers, int &armorenc) const;
+ /** Returns overall bashing resistance for the body_part */
+- int get_armor_bash(body_part bp) const;
++ int get_armor_bash(body_part bp) const override;
+ /** Returns overall cutting resistance for the body_part */
+- int get_armor_cut(body_part bp) const;
++ int get_armor_cut(body_part bp) const override;
+ /** Returns bashing resistance from the creature and armor only */
+- int get_armor_bash_base(body_part bp) const;
++ int get_armor_bash_base(body_part bp) const override;
+ /** Returns cutting resistance from the creature and armor only */
+- int get_armor_cut_base(body_part bp) const;
++ int get_armor_cut_base(body_part bp) const override;
+ /** Returns overall env_resist on a body_part */
+- int get_env_resist(body_part bp) const;
++ int get_env_resist(body_part bp) const override;
+ /** Returns true if the player is wearing something on the entered body_part */
+ bool wearing_something_on(body_part bp) const;
+ /** Returns true if the player is wearing something on their feet that is not SKINTIGHT */
+@@ -716,7 +716,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+
+ std::string weapname(bool charges = true);
+
+- virtual float power_rating() const;
++ virtual float power_rating() const override;
+
+ /**
+ * All items that have the given flag (@ref item::has_flag).
+@@ -799,7 +799,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ */
+ bool has_gun_for_ammo( const ammotype &at ) const;
+
+- bool has_weapon() const;
++ bool has_weapon() const override;
+ // Check if the player can pickup stuff (fails if wielding
+ // certain bionic weapons).
+ // Print a message if print_msg is true and this isn't a NPC
+@@ -859,11 +859,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ void calculate_portions(int &x, int &y, int &z, int maximum);
+
+ // ---------------VALUES-----------------
+- inline int posx() const
++ inline int posx() const override
+ {
+ return position.x;
+ }
+- inline int posy() const
++ inline int posy() const override
+ {
+ return position.y;
+ }
+@@ -945,7 +945,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ //Dumps all memorial events into a single newline-delimited string
+ std::string dump_memorial();
+ //Log an event, to be later written to the memorial file
+- void add_memorial_log(const char *male_msg, const char *female_msg, ...);
++ void add_memorial_log(const char *male_msg, const char *female_msg, ...) override;
+ //Loads the memorial log from a file
+ void load_memorial_file(std::ifstream &fin);
+ //Notable events, to be printed in memorial
+@@ -954,15 +954,15 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ //Record of player stats, for posterity only
+ stats *lifetime_stats();
+ stats get_stats() const; // for serialization
+- void mod_stat( std::string stat, int modifier );
++ void mod_stat( std::string stat, int modifier ) override;
+
+ int getID () const;
+ // sets the ID, will *only* succeed when the current id is 0 (=not initialized)
+ void setID (int i);
+
+- bool is_underwater() const;
++ bool is_underwater() const override;
+ void set_underwater(bool);
+- bool is_hallucination() const;
++ bool is_hallucination() const override;
+
+ void environmental_revert_effect();
+
+@@ -975,18 +975,18 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
+ int visibility( bool check_color = false,
+ int stillness = 0 ) const; // just checks is_invisible for the moment
+
+- m_size get_size() const;
+- int get_hp( hp_part bp ) const;
+- int get_hp_max( hp_part bp ) const;
++ m_size get_size() const override;
++ int get_hp( hp_part bp ) const override;
++ int get_hp_max( hp_part bp ) const override;
+
+ field_id playerBloodType() const;
+
+ //message related stuff
+- virtual void add_msg_if_player(const char *msg, ...) const;
+- virtual void add_msg_if_player(game_message_type type, const char *msg, ...) const;
+- virtual void add_msg_player_or_npc(const char *player_str, const char *npc_str, ...) const;
++ virtual void add_msg_if_player(const char *msg, ...) const override;
++ virtual void add_msg_if_player(game_message_type type, const char *msg, ...) const override;
++ virtual void add_msg_player_or_npc(const char *player_str, const char *npc_str, ...) const override;
+ virtual void add_msg_player_or_npc(game_message_type type, const char *player_str,
+- const char *npc_str, ...) const;
++ const char *npc_str, ...) const override;
+
+ typedef std::map<tripoint, std::string> trap_map;
+ bool knows_trap(int x, int y) const;
+diff --git a/src/player_activity.h b/src/player_activity.h
+index 07e274e..277b506 100644
+--- a/src/player_activity.h
++++ b/src/player_activity.h
+@@ -100,9 +100,9 @@ class player_activity : public JsonSerializer, public JsonDeserializer
+ bool is_suspendable() const;
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ void load_legacy(std::stringstream &dump);
+
+diff --git a/src/skill.h b/src/skill.h
+index 967272b..2caab8c 100644
+--- a/src/skill.h
++++ b/src/skill.h
+@@ -174,9 +174,9 @@ class SkillLevel : public JsonSerializer, public JsonDeserializer
+ SkillLevel &operator= (const SkillLevel &rhs);
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ // Make skillLevel act like a raw level by default.
