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author | Emmanuel Gil Peyrot | 2016-09-25 08:23:52 +0200 |
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committer | Emmanuel Gil Peyrot | 2016-09-25 08:23:52 +0200 |
commit | 7418b8b5097f92c353812e4051bb526e2a65c244 (patch) | |
tree | bad16499bb9b4efda7f76bfac68ca628938d6e39 | |
download | aur-7418b8b5097f92c353812e4051bb526e2a65c244.tar.gz |
Initial commit.
-rw-r--r-- | .SRCINFO | 19 | ||||
-rw-r--r-- | PKGBUILD | 22 | ||||
-rw-r--r-- | glew.h | 715 | ||||
-rw-r--r-- | glew.pc | 11 | ||||
-rw-r--r-- | libGLEW.so | 1 |
5 files changed, 768 insertions, 0 deletions
diff --git a/.SRCINFO b/.SRCINFO new file mode 100644 index 000000000000..c0fc04435f54 --- /dev/null +++ b/.SRCINFO @@ -0,0 +1,19 @@ +# Generated by mksrcinfo v8 +# Sun Sep 25 06:19:06 UTC 2016 +pkgbase = glew-libepoxy + pkgdesc = Dummy package providing glew using libepoxy instead + pkgver = 99 + pkgrel = 1 + arch = any + depends = libepoxy + provides = glew + conflicts = glew + source = glew.h + source = glew.pc + source = libGLEW.so + md5sums = 4aeb5f113ffdc41d90fdf845d0ac15e8 + md5sums = fcafee532ab772bad2e1cc2122ef20e8 + md5sums = 02ad2f73b671bea81381e65f0e036b9e + +pkgname = glew-libepoxy + diff --git a/PKGBUILD b/PKGBUILD new file mode 100644 index 000000000000..64cb92fce4ad --- /dev/null +++ b/PKGBUILD @@ -0,0 +1,22 @@ +# Maintainer: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> + +pkgname=glew-libepoxy +pkgver=99 +pkgrel=1 +pkgdesc='Dummy package providing glew using libepoxy instead' +arch=('any') +depends=('libepoxy') +provides=('glew') +conflicts=('glew') +source=('glew.h' 'glew.pc' 'libGLEW.so') +md5sums=('4aeb5f113ffdc41d90fdf845d0ac15e8' + 'fcafee532ab772bad2e1cc2122ef20e8' + '02ad2f73b671bea81381e65f0e036b9e') + +package() { + cd "$srcdir" + + install -Dm644 glew.h "$pkgdir/usr/include/GL/glew.h" + install -Dm644 glew.pc "$pkgdir/usr/lib/pkgconfig/glew.pc" + install -Dm644 libGLEW.so "$pkgdir/usr/lib/libGLEW.so" +} diff --git a/glew.h b/glew.h new file mode 100644 index 000000000000..ec8d9d984a19 --- /dev/null +++ b/glew.h @@ -0,0 +1,715 @@ +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#include <epoxy/gl.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#define GLEW_VERSION_1_1 epoxy_gl_version() >= 11 + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include <Availability.h> +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include <OpenGL/glu.h> +# else +# include <GL/glu.h> +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#define GLEW_VERSION_1_2 epoxy_gl_version() >= 12 +#define GLEW_VERSION_1_2_1 epoxy_gl_version() >= 12 +#define GLEW_VERSION_1_3 epoxy_gl_version() >= 13 +#define GLEW_VERSION_1_4 epoxy_gl_version() >= 14 +#define GLEW_VERSION_1_5 epoxy_gl_version() >= 15 +#define GLEW_VERSION_2_0 epoxy_gl_version() >= 20 +#define GLEW_VERSION_2_1 epoxy_gl_version() >= 21 +#define GLEW_VERSION_3_0 epoxy_gl_version() >= 30 +#define GLEW_VERSION_3_1 epoxy_gl_version() >= 31 +#define GLEW_VERSION_3_2 epoxy_gl_version() >= 32 +#define GLEW_VERSION_3_3 epoxy_gl_version() >= 33 +#define GLEW_VERSION_4_0 epoxy_gl_version() >= 40 +#define GLEW_VERSION_4_1 epoxy_gl_version() >= 41 +#define GLEW_VERSION_4_2 epoxy_gl_version() >= 42 +#define GLEW_VERSION_4_3 epoxy_gl_version() >= 43 +#define GLEW_VERSION_4_4 epoxy_gl_version() >= 44 +#define GLEW_VERSION_4_5 epoxy_gl_version() >= 45 + +#define GLEW_3DFX_multisample epoxy_has_gl_extension("GL_3DFX_multisample") +#define GLEW_3DFX_tbuffer epoxy_has_gl_extension("GL_3DFX_tbuffer") +#define GLEW_3DFX_texture_compression_FXT1 epoxy_has_gl_extension("GL_3DFX_texture_compression_FXT1") +#define GLEW_AMD_blend_minmax_factor epoxy_has_gl_extension("GL_AMD_blend_minmax_factor") +#define GLEW_AMD_conservative_depth epoxy_has_gl_extension("GL_AMD_conservative_depth") +#define GLEW_AMD_debug_output epoxy_has_gl_extension("GL_AMD_debug_output") +#define GLEW_AMD_depth_clamp_separate epoxy_has_gl_extension("GL_AMD_depth_clamp_separate") +#define GLEW_AMD_draw_buffers_blend epoxy_has_gl_extension("GL_AMD_draw_buffers_blend") +#define GLEW_AMD_gcn_shader epoxy_has_gl_extension("GL_AMD_gcn_shader") +#define GLEW_AMD_gpu_shader_int64 epoxy_has_gl_extension("GL_AMD_gpu_shader_int64") +#define GLEW_AMD_interleaved_elements epoxy_has_gl_extension("GL_AMD_interleaved_elements") +#define GLEW_AMD_multi_draw_indirect epoxy_has_gl_extension("GL_AMD_multi_draw_indirect") +#define GLEW_AMD_name_gen_delete epoxy_has_gl_extension("GL_AMD_name_gen_delete") +#define GLEW_AMD_occlusion_query_event epoxy_has_gl_extension("GL_AMD_occlusion_query_event") +#define GLEW_AMD_performance_monitor epoxy_has_gl_extension("GL_AMD_performance_monitor") +#define GLEW_AMD_pinned_memory epoxy_has_gl_extension("GL_AMD_pinned_memory") +#define GLEW_AMD_query_buffer_object epoxy_has_gl_extension("GL_AMD_query_buffer_object") +#define GLEW_AMD_sample_positions epoxy_has_gl_extension("GL_AMD_sample_positions") +#define GLEW_AMD_seamless_cubemap_per_texture epoxy_has_gl_extension("GL_AMD_seamless_cubemap_per_texture") +#define GLEW_AMD_shader_atomic_counter_ops epoxy_has_gl_extension("GL_AMD_shader_atomic_counter_ops") +#define GLEW_AMD_shader_explicit_vertex_parameter epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter") +#define GLEW_AMD_shader_stencil_export