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author | Dan Hasting | 2015-09-23 01:23:18 -0400 |
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committer | Dan Hasting | 2015-09-23 01:23:18 -0400 |
commit | 987ad9d547ce80f75f38c8b18360b6a205a14b69 (patch) | |
tree | 61226636eb2e3281f1dde81d3f45fd94dec305a0 | |
parent | 9c2aa0f4bb57383ef2b003bb18ea3bbd23a24e59 (diff) | |
download | aur-987ad9d547ce80f75f38c8b18360b6a205a14b69.tar.gz |
Checkout angrylion-rdp since most users will probably want that
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 10 |
2 files changed, 10 insertions, 2 deletions
@@ -1,6 +1,6 @@ pkgbase = cen64-git pkgdesc = Cycle-accurate Nintendo 64 simulator - pkgver = 20150102 + pkgver = 20150923 pkgrel = 1 url = http://www.cen64.com/ arch = i686 @@ -1,5 +1,5 @@ pkgname=cen64-git -pkgver=20150102 +pkgver=20150923 pkgrel=1 pkgdesc="Cycle-accurate Nintendo 64 simulator" arch=('i686' 'x86_64') @@ -16,6 +16,14 @@ build() { git clone "$_gitroot" cd "$_gitname" + # Checkout angrylion-rdp branch (This will get most commercial games running) + git checkout angrylion-rdp + + # Build with different sampling frequency + # See: http://forums.cen64.com/viewtopic.php?f=6&t=186&start=20#p2085 + sed -i 's/44100/31985/g' ai/context.c ai/controller.c + + # Uncomment whichever matches your CPU architecture sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "SSSE3"/g' CMakeLists.txt #sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "SSE4.1"/g' CMakeLists.txt #sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "AVX"/g' CMakeLists.txt |