+ operator int() const
+diff --git a/src/ui.h b/src/ui.h
+index 327aeeb..7dc9b25 100644
+--- a/src/ui.h
++++ b/src/ui.h
+@@ -178,7 +178,7 @@ class uimenu: public ui_container
+ void filterlist();
+ void apply_scrollbar();
+ std::string inputfilter();
+- void refresh(bool refresh_callback = true);
++ void refresh(bool refresh_callback = true) override;
+ void redraw(bool redraw_callback = true);
+ void addentry(std::string str);
+ void addentry(const char *format, ...);
+@@ -211,8 +211,8 @@ class pointmenu_cb : public uimenu_callback {
+ public:
+ pointmenu_cb( std::vector< point > &pts );
+ ~pointmenu_cb() { };
+- void select( int num, uimenu *menu );
+- void refresh( uimenu *menu );
++ void select( int num, uimenu *menu ) override;
++ void refresh( uimenu *menu ) override;
+ };
+
+ #endif
+diff --git a/src/uistate.h b/src/uistate.h
+index 176913e..89a32ba 100644
+--- a/src/uistate.h
++++ b/src/uistate.h
+@@ -98,7 +98,7 @@ class uistatedata : public JsonSerializer, public JsonDeserializer
+ }
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &json) const
++ void serialize(JsonOut &json) const override
+ {
+ const unsigned int input_history_save_max = 25;
+ json.start_object();
+@@ -144,7 +144,7 @@ class uistatedata : public JsonSerializer, public JsonDeserializer
+ json.end_object();
+ };
+
+- void deserialize(JsonIn &jsin)
++ void deserialize(JsonIn &jsin) override
+ {
+ JsonObject jo = jsin.get_object();
+ /**** here ****/
+diff --git a/src/vehicle.h b/src/vehicle.h
+index 767b7f6..e757d9a 100644
+--- a/src/vehicle.h
++++ b/src/vehicle.h
+@@ -87,11 +87,11 @@ class vehicle_stack : public item_stack {
+ public:
+ vehicle_stack( std::list<item> *newstack, point newloc, vehicle *neworigin, int part ) :
+ mystack(newstack), location(newloc), myorigin(neworigin), part_num(part) {};
+- size_t size() const;
+- bool empty() const;
+- std::list<item>::iterator erase( std::list<item>::iterator it );
+- void push_back( const item &newitem );
+- void insert_at( std::list<item>::iterator index, const item &newitem );
++ size_t size() const override;
++ bool empty() const override;
++ std::list<item>::iterator erase( std::list<item>::iterator it ) override;
++ void push_back( const item &newitem ) override;
++ void insert_at( std::list<item>::iterator index, const item &newitem ) override;
+ std::list<item>::iterator begin();
+ std::list<item>::iterator end();
+ std::list<item>::const_iterator begin() const;
+@@ -100,8 +100,8 @@ vehicle_stack( std::list<item> *newstack, point newloc, vehicle *neworigin, int
+ std::list<item>::reverse_iterator rend();
+ std::list<item>::const_reverse_iterator rbegin() const;
+ std::list<item>::const_reverse_iterator rend() const;
+- item &front();
+- item &operator[]( size_t index );
++ item &front() override;
++ item &operator[]( size_t index ) override;
+ };
+
+ /**
+@@ -167,9 +167,9 @@ struct vehicle_part : public JsonSerializer, public JsonDeserializer