epoxy_has_gl_extension("GL_AMD_shader_stencil_export") +#define GLEW_AMD_shader_stencil_value_export epoxy_has_gl_extension("GL_AMD_shader_stencil_value_export") +#define GLEW_AMD_shader_trinary_minmax epoxy_has_gl_extension("GL_AMD_shader_trinary_minmax") +#define GLEW_AMD_sparse_texture epoxy_has_gl_extension("GL_AMD_sparse_texture") +#define GLEW_AMD_stencil_operation_extended epoxy_has_gl_extension("GL_AMD_stencil_operation_extended") +#define GLEW_AMD_texture_texture4 epoxy_has_gl_extension("GL_AMD_texture_texture4") +#define GLEW_AMD_transform_feedback3_lines_triangles epoxy_has_gl_extension("GL_AMD_transform_feedback3_lines_triangles") +#define GLEW_AMD_transform_feedback4 epoxy_has_gl_extension("GL_AMD_transform_feedback4") +#define GLEW_AMD_vertex_shader_layer epoxy_has_gl_extension("GL_AMD_vertex_shader_layer") +#define GLEW_AMD_vertex_shader_tessellator epoxy_has_gl_extension("GL_AMD_vertex_shader_tessellator") +#define GLEW_AMD_vertex_shader_viewport_index epoxy_has_gl_extension("GL_AMD_vertex_shader_viewport_index") +#define GLEW_ANGLE_depth_texture epoxy_has_gl_extension("GL_ANGLE_depth_texture") +#define GLEW_ANGLE_framebuffer_blit epoxy_has_gl_extension("GL_ANGLE_framebuffer_blit") +#define GLEW_ANGLE_framebuffer_multisample epoxy_has_gl_extension("GL_ANGLE_framebuffer_multisample") +#define GLEW_ANGLE_instanced_arrays epoxy_has_gl_extension("GL_ANGLE_instanced_arrays") +#define GLEW_ANGLE_pack_reverse_row_order epoxy_has_gl_extension("GL_ANGLE_pack_reverse_row_order") +#define GLEW_ANGLE_program_binary epoxy_has_gl_extension("GL_ANGLE_program_binary") +#define GLEW_ANGLE_texture_compression_dxt1 epoxy_has_gl_extension("GL_ANGLE_texture_compression_dxt1") +#define GLEW_ANGLE_texture_compression_dxt3 epoxy_has_gl_extension("GL_ANGLE_texture_compression_dxt3") +#define GLEW_ANGLE_texture_compression_dxt5 epoxy_has_gl_extension("GL_ANGLE_texture_compression_dxt5") +#define GLEW_ANGLE_texture_usage epoxy_has_gl_extension("GL_ANGLE_texture_usage") +#define GLEW_ANGLE_timer_query epoxy_has_gl_extension("GL_ANGLE_timer_query") +#define GLEW_ANGLE_translated_shader_source epoxy_has_gl_extension("GL_ANGLE_translated_shader_source") +#define GLEW_APPLE_aux_depth_stencil epoxy_has_gl_extension("GL_APPLE_aux_depth_stencil") +#define GLEW_APPLE_client_storage epoxy_has_gl_extension("GL_APPLE_client_storage") +#define GLEW_APPLE_element_array epoxy_has_gl_extension("GL_APPLE_element_array") +#define GLEW_APPLE_fence epoxy_has_gl_extension("GL_APPLE_fence") +#define GLEW_APPLE_float_pixels epoxy_has_gl_extension("GL_APPLE_float_pixels") +#define GLEW_APPLE_flush_buffer_range epoxy_has_gl_extension("GL_APPLE_flush_buffer_range") +#define GLEW_APPLE_object_purgeable epoxy_has_gl_extension("GL_APPLE_object_purgeable") +#define GLEW_APPLE_pixel_buffer epoxy_has_gl_extension("GL_APPLE_pixel_buffer") +#define GLEW_APPLE_rgb_422 epoxy_has_gl_extension("GL_APPLE_rgb_422") +#define GLEW_APPLE_row_bytes epoxy_has_gl_extension("GL_APPLE_row_bytes") +#define GLEW_APPLE_specular_vector epoxy_has_gl_extension("GL_APPLE_specular_vector") +#define GLEW_APPLE_texture_range epoxy_has_gl_extension("GL_APPLE_texture_range") +#define GLEW_APPLE_transform_hint epoxy_has_gl_extension("GL_APPLE_transform_hint") +#define GLEW_APPLE_vertex_array_object epoxy_has_gl_extension("GL_APPLE_vertex_array_object") +#define GLEW_APPLE_vertex_array_range epoxy_has_gl_extension("GL_APPLE_vertex_array_range") +#define GLEW_APPLE_vertex_program_evaluators epoxy_has_gl_extension("GL_APPLE_vertex_program_evaluators") +#define GLEW_APPLE_ycbcr_422 epoxy_has_gl_extension("GL_APPLE_ycbcr_422") +#define GLEW_ARB_ES2_compatibility epoxy_has_gl_extension("GL_ARB_ES2_compatibility") +#define GLEW_ARB_ES3_1_compatibility epoxy_has_gl_extension("GL_ARB_ES3_1_compatibility") +#define GLEW_ARB_ES3_2_compatibility epoxy_has_gl_extension("GL_ARB_ES3_2_compatibility") +#define GLEW_ARB_ES3_compatibility epoxy_has_gl_extension("GL_ARB_ES3_compatibility") +#define GLEW_ARB_arrays_of_arrays epoxy_has_gl_extension("GL_ARB_arrays_of_arrays") +#define GLEW_ARB_base_instance epoxy_has_gl_extension("GL_ARB_base_instance") +#define GLEW_ARB_bindless_texture epoxy_has_gl_extension("GL_ARB_bindless_texture") +#define GLEW_ARB_blend_func_extended epoxy_has_gl_extension("GL_ARB_blend_func_extended") +#define GLEW_ARB_buffer_storage epoxy_has_gl_extension("GL_ARB_buffer_storage") +#define GLEW_ARB_cl_event epoxy_has_gl_extension("GL_ARB_cl_event") +#define GLEW_ARB_clear_buffer_object epoxy_has_gl_extension("GL_ARB_clear_buffer_object") +#define GLEW_ARB_clear_texture epoxy_has_gl_extension("GL_ARB_clear_texture") +#define GLEW_ARB_clip_control epoxy_has_gl_extension("GL_ARB_clip_control") +#define GLEW_ARB_color_buffer_float epoxy_has_gl_extension("GL_ARB_color_buffer_float") +#define GLEW_ARB_compatibility epoxy_has_gl_extension("GL_ARB_compatibility") +#define GLEW_ARB_compressed_texture_pixel_storage epoxy_has_gl_extension("GL_ARB_compressed_texture_pixel_storage") +#define GLEW_ARB_compute_shader epoxy_has_gl_extension("GL_ARB_compute_shader") +#define GLEW_ARB_compute_variable_group_size epoxy_has_gl_extension("GL_ARB_compute_variable_group_size") +#define GLEW_ARB_conditional_render_inverted epoxy_has_gl_extension("GL_ARB_conditional_render_inverted") +#define GLEW_ARB_conservative_depth epoxy_has_gl_extension("GL_ARB_conservative_depth") +#define