diff options
author | Jose Riha | 2024-02-02 21:34:46 +0100 |
---|---|---|
committer | Jose Riha | 2024-02-02 21:34:46 +0100 |
commit | 90ca2b2be90b150f0c0c5edf3d0ca84b4687eeb5 (patch) | |
tree | 659aae5e0f119bee65c20218d45246b060630725 | |
parent | 10d9bf2824cd995eae4f37fd5bb31346a6f5a4e1 (diff) | |
download | aur-90ca2b2be90b150f0c0c5edf3d0ca84b4687eeb5.tar.gz |
Adopted Debian patches and migrated to python3.
-rw-r--r-- | .SRCINFO | 16 | ||||
-rw-r--r-- | PKGBUILD | 35 | ||||
-rw-r--r-- | avoid_set_alpha_crash.patch | 26 | ||||
-rw-r--r-- | fullscreen.patch | 100 | ||||
-rw-r--r-- | funnyboat-cursor-patch.patch | 21 | ||||
-rw-r--r-- | python3.patch | 417 | ||||
-rw-r--r-- | save-sshot-in-homedir.patch | 28 | ||||
-rw-r--r-- | sink-the-titanic.patch | 22 |
8 files changed, 656 insertions, 9 deletions
@@ -1,15 +1,27 @@ pkgbase = funnyboat pkgdesc = side scrolling arcade shooter game on a steamboat equipped with a cannon and the ability to jump pkgver = 1.5 - pkgrel = 1 + pkgrel = 2 url = http://funnyboat.sourceforge.net/ arch = any license = custom makedepends = gendesk - depends = python2-pygame + depends = python-pygame source = https://sourceforge.net/projects/funnyboat/files/funnyboat/1.5/funnyboat-1.5-src.zip/download + source = avoid_set_alpha_crash.patch + source = fullscreen.patch + source = funnyboat-cursor-patch.patch + source = python3.patch + source = save-sshot-in-homedir.patch source = screenshot_to_homedir.patch + source = sink-the-titanic.patch md5sums = 71724a755614c286bd861864bd0062a6 + md5sums = dd493ee09f1280748cf2dc0cc5b1c121 + md5sums = 664462d4bc962b6eace6c2da26ff9ec9 + md5sums = 2596477483f3c9ee2aa11e36709b70ae + md5sums = 843bdfc14d4515c0c0e58611d2705995 + md5sums = 916afe671c14e5a0505f2f7471c7602e md5sums = 06761d4d402e8d9338157292f6dfb6e8 + md5sums = c9a567c7fc04c944ea28659858c1a9f4 pkgname = funnyboat @@ -2,23 +2,45 @@ pkgname=funnyboat pkgver=1.5 -pkgrel=1 +pkgrel=2 pkgdesc="side scrolling arcade shooter game on a steamboat equipped with a cannon and the ability to jump" url="http://funnyboat.sourceforge.net/" arch=(any) license=('custom') makedepends=('gendesk') depends=( - 'python2-pygame' + 'python-pygame' ) source=("https://sourceforge.net/projects/funnyboat/files/funnyboat/${pkgver}/funnyboat-${pkgver}-src.zip/download" - "screenshot_to_homedir.patch") + "avoid_set_alpha_crash.patch" + "fullscreen.patch" + "funnyboat-cursor-patch.patch" + "python3.patch" + "save-sshot-in-homedir.patch" + "screenshot_to_homedir.patch" + "sink-the-titanic.patch") + md5sums=('71724a755614c286bd861864bd0062a6' - '06761d4d402e8d9338157292f6dfb6e8') + 'dd493ee09f1280748cf2dc0cc5b1c121' + '664462d4bc962b6eace6c2da26ff9ec9' + '2596477483f3c9ee2aa11e36709b70ae' + '843bdfc14d4515c0c0e58611d2705995' + '916afe671c14e5a0505f2f7471c7602e' + '06761d4d402e8d9338157292f6dfb6e8' + 'c9a567c7fc04c944ea28659858c1a9f4') prepare() { gendesk -f -n --pkgname funnyboat --pkgdesc "${pkgdesc}" --exec "funnyboat" --categories "Game;ArcadeGame" - patch -p1 -i "${srcdir}/screenshot_to_homedir.patch" + cd $srcdir/funnyboat + for i in save-sshot-in-homedir \ + funnyboat-cursor-patch \ + fullscreen \ + avoid_set_alpha_crash \ + sink-the-titanic \ + python3 + do + patch -p1 -i $srcdir/$i.patch + done } package() { @@ -32,7 +54,6 @@ package() { install -Dm644 "${srcdir}/funnyboat.desktop" ${pkgdir}/usr/share/applications/funnyboat.desktop echo "#!