+
+ // json saving/loading
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ /**
+ * Generate the corresponding item from this vehicle part. It includes
+@@ -213,9 +213,9 @@ struct label : public JsonSerializer, public JsonDeserializer {
+
+ // json saving/loading
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+ };
+
+ /**
+@@ -367,9 +367,9 @@ class vehicle : public JsonSerializer, public JsonDeserializer
+ void save (std::ofstream &stout);
+
+ using JsonSerializer::serialize;
+- void serialize(JsonOut &jsout) const;
++ void serialize(JsonOut &jsout) const override;
+ using JsonDeserializer::deserialize;
+- void deserialize(JsonIn &jsin);
++ void deserialize(JsonIn &jsin) override;
+
+ // Operate vehicle
+ void use_controls();
+diff --git a/src/wish.cpp b/src/wish.cpp
+index 6ad7c1a..e168da8 100644
+--- a/src/wish.cpp
++++ b/src/wish.cpp
+@@ -36,7 +36,7 @@ class wish_mutate_callback: public uimenu_callback
+ vTraits.clear();
+ pTraits.clear();
+ }
+- virtual bool key(int key, int entnum, uimenu *menu)
++ virtual bool key(int key, int entnum, uimenu *menu) override
+ {
+ if ( key == 't' && p->has_trait( vTraits[ entnum ] ) ) {
+ if ( p->has_base_trait( vTraits[ entnum ] ) ) {
+@@ -54,7 +54,7 @@ class wish_mutate_callback: public uimenu_callback
+ return false;
+ }
+
+- virtual void select(int entnum, uimenu *menu)
++ virtual void select(int entnum, uimenu *menu) override
+ {
+ if ( ! started ) {
+ started = true;
+@@ -278,7 +278,7 @@ class wish_monster_callback: public uimenu_callback
+ wrefresh(w_info);
+ }
+
+- virtual bool key(int key, int entnum, uimenu *menu)
++ virtual bool key(int key, int entnum, uimenu *menu) override
+ {
+ (void)entnum; // unused
+ (void)menu; // unused
+@@ -299,7 +299,7 @@ class wish_monster_callback: public uimenu_callback
+ return false;
+ }
+
+- virtual void select(int entnum, uimenu *menu)
++ virtual void select(int entnum, uimenu *menu) override
+ {
+ if ( ! started ) {
+ started = true;
+@@ -329,7 +329,7 @@ class wish_monster_callback: public uimenu_callback
+ _("[/] find, [f]riendly, [h]allucination [i]ncrease group, [d]ecrease group, [q]uit"));
+ }
+
+- virtual void refresh(uimenu *menu)
++ virtual void refresh(uimenu *menu) override
+ {
+ (void)menu; // unused
+ wrefresh(w_info);
+@@ -404,7 +404,7 @@ class wish_item_callback: public uimenu_callback
+ , standard_itype_ids( ids )
+ {
+ }
+- virtual bool key(int key, int /*entnum*/, uimenu * /*menu*/)
++ virtual bool key(int key, int /*entnum*/, uimenu * /*menu*/) override
+ {
+ if ( key == 'f' ) {
+ incontainer = !incontainer;
+@@ -413,7 +413,7 @@ class wish_item_callback: public uimenu_callback
+ return false;
+ }
+
+- virtual void select(int entnum, uimenu *menu)
++ virtual void select(int entnum, uimenu *menu) override
+ {
+ const int starty = 3;
+ const int startx = menu->w_width - menu->pad_right;