GLEW_ARB_copy_buffer epoxy_has_gl_extension("GL_ARB_copy_buffer") +#define GLEW_ARB_copy_image epoxy_has_gl_extension("GL_ARB_copy_image") +#define GLEW_ARB_cull_distance epoxy_has_gl_extension("GL_ARB_cull_distance") +#define GLEW_ARB_debug_output epoxy_has_gl_extension("GL_ARB_debug_output") +#define GLEW_ARB_depth_buffer_float epoxy_has_gl_extension("GL_ARB_depth_buffer_float") +#define GLEW_ARB_depth_clamp epoxy_has_gl_extension("GL_ARB_depth_clamp") +#define GLEW_ARB_depth_texture epoxy_has_gl_extension("GL_ARB_depth_texture") +#define GLEW_ARB_derivative_control epoxy_has_gl_extension("GL_ARB_derivative_control") +#define GLEW_ARB_direct_state_access epoxy_has_gl_extension("GL_ARB_direct_state_access") +#define GLEW_ARB_draw_buffers epoxy_has_gl_extension("GL_ARB_draw_buffers") +#define GLEW_ARB_draw_buffers_blend epoxy_has_gl_extension("GL_ARB_draw_buffers_blend") +#define GLEW_ARB_draw_elements_base_vertex epoxy_has_gl_extension("GL_ARB_draw_elements_base_vertex") +#define GLEW_ARB_draw_indirect epoxy_has_gl_extension("GL_ARB_draw_indirect") +#define GLEW_ARB_draw_instanced epoxy_has_gl_extension("GL_ARB_draw_instanced") +#define GLEW_ARB_enhanced_layouts epoxy_has_gl_extension("GL_ARB_enhanced_layouts") +#define GLEW_ARB_explicit_attrib_location epoxy_has_gl_extension("GL_ARB_explicit_attrib_location") +#define GLEW_ARB_explicit_uniform_location epoxy_has_gl_extension("GL_ARB_explicit_uniform_location") +#define GLEW_ARB_fragment_coord_conventions epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions") +#define GLEW_ARB_fragment_layer_viewport epoxy_has_gl_extension("GL_ARB_fragment_layer_viewport") +#define GLEW_ARB_fragment_program epoxy_has_gl_extension("GL_ARB_fragment_program") +#define GLEW_ARB_fragment_program_shadow epoxy_has_gl_extension("GL_ARB_fragment_program_shadow") +#define GLEW_ARB_fragment_shader epoxy_has_gl_extension("GL_ARB_fragment_shader") +#define GLEW_ARB_fragment_shader_interlock epoxy_has_gl_extension("GL_ARB_fragment_shader_interlock") +#define GLEW_ARB_framebuffer_no_attachments epoxy_has_gl_extension("GL_ARB_framebuffer_no_attachments") +#define GLEW_ARB_framebuffer_object epoxy_has_gl_extension("GL_ARB_framebuffer_object") +#define GLEW_ARB_framebuffer_sRGB epoxy_has_gl_extension("GL_ARB_framebuffer_sRGB") +#define GLEW_ARB_geometry_shader4 epoxy_has_gl_extension("GL_ARB_geometry_shader4") +#define GLEW_ARB_get_program_binary epoxy_has_gl_extension("GL_ARB_get_program_binary") +#define GLEW_ARB_get_texture_sub_image epoxy_has_gl_extension("GL_ARB_get_texture_sub_image") +#define GLEW_ARB_gl_spirv epoxy_has_gl_extension("GL_ARB_gl_spirv") +#define GLEW_ARB_gpu_shader5 epoxy_has_gl_extension("GL_ARB_gpu_shader5") +#define GLEW_ARB_gpu_shader_fp64 epoxy_has_gl_extension("GL_ARB_gpu_shader_fp64") +#define GLEW_ARB_gpu_shader_int64 epoxy_has_gl_extension("GL_ARB_gpu_shader_int64") +#define GLEW_ARB_half_float_pixel epoxy_has_gl_extension("GL_ARB_half_float_pixel") +#define GLEW_ARB_half_float_vertex epoxy_has_gl_extension("GL_ARB_half_float_vertex") +#define GLEW_ARB_imaging epoxy_has_gl_extension("GL_ARB_imaging") +#define GLEW_ARB_indirect_parameters epoxy_has_gl_extension("GL_ARB_indirect_parameters") +#define GLEW_ARB_instanced_arrays epoxy_has_gl_extension("GL_ARB_instanced_arrays") +#define GLEW_ARB_internalformat_query epoxy_has_gl_extension("GL_ARB_internalformat_query") +#define GLEW_ARB_internalformat_query2 epoxy_has_gl_extension("GL_ARB_internalformat_query2") +#define GLEW_ARB_invalidate_subdata epoxy_has_gl_extension("GL_ARB_invalidate_subdata") +#define GLEW_ARB_map_buffer_alignment epoxy_has_gl_extension("GL_ARB_map_buffer_alignment") +#define GLEW_ARB_map_buffer_range epoxy_has_gl_extension("GL_ARB_map_buffer_range") +#define GLEW_ARB_matrix_palette epoxy_has_gl_extension("GL_ARB_matrix_palette") +#define GLEW_ARB_multi_bind epoxy_has_gl_extension("GL_ARB_multi_bind") +#define GLEW_ARB_multi_draw_indirect epoxy_has_gl_extension("GL_ARB_multi_draw_indirect") +#define GLEW_ARB_multisample epoxy_has_gl_extension("GL_ARB_multisample") +#define GLEW_ARB_multitexture epoxy_has_gl_extension("GL_ARB_multitexture") +#define GLEW_ARB_occlusion_query epoxy_has_gl_extension("GL_ARB_occlusion_query") +#define GLEW_ARB_occlusion_query2 epoxy_has_gl_extension("GL_ARB_occlusion_query2") +#define GLEW_ARB_parallel_shader_compile epoxy_has_gl_extension("GL_ARB_parallel_shader_compile") +#define GLEW_ARB_pipeline_statistics_query epoxy_has_gl_extension("GL_ARB_pipeline_statistics_query") +#define GLEW_ARB_pixel_buffer_object epoxy_has_gl_extension("GL_ARB_pixel_buffer_object") +#define GLEW_ARB_point_parameters epoxy_has_gl_extension("GL_ARB_point_parameters") +#define GLEW_ARB_point_sprite epoxy_has_gl_extension("GL_ARB_point_sprite") +#define GLEW_ARB_post_depth_coverage epoxy_has_gl_extension("GL_ARB_post_depth_coverage") +#define GLEW_ARB_program_interface_query epoxy_has_gl_extension("GL_ARB_program_interface_query") +#define GLEW_ARB_provoking_vertex epoxy_has_gl_extension("GL_ARB_provoking_vertex") +#define GLEW_ARB_query_buffer_object epoxy_has_gl_extension("GL_ARB_query_buffer_object") +#define GLEW_ARB_robust_buffer_access_behavior epoxy_has_gl_extension("GL_ARB_robust_buffer_access_behavior") +#define GLEW_ARB_robustness epoxy_has_gl_extension("GL_ARB_robustness") +#define GLEW_ARB_robustness_application_isolation