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authorDan Hasting2015-09-23 01:23:18 -0400
committerDan Hasting2015-09-23 01:23:18 -0400
commit987ad9d547ce80f75f38c8b18360b6a205a14b69 (patch)
tree61226636eb2e3281f1dde81d3f45fd94dec305a0
parent9c2aa0f4bb57383ef2b003bb18ea3bbd23a24e59 (diff)
downloadaur-987ad9d547ce80f75f38c8b18360b6a205a14b69.tar.gz
Checkout angrylion-rdp since most users will probably want that
-rw-r--r--.SRCINFO2
-rw-r--r--PKGBUILD10
2 files changed, 10 insertions, 2 deletions
diff --git a/.SRCINFO b/.SRCINFO
index d64a36c8c751..d2606ace1448 100644
--- a/.SRCINFO
+++ b/.SRCINFO
@@ -1,6 +1,6 @@
pkgbase = cen64-git
pkgdesc = Cycle-accurate Nintendo 64 simulator
- pkgver = 20150102
+ pkgver = 20150923
pkgrel = 1
url = http://www.cen64.com/
arch = i686
diff --git a/PKGBUILD b/PKGBUILD
index 3e952f9319f4..eacd15b813a5 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -1,5 +1,5 @@
pkgname=cen64-git
-pkgver=20150102
+pkgver=20150923
pkgrel=1
pkgdesc="Cycle-accurate Nintendo 64 simulator"
arch=('i686' 'x86_64')
@@ -16,6 +16,14 @@ build() {
git clone "$_gitroot"
cd "$_gitname"
+ # Checkout angrylion-rdp branch (This will get most commercial games running)
+ git checkout angrylion-rdp
+
+ # Build with different sampling frequency
+ # See: http://forums.cen64.com/viewtopic.php?f=6&t=186&start=20#p2085
+ sed -i 's/44100/31985/g' ai/context.c ai/controller.c
+
+ # Uncomment whichever matches your CPU architecture
sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "SSSE3"/g' CMakeLists.txt
#sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "SSE4.1"/g' CMakeLists.txt
#sed -i 's/CEN64_ARCH_SUPPORT "SSE2"/CEN64_ARCH_SUPPORT "AVX"/g' CMakeLists.txt