/bin/sh" > funnyboat echo "cd /usr/share/funnyboat/" >> funnyboat - echo "python2 main.py" >> funnyboat + echo "python3 main.py" >> funnyboat install -Dm755 funnyboat $pkgdir/usr/bin/funnyboat } - diff --git a/avoid_set_alpha_crash.patch b/avoid_set_alpha_crash.patch new file mode 100644 index 000000000000..a1e8a9b01ef1 --- /dev/null +++ b/avoid_set_alpha_crash.patch @@ -0,0 +1,26 @@ +From: Goneri Le Bouder <goneri@rulezlan.org> +Date: Fri, 10 May 2013 18:02:13 +0200 +Subject: avoid_set_alpha_crash + +Bug: #534596 +If val is larger than 'int', image.set_alpha throw an exception. set_alpha +argument is supposed to be < 256. +--- + particles.py | 4 +++- + 1 file changed, 3 insertions(+), 1 deletion(-) + +diff --git a/particles.py b/particles.py +index 22c6319..0cec708 100644 +--- a/particles.py ++++ b/particles.py +@@ -24,7 +24,9 @@ class Particle (pygame.sprite.Sprite): + pygame.draw.ellipse(self.image, self.colour, self.image.get_rect()) + + if Variables.alpha: +- self.image.set_alpha(self.life * 255 * self.opacity / self.initial_life) ++ val = self.life * 255 * self.opacity / self.initial_life ++ if val < 256: ++ self.image.set_alpha(val) + + def update(self): + self.rect.left += self.vect[0] diff --git a/fullscreen.patch b/fullscreen.patch new file mode 100644 index 000000000000..638612b83860 --- /dev/null +++ b/fullscreen.patch @@ -0,0 +1,100 @@ +From: Goneri Le Bouder <goneri@rulezlan.org> +Date: Fri, 10 May 2013 18:02:13 +0200 +Subject: fullscreen + +Add fullscreen support +--- + locals.py | 2 +- + main.py | 4 ++-- + options.py | 8 +++++++- + util.py | 3 +++ + 4 files changed, 13 insertions(+), 4 deletions(-) + +diff --git a/locals.py b/locals.py +index a159721..74882ab 100644 +--- a/locals.py ++++ b/locals.py +@@ -6,7 +6,6 @@ NEXTFRAME = USEREVENT + 1 + MIN_FIRE_DELAY = 10 + SCREEN_WIDTH = 400#320 + SCREEN_HEIGHT = 300#240 +-SCREEN_FULLSCREEN = 0 + FPS = 30 + + +@@ -17,3 +16,4 @@ class Variables: + sound = True + music = True + name = "Funny Boater" ++ fullscreen = True +diff --git a/main.py b/main.py +index f3a8bfa..b12472d 100644 +--- a/main.py ++++ b/main.py +@@ -53,10 +53,10 @@ def main(): + elif arg == "-ns": + Variables.sound = False + elif arg == "-f": +- SCREEN_FULLSCREEN = True ++ Variables.fullscreen = True + + scr_options = 0 +- if SCREEN_FULLSCREEN: scr_options += FULLSCREEN ++ if Variables.fullscreen: scr_options += FULLSCREEN + screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT),scr_options ,32) + + pygame.display.set_icon(util.load_image("kuvake")) +diff --git a/options.py b/options.py +index c6cdc34..3b603fc 100644 +--- a/options.py ++++ b/options.py +@@ -14,6 +14,7 @@ class Options: + SOUND = 2 + MUSIC = 3 + NAME = 4 ++ FULLSCREEN = 5 + + def __init__(self, screen): + self.screen = screen +@@ -39,7 +40,8 @@ class Options: + "Antialiasing: " + (Variables.aa and "on" or "off"), + "Sound effects: " + (Variables.sound and "on" or "off"), + "Music: " + (Variables.music and "on" or "off"), +- "Player Name: " + Variables.name) ++ "Player Name: " + Variables.name, ++ "Fullscreen: " + (Variables.fullscreen and "on" or "off")) + + def run(self): + done = False +@@ -138,6 +140,10 @@ class Options: + pygame.mixer.music.stop() + except: + pass ++ elif self.selection == Options.FULLSCREEN: ++ Variables.fullscreen = not Variables.fullscreen ++ pygame.display.toggle_fullscreen() ++ + self.refresh() + + def change_right(self): +diff --git a/util.py b/util.py +index c012934..100b6d5 100644 +--- a/util.py ++++ b/util.py +@@ -62,6 +62,8 @@ def load_config(): + Variables.sound = str_to_bool(value) + elif variable == "aa": + Variables.aa = str_to_bool(value) ++ elif variable == "fullscreen": ++ Variables.fullscreen = str_to_bool(value) + + f.close() + +@@ -77,6 +79,7 @@ def save_config(): + print >> f, "name\t%s" % Variables.name + print >> f, "sound\t%s" % Variables.sound + print >> f, "aa\t%s" % Variables.aa ++ print >> f, "fullscreen\t%s" % Variables.fullscreen + + f.close() + diff --git a/funnyboat-cursor-patch.patch b/funnyboat-cursor-patch.patch new file mode 100644 index 000000000000..18935cfc684d --- /dev/null +++ b/funnyboat-cursor-patch.patch @@ -0,0 +1,21 @@ +From: Debian Games Team <pkg-games-devel@lists.alioth.debian.org> +Date: Fri, 10 May 2013 18:02:13 +0200 +Subject: funnyboat-cursor-patch + +--- + main.py | 2 ++ + 1 file changed, 2 insertions(+) + +diff --git a/main.py b/main.py +index 32f6371..f3a8bfa 100644 +--- a/main.py ++++ b/main.py +@@ -62,6 +62,8 @@ def main(): + pygame.display.set_icon(util.load_image("kuvake")) + pygame.display.set_caption("Trip on the Funny Boat") + ++ pygame.mouse.set_visible(False) ++ + init() + + joy = None diff --git a/python3.patch b/python3.patch new file mode 100644 index 000000000000..cc7a94c1944a --- /dev/null +++ b/python3.patch @@ -0,0 +1,417 @@ +Author: Reiner Herrmann <reiner@reiner-h.de> +Description: Port to Python 3 +Bug-Debian: https://bugs.debian.org/912502 + +--- a/PixelPerfect.py ++++ b/PixelPerfect.py +@@ -17,8 +17,8 @@ + x2 = rect.x-rect2.x + y2 = rect.y-rect2.y + +- for r in xrange(0,rect.height): +- for c in xrange(0,rect.width): ++ for r in range(0,rect.height): ++ for c in range(0,rect.width): + # I changed this for the 1.5 release of Funny Boat, + # because generating hitmasks is a bit problematic + # now that Numeric is outdated and surfarrays don't work. +--- a/game.py ++++ b/game.py +@@ -133,7 +133,7 @@ + und_old=cb.underwater + cb.update() + if cb.underwater and not und_old: +- for i in xrange(5): ++ for i in range(5): + particle_point=cb.rect.right-4.0+rr()*8.0, cb.rect.top+rr()*2.0 + self.particles.add_water_particle(particle_point) + if (cb.rect.right < 0 and cb.vect[0] < 0) or (cb.rect.left > SCREEN_WIDTH and cb.vect[0] > 0) or (cb.rect.top > SCREEN_HEIGHT): +@@ -162,7 +162,7 @@ + self.particles.add_steam_particle(particle_point) + + if self.titanic: +- for j in xrange(4): ++ for j in range(4): + particle_point = self.titanic.get_point((49 + rr() * 9.0 + 28 * j, 25)) + particle_point[0] += self.titanic.rect.centerx + particle_point[1] += self.titanic.rect.centery +@@ -174,7 +174,7 @@ + + if self.player.splash: + if Variables.particles: +- for i in xrange(10): ++ for i in range(10): + r = rr() + x = int(r * self.player.rect.left + (1.0-r) * self.player.rect.right) + point = (x, self.water.get_water_level(x)) +@@ -214,7 +214,7 @@ + + def damage_player(self): + self.health.damage() +- for i in xrange(10): ++ for i in range(10): + particle_point = self.player.get_point((rr() * 26.0, rr() * 10.0)) + particle_point[0] += self.player.rect.centerx + particle_point[1] += self.player.rect.centery +@@ -234,10 +234,10 @@ + width = images[-1].get_width() + self.gameover_image = pygame.Surface((width, height), SRCALPHA, 32) + self.gameover_image.fill((0,0,0,0)) +- for i in xrange(len(images)): ++ for i in range(len(images)): + rect = images[i].get_rect() + rect.top = i * images[i].get_height() +- rect.centerx = width / 2 ++ rect.centerx = width // 2 + self.gameover_image.blit(images[i], rect) + + self.gameover_rect = self.gameover_image.get_rect() +@@ -254,7 +254,7 @@ + filename = filename + "/funnyboat-sshot" + str(i) + ".tga" + + pygame.image.save(self.screen, filename) +- print "Screenshot saved as " + filename ++ print("Screenshot saved as " + filename) + + def handle_events(self): + nextframe = False +@@ -302,7 +302,7 @@ + particle_point = self.player.get_point((42.0,10.0)) + particle_point[0] += self.player.rect.centerx + particle_point[1] += self.player.rect.centery +- for i in xrange(4): ++ for i in range(4): + self.particles.add_fire_steam_particle(particle_point) + self.lastshot = 0 + self.spacepressed = self.t +@@ -326,7 +326,7 @@ + particle_point = self.player.get_point((42.0,10.0)) + particle_point[0] += self.player.rect.centerx + particle_point[1] += self.player.rect.centery +- for i in xrange(4): ++ for i in range(4): + self.particles.add_fire_steam_particle(particle_point) + self.lastshot = 0 + self.spacepressed = self.t +@@ -351,7 +351,7 @@ + particle_point = self.player.get_point((42.0,10.0)) + particle_point[0] += self.player.rect.centerx + particle_point[1] += self.player.rect.centery +- for i in xrange(30): ++ for i in range(30): + self.particles.add_fire_steam_particle((particle_point[0]+rrr(-4,4),particle_point[1]+rrr(-3,3))) + self.lastshot = 0 + self.spacepressed = None +@@ -365,19 +365,19 @@ + particle_point = self.player.get_point((42.0,10.0)) + particle_point[0] += self.player.rect.centerx + particle_point[1] += self.player.rect.centery +- for i in xrange(30): ++ for i in range(30): + self.particles.add_fire_steam_particle((particle_point[0]+rrr(-4,4),particle_point[1]+rrr(-3,3))) + self.lastshot = 0 + self.spacepressed = None + + #if framecount > 1: +- # print str(self.t) + ": missed " + str(framecount - 1) + " frames!" ++ # print(str(self.t) + ": missed " + str(framecount - 1) + " frames!") + + def set_pause(self): + self.pause = not self.pause + + #if framecount > 1: +- # print str(self.t) + ": missed " + str(framecount - 1) + " frames!" ++ # print(str(self.t) + ": missed " + str(framecount - 1) + " frames!") + + def set_pause(self): + self.pause = not self.pause +@@ -420,7 +420,7 @@ + blit_image.set_colorkey((166,183,250)) + blit_image.blit(image, image.get_rect()) + if self.level.t > 60: +- blit_image.set_alpha(255 - (self.level.t - 60) * 255 / 60) ++ blit_image.set_alpha(255 - (self.level.t - 60) * 255 // 60) + self.screen.blit(blit_image, rect) + i += 1 + +@@ -562,7 +562,7 @@ + particle_point = pirate.get_point((0.0,10.0)) + particle_point[0] += pirate.rect.centerx + particle_point[1] += pirate.rect.centery +- for i in xrange(4): ++ for i in range(4): + self.particles.add_fire_steam_particle(particle_point) + + if pirate.rect.right < self.screen.get_rect().left or pirate.dead: +@@ -576,12 +576,12 @@ + if self.titanic: + self.titanic.update() + if self.titanic.t % 100 == 0 and not self.titanic.dying: +- for i in xrange(3): ++ for i in range(3): + cb = Cannonball(self.titanic.rect, self.titanic.angle + (i-1)*10 - 50, left = True) + self.cannonballs.append(cb) + self.cannonball_sprites.add(cb) + elif self.titanic.t % 100 == 50 and not self.titanic.dying: +- for i in xrange(3): ++ for i in range(3): + cb = Cannonball(self.titanic.rect, self.titanic.angle + (i-1)*10 - 52.5, left = True) + self.cannonballs.append(cb) + self.cannonball_sprites.add(cb) +--- a/health.py ++++ b/health.py +@@ -40,7 +40,7 @@ + # clear the surface + self.image.fill((255,255,255)) + +- for i in xrange(5): ++ for i in range(5): + rect = pygame.Rect(i * (Health.heart.get_width() + 1), Health.heart.get_height(), Health.heart.get_width(), Health.heart.get_height()) + if i < self.hearts_left: + self.image.blit(Health.heart, rect) +--- a/highscores.py ++++ b/highscores.py +@@ -36,7 +36,7 @@ + if online: + if not self.online_init(): + self.done = True +- print "Could not get online highscores!" ++ print("Could not get online highscores!") + return + + self.pathname = util.get_config_path() +@@ -49,12 +49,12 @@ + if not os.path.exists(self.pathname): + os.mkdir(self.pathname) + except: +- print "Can't make directory " + self.pathname ++ print("Can't make directory " + self.pathname) + self.done = True + return + + if not os.path.exists(self.filename): +- #print "Creating dummy high scores" ++ #print("Creating dummy high scores") + self.dummy_scores() + else: + try: +@@ -68,17 +68,17 @@ + try: + score = int(line) + except: +- print "Corrupt high score file." ++ print("Corrupt high score file.") + self.dummy_scores() + break + self.scores.append((name, score)) + i += 1 + except: + self.dummy_scores() +- print "Can't open file " + self.filename + " or file corrupt" ++ print("Can't open file " + self.filename + " or file corrupt") + + if len(self.scores) < 10: +- print "Corrupt high score file." ++ print("Corrupt high score file.") + self.dummy_scores() + + # The online highscore is always submitted +@@ -86,12 +86,12 @@ + self.submit_score(Variables.name, new_score) + + if new_score > self.scores[9][1]: +- #print "It's a new high score!" ++ #print("It's a new high score!") + #self.inputting = True +- for i in xrange(10): ++ for i in range(10): + if self.scores[i][1] < new_score: + self.input_score = i +- for j in xrange(9 - i): ++ for j in range(9 - i): + self.scores[9 - j] = self.scores[8 - j] + self.scores[i] = [Variables.name, new_score] + break +@@ -130,7 +130,7 @@ + f = urllib2.urlopen(req) + f.close() + except: +- print "Failed to submit highscore" ++ print("Failed to submit highscore") + + def run(self): + water = Water.global_water +@@ -150,7 +150,7 @@ + + self.screen.blit(self.title, rect) + +- for i in xrange(10): ++ for i in range(10): + color = (0,0,0) + #if self.inputting and self.input_score == i: + if self.input_score == i: +@@ -220,10 +220,10 @@ + def write_scores(self): + try: + f = codecs.open(self.filename, "w", "utf_8") +- for i in xrange(10): +- print >> f, self.scores[i][0] +- print >> f, self.scores[i][1] ++ for i in range(10): ++ print(self.scores[i][0], file=f) ++ print(self.scores[i][1], file=f) + except: +- print "Failed to write high scores to file " + self.filename ++ print("Failed to write high scores to file " + self.filename) + self.done = True + return +--- a/main.py ++++ b/main.py +@@ -79,7 +79,7 @@ + # It's not a critical problem if there's no music + pass + +- pygame.time.set_timer(NEXTFRAME, 1000 / FPS) # 30 fps ++ pygame.time.set_timer(NEXTFRAME, 1000 // FPS) # 30 fps + + Water.global_water = Water() + +--- a/menu.py ++++ b/menu.py +@@ -34,7 +34,7 @@ + self.water.update() + self.water_sprite.draw(self.screen) + +- for i in xrange(len(self.menu)): ++ for i in range(len(self.menu)): + self.render(i) + + cloud.update() +--- a/options.py ++++ b/options.py +@@ -51,7 +51,7 @@ + self.water.update() + self.water_sprite.draw(self.screen) + +- for i in xrange(len(self.menu)): ++ for i in range(len(self.menu)): + self.render(i) + + cloud.update() +--- a/util.py ++++ b/util.py +@@ -20,7 +20,7 @@ + try: + pathname = os.environ["APPDATA"] + "/Funny Boat" + except: +- print "Couldn't get environment variable for home directory" ++ print("Couldn't get environment variable for home directory") + pathname = "." + if not os.path.exists(pathname): + os.mkdir(pathname) +@@ -73,13 +73,13 @@ + os.mkdir(get_config_path()) + f = codecs.open(filename, "w", "utf_8") + +- print >> f, "alpha\t%s" % Variables.alpha +- print >> f, "particles\t%s" % Variables.particles +- print >> f, "music\t%s" % Variables.music +- print >> f, "name\t%s" % Variables.name +- print >> f, "sound\t%s" % Variables.sound +- print >> f, "aa\t%s" % Variables.aa +- print >> f, "fullscreen\t%s" % Variables.fullscreen ++ print("alpha\t%s" % Variables.alpha, file=f) ++ print("particles\t%s" % Variables.particles, file=f) ++ print("music\t%s" % Variables.music, file=f) ++ print("name\t%s" % Variables.name, file=f) ++ print("sound\t%s" % Variables.sound, file=f) ++ print("aa\t%s" % Variables.aa, file=f) ++ print("fullscreen\t%s" % Variables.fullscreen, file=f) + + f.close() + +@@ -91,16 +91,16 @@ + # in case someone does, at least it won't crash the game if they don't + # have Numeric installed + w,h = image.get_size() +- for i in xrange(w): +- for j in xrange(h): ++ for i in range(w): ++ for j in range(h): + pixel = image.get_at((i,j)) + if pixel[3] > 127: + image.set_at((i,j), (pixel[0], pixel[1], pixel[2], 255)) + else: + image.set_at((i,j), (pixel[0], pixel[1], pixel[2], 0)) + #surfarray = pygame.surfarray.pixels_alpha(image) +- #for i in xrange(len(surfarray)): +- # for j in xrange(len(surfarray[i])): ++ #for i in range(len(surfarray)): ++ # for j in range(len(surfarray[i])): + # if surfarray[i][j] > 127: + # surfarray[i][j] = 255 + # else: +--- a/water.py ++++ b/water.py +@@ -18,7 +18,7 @@ + Water.raster_image = util.load_image("rasteri") + + self.water_levels = [] +- for i in xrange(self.rect.width): ++ for i in range(self.rect.width): + self.water_levels.append(0.0) + self.t = 0 + +@@ -39,7 +39,7 @@ + + def