epoxy_has_gl_extension("GL_ARB_robustness_application_isolation") +#define GLEW_ARB_robustness_share_group_isolation epoxy_has_gl_extension("GL_ARB_robustness_share_group_isolation") +#define GLEW_ARB_sample_locations epoxy_has_gl_extension("GL_ARB_sample_locations") +#define GLEW_ARB_sample_shading epoxy_has_gl_extension("GL_ARB_sample_shading") +#define GLEW_ARB_sampler_objects epoxy_has_gl_extension("GL_ARB_sampler_objects") +#define GLEW_ARB_seamless_cube_map epoxy_has_gl_extension("GL_ARB_seamless_cube_map") +#define GLEW_ARB_seamless_cubemap_per_texture epoxy_has_gl_extension("GL_ARB_seamless_cubemap_per_texture") +#define GLEW_ARB_separate_shader_objects epoxy_has_gl_extension("GL_ARB_separate_shader_objects") +#define GLEW_ARB_shader_atomic_counter_ops epoxy_has_gl_extension("GL_ARB_shader_atomic_counter_ops") +#define GLEW_ARB_shader_atomic_counters epoxy_has_gl_extension("GL_ARB_shader_atomic_counters") +#define GLEW_ARB_shader_ballot epoxy_has_gl_extension("GL_ARB_shader_ballot") +#define GLEW_ARB_shader_bit_encoding epoxy_has_gl_extension("GL_ARB_shader_bit_encoding") +#define GLEW_ARB_shader_clock epoxy_has_gl_extension("GL_ARB_shader_clock") +#define GLEW_ARB_shader_draw_parameters epoxy_has_gl_extension("GL_ARB_shader_draw_parameters") +#define GLEW_ARB_shader_group_vote epoxy_has_gl_extension("GL_ARB_shader_group_vote") +#define GLEW_ARB_shader_image_load_store epoxy_has_gl_extension("GL_ARB_shader_image_load_store") +#define GLEW_ARB_shader_image_size epoxy_has_gl_extension("GL_ARB_shader_image_size") +#define GLEW_ARB_shader_objects epoxy_has_gl_extension("GL_ARB_shader_objects") +#define GLEW_ARB_shader_precision epoxy_has_gl_extension("GL_ARB_shader_precision") +#define GLEW_ARB_shader_stencil_export epoxy_has_gl_extension("GL_ARB_shader_stencil_export") +#define GLEW_ARB_shader_storage_buffer_object epoxy_has_gl_extension("GL_ARB_shader_storage_buffer_object") +#define GLEW_ARB_shader_subroutine epoxy_has_gl_extension("GL_ARB_shader_subroutine") +#define GLEW_ARB_shader_texture_image_samples epoxy_has_gl_extension("GL_ARB_shader_texture_image_samples") +#define GLEW_ARB_shader_texture_lod epoxy_has_gl_extension("GL_ARB_shader_texture_lod") +#define GLEW_ARB_shader_viewport_layer_array epoxy_has_gl_extension("GL_ARB_shader_viewport_layer_array") +#define GLEW_ARB_shading_language_100 epoxy_has_gl_extension("GL_ARB_shading_language_100") +#define GLEW_ARB_shading_language_420pack epoxy_has_gl_extension("GL_ARB_shading_language_420pack") +#define GLEW_ARB_shading_language_include epoxy_has_gl_extension("GL_ARB_shading_language_include") +#define GLEW_ARB_shading_language_packing epoxy_has_gl_extension("GL_ARB_shading_language_packing") +#define GLEW_ARB_shadow epoxy_has_gl_extension("GL_ARB_shadow") +#define GLEW_ARB_shadow_ambient epoxy_has_gl_extension("GL_ARB_shadow_ambient") +#define GLEW_ARB_sparse_buffer epoxy_has_gl_extension("GL_ARB_sparse_buffer") +#define GLEW_ARB_sparse_texture epoxy_has_gl_extension("GL_ARB_sparse_texture") +#define GLEW_ARB_sparse_texture2 epoxy_has_gl_extension("GL_ARB_sparse_texture2") +#define GLEW_ARB_sparse_texture_clamp epoxy_has_gl_extension("GL_ARB_sparse_texture_clamp") +#define GLEW_ARB_stencil_texturing epoxy_has_gl_extension("GL_ARB_stencil_texturing") +#define GLEW_ARB_sync epoxy_has_gl_extension("GL_ARB_sync") +#define GLEW_ARB_tessellation_shader epoxy_has_gl_extension("GL_ARB_tessellation_shader") +#define GLEW_ARB_texture_barrier epoxy_has_gl_extension("GL_ARB_texture_barrier") +#define GLEW_ARB_texture_border_clamp epoxy_has_gl_extension("GL_ARB_texture_border_clamp") +#define GLEW_ARB_texture_buffer_object epoxy_has_gl_extension("GL_ARB_texture_buffer_object") +#define GLEW_ARB_texture_buffer_object_rgb32 epoxy_has_gl_extension("GL_ARB_texture_buffer_object_rgb32") +#define GLEW_ARB_texture_buffer_range epoxy_has_gl_extension("GL_ARB_texture_buffer_range") +#define GLEW_ARB_texture_compression epoxy_has_gl_extension("GL_ARB_texture_compression") +#define GLEW_ARB_texture_compression_bptc epoxy_has_gl_extension("GL_ARB_texture_compression_bptc") +#define GLEW_ARB_texture_compression_rgtc epoxy_has_gl_extension("GL_ARB_texture_compression_rgtc") +#define GLEW_ARB_texture_cube_map epoxy_has_gl_extension("GL_ARB_texture_cube_map") +#define GLEW_ARB_texture_cube_map_array epoxy_has_gl_extension("GL_ARB_texture_cube_map_array") +#define GLEW_ARB_texture_env_add epoxy_has_gl_extension("GL_ARB_texture_env_add") +#define GLEW_ARB_texture_env_combine epoxy_has_gl_extension("GL_ARB_texture_env_combine") +#define GLEW_ARB_texture_env_crossbar epoxy_has_gl_extension("GL_ARB_texture_env_crossbar") +#define GLEW_ARB_texture_env_dot3 epoxy_has_gl_extension("GL_ARB_texture_env_dot3") +#define GLEW_ARB_texture_filter_minmax epoxy_has_gl_extension("GL_ARB_texture_filter_minmax") +#define GLEW_ARB_texture_float epoxy_has_gl_extension("GL_ARB_texture_float") +#define GLEW_ARB_texture_gather epoxy_has_gl_extension("GL_ARB_texture_gather") +#define GLEW_ARB_texture_mirror_clamp_to_edge epoxy_has_gl_extension("GL_ARB_texture_mirror_clamp_to_edge") +#define GLEW_ARB_texture_mirrored_repeat epoxy_has_gl_extension("GL_ARB_texture_mirrored_repeat") +#define GLEW_ARB_texture_multisample epoxy_has_gl_extension("GL_ARB_texture_multisample") +#define GLEW_ARB_texture_non_power_of_two