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author | langurmonkey | 2023-10-24 09:23:21 +0200 |
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committer | langurmonkey | 2023-10-24 09:23:21 +0200 |
commit | 4d4424649ad78098a21744e4defc1a27f39febc3 (patch) | |
tree | a100e2f593c4e25ae114701f41a901e6bbe2ed12 | |
parent | f81991d107b114ff3c0940041a1e4be624d7daa8 (diff) | |
download | aur-4d4424649ad78098a21744e4defc1a27f39febc3.tar.gz |
Version 3.5.6-2.
-rw-r--r-- | .SRCINFO | 8 | ||||
-rw-r--r-- | PKGBUILD | 8 | ||||
-rw-r--r-- | releasenotes.txt | 34 |
3 files changed, 13 insertions, 37 deletions
@@ -1,7 +1,7 @@ pkgbase = gaiasky pkgdesc = Open source 3D universe simulator for desktop and VR with support for more than a billion objects pkgver = 3.5.6 - pkgrel = 1 + pkgrel = 2 epoch = 3 url = https://zah.uni-heidelberg.de/gaia/outreach/gaiasky install = gaiasky.install @@ -10,8 +10,8 @@ pkgbase = gaiasky license = MPL depends = java-runtime depends = xorg-xrandr - source = http://gaia.ari.uni-heidelberg.de/gaiasky/files/releases/3.5.6.8bb71564a/gaiasky-3.5.6.8bb71564a.tar.gz - md5sums = 32987184b9613e7027a14d4a665da1c2 - sha256sums = 438b4a94f4db09d49c49a481e55b977432d1003d99a8bb56155554498041ebf5 + source = http://gaia.ari.uni-heidelberg.de/gaiasky/files/releases/3.5.6-2.b9300ce43/gaiasky-3.5.6-2.b9300ce43.tar.gz + md5sums = be18d2605285e1648ce53921a6d2bd62 + sha256sums = 423402b08209fad4c0d61c739e4fd048adcf2b0315ec6856dc99419adc028678 pkgname = gaiasky @@ -1,9 +1,9 @@ #Maintainer: Toni Sagrista Selles <tsagrista@ari.uni-heidelberg.de> pkgname=gaiasky pkgver=3.5.6 -pkgrel=1 +pkgrel=2 epoch=3 -versionstr=3.5.6.8bb71564a +versionstr=3.5.6-2.b9300ce43 pkgdesc="Open source 3D universe simulator for desktop and VR with support for more than a billion objects" arch=(x86_64) url="https://zah.uni-heidelberg.de/gaia/outreach/gaiasky" @@ -22,8 +22,8 @@ install=gaiasky.install changelog=releasenotes.txt source=("http://gaia.ari.uni-heidelberg.de/gaiasky/files/releases/${versionstr//_/-}/$pkgname-${versionstr//_/-}.tar.gz") noextract=() -md5sums=("32987184b9613e7027a14d4a665da1c2") -sha256sums=("438b4a94f4db09d49c49a481e55b977432d1003d99a8bb56155554498041ebf5") +md5sums=("be18d2605285e1648ce53921a6d2bd62") +sha256sums=("423402b08209fad4c0d61c739e4fd048adcf2b0315ec6856dc99419adc028678") validpgpkeys=() prepare() { diff --git a/releasenotes.txt b/releasenotes.txt index 1733ba140926..1df15ee1a450 100644 --- a/releasenotes.txt +++ b/releasenotes.txt @@ -1,31 +1,7 @@ -# Gaia Sky 3.5.6 - -## Features -- add film grain filter (disabled by default). -- set a maximum age for `.part` download files of 6 hours. -- improve recursive grid with travelling pulses and a noise mask. -- add 'animate' setting to recursive grid preferences to toggle animation on and off. -- add checkbox to control recursive grid animation. -- add initial notice about Gaia Sky contacting the server to get the dataset updates list. -- improve shader compilation error handling. -- enable elevation (height) representation without tessellation in a new 'regular' mode. This is the new default mode, as tessellation is a bit to taxing on old and integrated GPUs. -- discontinue parallax mapping elevation type; the new vertex displacement type supersedes it. -- add full support for point lights, and use them for stars. -- true depth-tested close-by stars, also working with light glow enabled. +# Gaia Sky 3.5.6-2 ## Bug Fixes -- prevent creation of background blur object, as camera motion blur was disabled a few versions ago. -- use predicted position for tracking objects. -- 'reload defaults' button in visual settings component actually sets the default value to the elevation multiplier slider. -- new star shader in intel GPUs. -- mouse coordinates collision with objects when back buffer scale != 1. - -## Code Refactoring -- move GLSL snippet shader chunks to own directory `assets/shader/snippet`. -- rename shaders from 'normal' to 'pbr'. - -## Build System -- set `-source` to 16 in gradle build script to enable pattern matching in instanceof. - -## Style -- code style now formats Javadoc comments. +- prevent SVT library to use `dFdx()` and `dFdy()` in vertex shaders. +- SVT detection shader still passing lights explicitly. +- shadow map camera direction with point lights. +- null pointer in context menu. |