update(self): + self.image.fill((200,210,255,0)) +- for x in xrange(self.rect.width): ++ for x in range(self.rect.width): + h = SCREEN_HEIGHT - (math.sin(x * self.xmul + self.t * self.tmul) * self.amplitude + self.baseheight) + self.water_levels[x] = h + h_float,h_int=math.modf(h) +--- a/level.py ++++ b/level.py +@@ -144,8 +144,8 @@ + for enemy in self.phases[self.phase % len(self.phases)]: + offset, delay = enemy + if self.endless and delay > 0: +- delay -= self.phase / 4 * 5 +- offset -= self.phase / 4 * 5 ++ delay -= self.phase // 4 * 5 ++ offset -= self.phase // 4 * 5 + if delay <= 30: + delay = 30 + if offset < 0: +@@ -158,7 +158,7 @@ + if not self.endless: + Water.global_water.set_amplitude(self.phase_weather[self.phase % len(self.phase_weather)]) + else: +- Water.global_water.set_amplitude(self.phase_weather[(self.phase / 4) % len(self.phase_weather)]) ++ Water.global_water.set_amplitude(self.phase_weather[(self.phase // 4) % len(self.phase_weather)]) + + + self.t += 1 +--- a/particles.py ++++ b/particles.py +@@ -40,7 +40,7 @@ + self.life = 0 + + if Variables.alpha: +- self.image.set_alpha(self.life * 255 * self.opacity / self.initial_life) ++ self.image.set_alpha(self.life * 255 * self.opacity // self.initial_life) + + class Particles (pygame.sprite.Sprite): + def __init__(self): +--- a/powerup.py ++++ b/powerup.py +@@ -29,7 +29,7 @@ + water_level = Water.global_water.get_water_level(self.rect.centerx) + if self.fading: + if self.fadecount > 0: +- self.image.set_alpha(self.fadecount * 255 / 15) ++ self.image.set_alpha(self.fadecount * 255 // 15) + self.fadecount -= 1 + else: + self.picked = True diff --git a/save-sshot-in-homedir.patch b/save-sshot-in-homedir.patch new file mode 100644 index 000000000000..3a3ba4f1c0ef --- /dev/null +++ b/save-sshot-in-homedir.patch @@ -0,0 +1,28 @@ +From: Goneri Le Bouder <goneri@rulezlan.org> +Date: Fri, 10 May 2013 18:02:13 +0200 +Subject: save-sshot-in-homedir + +--- + game.py | 7 +++++-- + 1 file changed, 5 insertions(+), 2 deletions(-) + +diff --git a/game.py b/game.py +index 80dd12c..bcd30de 100644 +--- a/game.py ++++ b/game.py +@@ -245,10 +245,13 @@ class Game: + + def take_screenshot(self): + i = 1 +- filename = "sshot.tga" ++ basedir = os.environ['HOME'] ++ if not basedir: ++ basedir = '/home' ++ filename = basedir + "/funnyboat-sshot.tga" + while os.path.exists(filename): + i += 1 +- filename = "sshot" + str(i) + ".tga" ++ filename = filename + "/funnyboat-sshot" + str(i) + ".tga" + + pygame.image.save(self.screen, filename) + print "Screenshot saved as " + filename diff --git a/sink-the-titanic.patch b/sink-the-titanic.patch new file mode 100644 index 000000000000..0fb9b187b4bd --- /dev/null +++ b/sink-the-titanic.patch @@ -0,0 +1,22 @@ +From: Markus Koschany <apo@debian.org> +Date: Fri, 10 May 2013 18:50:43 +0200 +Subject: sink the titanic + +Bug: http://bugs.debian.org/582234 +--- + titanic.py | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/titanic.py b/titanic.py +index b8b25c0..47cd8c7 100644 +--- a/titanic.py ++++ b/titanic.py +@@ -43,7 +43,7 @@ class Titanic(pygame.sprite.Sprite): + def damage(self, dec=1): + self.health -= dec + +- if self.health == 0: ++ if self.health <= 0: + self.die() + + def update(self): |