epoxy_has_gl_extension("GL_ARB_texture_non_power_of_two") +#define GLEW_ARB_texture_query_levels epoxy_has_gl_extension("GL_ARB_texture_query_levels") +#define GLEW_ARB_texture_query_lod epoxy_has_gl_extension("GL_ARB_texture_query_lod") +#define GLEW_ARB_texture_rectangle epoxy_has_gl_extension("GL_ARB_texture_rectangle") +#define GLEW_ARB_texture_rg epoxy_has_gl_extension("GL_ARB_texture_rg") +#define GLEW_ARB_texture_rgb10_a2ui epoxy_has_gl_extension("GL_ARB_texture_rgb10_a2ui") +#define GLEW_ARB_texture_stencil8 epoxy_has_gl_extension("GL_ARB_texture_stencil8") +#define GLEW_ARB_texture_storage epoxy_has_gl_extension("GL_ARB_texture_storage") +#define GLEW_ARB_texture_storage_multisample epoxy_has_gl_extension("GL_ARB_texture_storage_multisample") +#define GLEW_ARB_texture_swizzle epoxy_has_gl_extension("GL_ARB_texture_swizzle") +#define GLEW_ARB_texture_view epoxy_has_gl_extension("GL_ARB_texture_view") +#define GLEW_ARB_timer_query epoxy_has_gl_extension("GL_ARB_timer_query") +#define GLEW_ARB_transform_feedback2 epoxy_has_gl_extension("GL_ARB_transform_feedback2") +#define GLEW_ARB_transform_feedback3 epoxy_has_gl_extension("GL_ARB_transform_feedback3") +#define GLEW_ARB_transform_feedback_instanced epoxy_has_gl_extension("GL_ARB_transform_feedback_instanced") +#define GLEW_ARB_transform_feedback_overflow_query epoxy_has_gl_extension("GL_ARB_transform_feedback_overflow_query") +#define GLEW_ARB_transpose_matrix epoxy_has_gl_extension("GL_ARB_transpose_matrix") +#define GLEW_ARB_uniform_buffer_object epoxy_has_gl_extension("GL_ARB_uniform_buffer_object") +#define GLEW_ARB_vertex_array_bgra epoxy_has_gl_extension("GL_ARB_vertex_array_bgra") +#define GLEW_ARB_vertex_array_object epoxy_has_gl_extension("GL_ARB_vertex_array_object") +#define GLEW_ARB_vertex_attrib_64bit epoxy_has_gl_extension("GL_ARB_vertex_attrib_64bit") +#define GLEW_ARB_vertex_attrib_binding epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding") +#define GLEW_ARB_vertex_blend epoxy_has_gl_extension("GL_ARB_vertex_blend") +#define GLEW_ARB_vertex_buffer_object epoxy_has_gl_extension("GL_ARB_vertex_buffer_object") +#define GLEW_ARB_vertex_program epoxy_has_gl_extension("GL_ARB_vertex_program") +#define GLEW_ARB_vertex_shader epoxy_has_gl_extension("GL_ARB_vertex_shader") +#define GLEW_ARB_vertex_type_10f_11f_11f_rev epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev") +#define GLEW_ARB_vertex_type_2_10_10_10_rev epoxy_has_gl_extension("GL_ARB_vertex_type_2_10_10_10_rev") +#define GLEW_ARB_viewport_array epoxy_has_gl_extension("GL_ARB_viewport_array") +#define GLEW_ARB_window_pos epoxy_has_gl_extension("GL_ARB_window_pos") +#define GLEW_ATIX_point_sprites epoxy_has_gl_extension("GL_ATIX_point_sprites") +#define GLEW_ATIX_texture_env_combine3 epoxy_has_gl_extension("GL_ATIX_texture_env_combine3") +#define GLEW_ATIX_texture_env_route epoxy_has_gl_extension("GL_ATIX_texture_env_route") +#define GLEW_ATIX_vertex_shader_output_point_size epoxy_has_gl_extension("GL_ATIX_vertex_shader_output_point_size") +#define GLEW_ATI_draw_buffers epoxy_has_gl_extension("GL_ATI_draw_buffers") +#define GLEW_ATI_element_array epoxy_has_gl_extension("GL_ATI_element_array") +#define GLEW_ATI_envmap_bumpmap epoxy_has_gl_extension("GL_ATI_envmap_bumpmap") +#define GLEW_ATI_fragment_shader epoxy_has_gl_extension("GL_ATI_fragment_shader") +#define GLEW_ATI_map_object_buffer epoxy_has_gl_extension("GL_ATI_map_object_buffer") +#define GLEW_ATI_meminfo epoxy_has_gl_extension("GL_ATI_meminfo") +#define GLEW_ATI_pn_triangles epoxy_has_gl_extension("GL_ATI_pn_triangles") +#define GLEW_ATI_separate_stencil epoxy_has_gl_extension("GL_ATI_separate_stencil") +#define GLEW_ATI_shader_texture_lod epoxy_has_gl_extension("GL_ATI_shader_texture_lod") +#define GLEW_ATI_text_fragment_shader epoxy_has_gl_extension("GL_ATI_text_fragment_shader") +#define GLEW_ATI_texture_compression_3dc epoxy_has_gl_extension("GL_ATI_texture_compression_3dc") +#define GLEW_ATI_texture_env_combine3 epoxy_has_gl_extension("GL_ATI_texture_env_combine3") +#define GLEW_ATI_texture_float epoxy_has_gl_extension("GL_ATI_texture_float") +#define GLEW_ATI_texture_mirror_once epoxy_has_gl_extension("GL_ATI_texture_mirror_once") +#define GLEW_ATI_vertex_array_object epoxy_has_gl_extension("GL_ATI_vertex_array_object") +#define GLEW_ATI_vertex_attrib_array_object epoxy_has_gl_extension("GL_ATI_vertex_attrib_array_object") +#define GLEW_ATI_vertex_streams epoxy_has_gl_extension("GL_ATI_vertex_streams") +#define GLEW_EGL_NV_robustness_video_memory_purge epoxy_has_gl_extension("GL_EGL_NV_robustness_video_memory_purge") +#define GLEW_EXT_422_pixels epoxy_has_gl_extension("GL_EXT_422_pixels") +#define GLEW_EXT_Cg_shader epoxy_has_gl_extension("GL_EXT_Cg_shader") +#define GLEW_EXT_abgr epoxy_has_gl_extension("GL_EXT_abgr") +#define GLEW_EXT_bgra epoxy_has_gl_extension("GL_EXT_bgra") +#define GLEW_EXT_bindable_uniform epoxy_has_gl_extension("GL_EXT_bindable_uniform") +#define GLEW_EXT_blend_color epoxy_has_gl_extension("GL_EXT_blend_color") +#define GLEW_EXT_blend_equation_separate epoxy_has_gl_extension("GL_EXT_blend_equation_separate") +#define GLEW_EXT_blend_func_separate epoxy_has_gl_extension("GL_EXT_blend_func_separate") +#define GLEW_EXT_blend_logic_op epoxy_has_gl_extension("GL_EXT_blend_logic_op") +#define GLEW_EXT_blend_minmax epoxy_has_gl_extension("GL_EXT_blend_minmax") +#define GLEW_EXT_blend_subtract epoxy_has_gl_extension("GL_EXT_blend_subtract") +#define GLEW_EXT_clip_volume_hint epoxy_has_gl_extension("GL_EXT_clip_volume_hint") +#define GLEW_EXT_cmyka epoxy_has_gl_extension("GL_EXT_cmyka") +#define GLEW_EXT_color_subtable epoxy_has_gl_extension("GL_EXT_color_subtable") +#define GLEW_EXT_compiled_vertex_array epoxy_has_gl_extension("GL_EXT_compiled_vertex_array") +#define GLEW_EXT_convolution epoxy_has_gl_extension("GL_EXT_convolution") +#define GLEW_EXT_coordinate_frame epoxy_has_gl_extension("GL_EXT_coordinate_frame") +#define GLEW_EXT_copy_texture epoxy_has_gl_extension("GL_EXT_copy_texture") +#define GLEW_EXT_cull_vertex epoxy_has_gl_extension("GL_EXT_cull_vertex") +#define GLEW_EXT_debug_label epoxy_has_gl_extension("GL_EXT_debug_label") +#define GLEW_EXT_debug_marker epoxy_has_gl_extension("GL_EXT_debug_marker") +#define GLEW_EXT_depth_bounds_test epoxy_has_gl_extension("GL_EXT_depth_bounds_test") +#define GLEW_EXT_direct_state_access epoxy_has_gl_extension("GL_EXT_direct_state_access") +#define GLEW_EXT_draw_buffers2 epoxy_has_gl_extension("GL_EXT_draw_buffers2") +#define GLEW_EXT_draw_instanced epoxy_has_gl_extension("GL_EXT_draw_instanced") +#define GLEW_EXT_draw_range_elements epoxy_has_gl_extension("GL_EXT_draw_range_elements") +#define GLEW_EXT_fog_coord epoxy_has_gl_extension("GL_EXT_fog_coord") +#define GLEW_EXT_fragment_lighting epoxy_has_gl_extension("GL_EXT_fragment_lighting") +#define GLEW_EXT_framebuffer_blit epoxy_has_gl_extension("GL_EXT_framebuffer_blit") +#define GLEW_EXT_framebuffer_multisample epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") +#define GLEW_EXT_framebuffer_multisample_blit_scaled epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled") +#define GLEW_EXT_framebuffer_object epoxy_has_gl_extension("GL_EXT_framebuffer_object") +#define GLEW_EXT_framebuffer_sRGB epoxy_has_gl_extension("GL_EXT_framebuffer_sRGB") +#define GLEW_EXT_geometry_shader4 epoxy_has_gl_extension("GL_EXT_geometry_shader4") +#define GLEW_EXT_gpu_program_parameters epoxy_has_gl_extension("GL_EXT_gpu_program_parameters") +#define GLEW_EXT_gpu_shader4 epoxy_has_gl_extension("GL_EXT_gpu_shader4") +#define GLEW_EXT_histogram epoxy_has_gl_extension("GL_EXT_histogram") +#define GLEW_EXT_index_array_formats epoxy_has_gl_extension("GL_EXT_index_array_formats") +#define GLEW_EXT_index_func epoxy_has_gl_extension("GL_EXT_index_func") +#define GLEW_EXT_index_material epoxy_has_gl_extension("GL_EXT_index_material") +#define GLEW_EXT_index_texture epoxy_has_gl_extension("GL_EXT_index_texture") +#define GLEW_EXT_light_texture epoxy_has_gl_extension("GL_EXT_light_texture") +#define GLEW_EXT_misc_attribute epoxy_has_gl_extension("GL_EXT_misc_attribute") +#define GLEW_EXT_multi_draw_arrays epoxy_has_gl_extension("GL_EXT_multi_draw_arrays") +#define GLEW_EXT_multisample epoxy_has_gl_extension("GL_EXT_multisample") +#define GLEW_EXT_packed_depth_stencil epoxy_has_gl_extension("GL_EXT_packed_depth_stencil") +#define GLEW_EXT_packed_float epoxy_has_gl_extension("GL_EXT_packed_float") +#define GLEW_EXT_packed_pixels epoxy_has_gl_extension("GL_EXT_packed_pixels") +#define GLEW_EXT_paletted_texture epoxy_has_gl_extension("GL_EXT_paletted_texture") +#define GLEW_EXT_pixel_buffer_object epoxy_has_gl_extension("GL_EXT_pixel_buffer_object") +#define GLEW_EXT_pixel_transform epoxy_has_gl_extension("GL_EXT_pixel_transform") +#define GLEW_EXT_pixel_transform_color_table epoxy_has_gl_extension("GL_EXT_pixel_transform_color_table") +#define GLEW_EXT_point_parameters epoxy_has_gl_extension("GL_EXT_point_parameters") +#define GLEW_EXT_polygon_offset epoxy_has_gl_extension("GL_EXT_polygon_offset") +#define GLEW_EXT_polygon_offset_clamp epoxy_has_gl_extension("GL_EXT_polygon_offset_clamp") +#define GLEW_EXT_post_depth_coverage epoxy_has_gl_extension("GL_EXT_post_depth_coverage") +#define GLEW_EXT_provoking_vertex epoxy_has_gl_extension("GL_EXT_provoking_vertex") +#define GLEW_EXT_raster_multisample epoxy_has_gl_extension("GL_EXT_raster_multisample") +#define GLEW_EXT_rescale_normal epoxy_has_gl_extension("GL_EXT_rescale_normal") +#define GLEW_EXT_scene_marker epoxy_has_gl_extension("GL_EXT_scene_marker") +#define GLEW_EXT_secondary_color epoxy_has_gl_extension("GL_EXT_secondary_color") +#define GLEW_EXT_separate_shader_objects epoxy_has_gl_extension("GL_EXT_separate_shader_objects") +#define GLEW_EXT_separate_specular_color epoxy_has_gl_extension("GL_EXT_separate_specular_color") +#define GLEW_EXT_shader_image_load_formatted epoxy_has_gl_extension("GL_EXT_shader_image_load_formatted") +#define GLEW_EXT_shader_image_load_store epoxy_has_gl_extension("GL_EXT_shader_image_load_store") +#define GLEW_EXT_shader_integer_mix epoxy_has_gl_extension("GL_EXT_shader_integer_mix") +#define GLEW_EXT_shadow_funcs epoxy_has_gl_extension("GL_EXT_shadow_funcs") +#define GLEW_EXT_shared_texture_palette epoxy_has_gl_extension("GL_EXT_shared_texture_palette") +#define GLEW_EXT_sparse_texture2 epoxy_has_gl_extension("GL_EXT_sparse_texture2") +#define GLEW_EXT_stencil_clear_tag epoxy_has_gl_extension("GL_EXT_stencil_clear_tag") +#define GLEW_EXT_stencil_two_side epoxy_has_gl_extension("GL_EXT_stencil_two_side") +#define GLEW_EXT_stencil_wrap epoxy_has_gl_extension("GL_EXT_stencil_wrap") +#define GLEW_EXT_subtexture epoxy_has_gl_extension("GL_EXT_subtexture") +#define GLEW_EXT_texture epoxy_has_gl_extension("GL_EXT_texture") +#define GLEW_EXT_texture3D epoxy_has_gl_extension("GL_EXT_texture3D") +#define GLEW_EXT_texture_array epoxy_has_gl_extension("GL_EXT_texture_array") +#define GLEW_EXT_texture_buffer_object epoxy_has_gl_extension("GL_EXT_texture_buffer_object") +#define GLEW_EXT_texture_compression_dxt1 epoxy_has_gl_extension("GL_EXT_texture_compression_dxt1") +#define GLEW_EXT_texture_compression_latc epoxy_has_gl_extension("GL_EXT_texture_compression_latc") +#define GLEW_EXT_texture_compression_rgtc epoxy_has_gl_extension("GL_EXT_texture_compression_rgtc") +#define GLEW_EXT_texture_compression_s3tc epoxy_has_gl_extension("GL_EXT_texture_compression_s3tc") +#define GLEW_EXT_texture_cube_map epoxy_has_gl_extension("GL_EXT_texture_cube_map") +#define GLEW_EXT_texture_edge_clamp epoxy_has_gl_extension("GL_EXT_texture_edge_clamp") +#define GLEW_EXT_texture_env epoxy_has_gl_extension("GL_EXT_texture_env") +#define GLEW_EXT_texture_env_add epoxy_has_gl_extension("GL_EXT_texture_env_add") +#define GLEW_EXT_texture_env_combine epoxy_has_gl_extension("GL_EXT_texture_env_combine") +#define GLEW_EXT_texture_env_dot3 epoxy_has_gl_extension("GL_EXT_texture_env_dot3") +#define GLEW_EXT_texture_filter_anisotropic epoxy_has_gl_extension("GL_EXT_texture_filter_anisotropic") +#define GLEW_EXT_texture_filter_minmax epoxy_has_gl_extension("GL_EXT_texture_filter_minmax") +#define GLEW_EXT_texture_integer epoxy_has_gl_extension("GL_EXT_texture_integer") +#define GLEW_EXT_texture_lod_bias epoxy_has_gl_extension("GL_EXT_texture_lod_bias") +#define GLEW_EXT_texture_mirror_clamp epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp") +#define GLEW_EXT_texture_object epoxy_has_gl_extension("GL_EXT_texture_object") +#define GLEW_EXT_texture_perturb_normal epoxy_has_gl_extension("GL_EXT_texture_perturb_normal") +#define GLEW_EXT_texture_rectangle epoxy_has_gl_extension("GL_EXT_texture_rectangle") +#define GLEW_EXT_texture_sRGB epoxy_has_gl_extension("GL_EXT_texture_sRGB") +#define GLEW_EXT_texture_sRGB_decode epoxy_has_gl_extension("GL_EXT_texture_sRGB_decode") +#define GLEW_EXT_texture_shared_exponent epoxy_has_gl_extension("GL_EXT_texture_shared_exponent") +#define GLEW_EXT_texture_snorm epoxy_has_gl_extension("GL_EXT_texture_snorm") +#define GLEW_EXT_texture_swizzle epoxy_has_gl_extension("GL_EXT_texture_swizzle") +#define GLEW_EXT_timer_query epoxy_has_gl_extension("GL_EXT_timer_query") +#define GLEW_EXT_transform_feedback epoxy_has_gl_extension("GL_EXT_transform_feedback") +#define GLEW_EXT_vertex_array epoxy_has_gl_extension("GL_EXT_vertex_array") +#define GLEW_EXT_vertex_array_bgra epoxy_has_gl_extension("GL_EXT_vertex_array_bgra") +#define GLEW_EXT_vertex_attrib_64bit epoxy_has_gl_extension("GL_EXT_vertex_attrib_64bit") +#define GLEW_EXT_vertex_shader epoxy_has_gl_extension("GL_EXT_vertex_shader") +#define GLEW_EXT_vertex_weighting epoxy_has_gl_extension("GL_EXT_vertex_weighting") +#define GLEW_EXT_window_rectangles epoxy_has_gl_extension("GL_EXT_window_rectangles") +#define GLEW_EXT_x11_sync_object epoxy_has_gl_extension("GL_EXT_x11_sync_object") +#define GLEW_GREMEDY_frame_terminator epoxy_has_gl_extension("GL_GREMEDY_frame_terminator") +#define GLEW_GREMEDY_string_marker epoxy_has_gl_extension("GL_GREMEDY_string_marker") +#define GLEW_HP_convolution_border_modes epoxy_has_gl_extension("GL_HP_convolution_border_modes") +#define GLEW_HP_image_transform epoxy_has_gl_extension("GL_HP_image_transform") +#define GLEW_HP_occlusion_test epoxy_has_gl_extension("GL_HP_occlusion_test") +#define GLEW_HP_texture_lighting epoxy_has_gl_extension("GL_HP_texture_lighting") +#define GLEW_IBM_cull_vertex epoxy_has_gl_extension("GL_IBM_cull_vertex") +#define GLEW_IBM_multimode_draw_arrays epoxy_has_gl_extension("GL_IBM_multimode_draw_arrays") +#define GLEW_IBM_rasterpos_clip epoxy_has_gl_extension("GL_IBM_rasterpos_clip") +#define GLEW_IBM_static_data epoxy_has_gl_extension("GL_IBM_static_data") +#define GLEW_IBM_texture_mirrored_repeat epoxy_has_gl_extension("GL_IBM_texture_mirrored_repeat") +#define GLEW_IBM_vertex_array_lists epoxy_has_gl_extension("GL_IBM_vertex_array_lists") +#define GLEW_INGR_color_clamp epoxy_has_gl_extension("GL_INGR_color_clamp") +#define GLEW_INGR_interlace_read epoxy_has_gl_extension("GL_INGR_interlace_read") +#define GLEW_INTEL_conservative_rasterization epoxy_has_gl_extension("GL_INTEL_conservative_rasterization") +#define GLEW_INTEL_fragment_shader_ordering epoxy_has_gl_extension("GL_INTEL_fragment_shader_ordering") +#define GLEW_INTEL_framebuffer_CMAA epoxy_has_gl_extension("GL_INTEL_framebuffer_CMAA") +#define GLEW_INTEL_map_texture epoxy_has_gl_extension("GL_INTEL_map_texture") +#define GLEW_INTEL_parallel_arrays epoxy_has_gl_extension("GL_INTEL_parallel_arrays") +#define GLEW_INTEL_performance_query epoxy_has_gl_extension("GL_INTEL_performance_query") +#define GLEW_INTEL_texture_scissor epoxy_has_gl_extension("GL_INTEL_texture_scissor") +#define GLEW_KHR_blend_equation_advanced epoxy_has_gl_extension("GL_KHR_blend_equation_advanced") +#define GLEW_KHR_blend_equation_advanced_coherent epoxy_has_gl_extension("GL_KHR_blend_equation_advanced_coherent") +#define GLEW_KHR_context_flush_control epoxy_has_gl_extension("GL_KHR_context_flush_control") +#define GLEW_KHR_debug epoxy_has_gl_extension("GL_KHR_debug") +#define GLEW_KHR_no_error epoxy_has_gl_extension("GL_KHR_no_error") +#define GLEW_KHR_robust_buffer_access_behavior epoxy_has_gl_extension("GL_KHR_robust_buffer_access_behavior") +#define GLEW_KHR_robustness epoxy_has_gl_extension("GL_KHR_robustness") +#define GLEW_KHR_texture_compression_astc_hdr epoxy_has_gl_extension("GL_KHR_texture_compression_astc_hdr") +#define GLEW_KHR_texture_compression_astc_ldr epoxy_has_gl_extension("GL_KHR_texture_compression_astc_ldr") +#define GLEW_KHR_texture_compression_astc_sliced_3d epoxy_has_gl_extension("GL_KHR_texture_compression_astc_sliced_3d") +#define GLEW_KTX_buffer_region epoxy_has_gl_extension("GL_KTX_buffer_region") +#define GLEW_MESAX_texture_stack epoxy_has_gl_extension("GL_MESAX_texture_stack") +#define GLEW_MESA_pack_invert epoxy_has_gl_extension("GL_MESA_pack_invert") +#define GLEW_MESA_resize_buffers epoxy_has_gl_extension("GL_MESA_resize_buffers") +#define GLEW_MESA_shader_integer_functions epoxy_has_gl_extension("GL_MESA_shader_integer_functions") +#define GLEW_MESA_window_pos epoxy_has_gl_extension("GL_MESA_window_pos") +#define GLEW_MESA_ycbcr_texture epoxy_has_gl_extension("GL_MESA_ycbcr_texture") +#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers epoxy_has_gl_extension("GL_NVX_blend_equation_advanced_multi_draw_buffers") +#define GLEW_NVX_conditional_render epoxy_has_gl_extension("GL_NVX_conditional_render") +#define GLEW_NVX_gpu_memory_info epoxy_has_gl_extension("GL_NVX_gpu_memory_info") +#define GLEW_NVX_linked_gpu_multicast epoxy_has_gl_extension("GL_NVX_linked_gpu_multicast") +#define GLEW_NV_bindless_multi_draw_indirect epoxy_has_gl_extension("GL_NV_bindless_multi_draw_indirect") +#define GLEW_NV_bindless_multi_draw_indirect_count epoxy_has_gl_extension("GL_NV_bindless_multi_draw_indirect_count") +#define GLEW_NV_bindless_texture epoxy_has_gl_extension("GL_NV_bindless_texture") +#define GLEW_NV_blend_equation_advanced epoxy_has_gl_extension("GL_NV_blend_equation_advanced") +#define GLEW_NV_blend_equation_advanced_coherent epoxy_has_gl_extension("GL_NV_blend_equation_advanced_coherent") +#define GLEW_NV_blend_square epoxy_has_gl_extension("GL_NV_blend_square") +#define GLEW_NV_clip_space_w_scaling epoxy_has_gl_extension("GL_NV_clip_space_w_scaling") +#define GLEW_NV_command_list epoxy_has_gl_extension("GL_NV_command_list") +#define GLEW_NV_compute_program5 epoxy_has_gl_extension("GL_NV_compute_program5") +#define GLEW_NV_conditional_render epoxy_has_gl_extension("GL_NV_conditional_render") +#define GLEW_NV_conservative_raster epoxy_has_gl_extension("GL_NV_conservative_raster") +#define GLEW_NV_conservative_raster_dilate epoxy_has_gl_extension("GL_NV_conservative_raster_dilate") +#define GLEW_NV_conservative_raster_pre_snap_triangles epoxy_has_gl_extension("GL_NV_conservative_raster_pre_snap_triangles") +#define GLEW_NV_copy_depth_to_color epoxy_has_gl_extension("GL_NV_copy_depth_to_color") +#define GLEW_NV_copy_image epoxy_has_gl_extension("GL_NV_copy_image") +#define GLEW_NV_deep_texture3D epoxy_has_gl_extension("GL_NV_deep_texture3D") +#define GLEW_NV_depth_buffer_float epoxy_has_gl_extension("GL_NV_depth_buffer_float") +#define GLEW_NV_depth_clamp epoxy_has_gl_extension("GL_NV_depth_clamp") +#define GLEW_NV_depth_range_unclamped epoxy_has_gl_extension("GL_NV_depth_range_unclamped") +#define GLEW_NV_draw_texture epoxy_has_gl_extension("GL_NV_draw_texture") +#define GLEW_NV_draw_vulkan_image epoxy_has_gl_extension("GL_NV_draw_vulkan_image") +#define GLEW_NV_evaluators epoxy_has_gl_extension("GL_NV_evaluators") +#define GLEW_NV_explicit_multisample epoxy_has_gl_extension("GL_NV_explicit_multisample") +#define GLEW_NV_fence epoxy_has_gl_extension("GL_NV_fence") +#define GLEW_NV_fill_rectangle epoxy_has_gl_extension("GL_NV_fill_rectangle") +#define GLEW_NV_float_buffer epoxy_has_gl_extension("GL_NV_float_buffer") +#define GLEW_NV_fog_distance epoxy_has_gl_extension("GL_NV_fog_distance") +#define GLEW_NV_fragment_coverage_to_color epoxy_has_gl_extension("GL_NV_fragment_coverage_to_color") +#define GLEW_NV_fragment_program epoxy_has_gl_extension("GL_NV_fragment_program") +#define GLEW_NV_fragment_program2 epoxy_has_gl_extension("GL_NV_fragment_program2") +#define GLEW_NV_fragment_program4 epoxy_has_gl_extension("GL_NV_fragment_program4") +#define GLEW_NV_fragment_program_option epoxy_has_gl_extension("GL_NV_fragment_program_option") +#define GLEW_NV_fragment_shader_interlock epoxy_has_gl_extension("GL_NV_fragment_shader_interlock") +#define GLEW_NV_framebuffer_mixed_samples epoxy_has_gl_extension("GL_NV_framebuffer_mixed_samples") +#define GLEW_NV_framebuffer_multisample_coverage epoxy_has_gl_extension("GL_NV_framebuffer_multisample_coverage") +#define GLEW_NV_geometry_program4 epoxy_has_gl_extension("GL_NV_geometry_program4") +#define GLEW_NV_geometry_shader4 epoxy_has_gl_extension("GL_NV_geometry_shader4") +#define GLEW_NV_geometry_shader_passthrough epoxy_has_gl_extension("GL_NV_geometry_shader_passthrough") +#define GLEW_NV_gpu_multicast epoxy_has_gl_extension("GL_NV_gpu_multicast") +#define GLEW_NV_gpu_program4 epoxy_has_gl_extension("GL_NV_gpu_program4") +#define GLEW_NV_gpu_program5 epoxy_has_gl_extension("GL_NV_gpu_program5") +#define GLEW_NV_gpu_program5_mem_extended epoxy_has_gl_extension("GL_NV_gpu_program5_mem_extended") +#define GLEW_NV_gpu_program_fp64 epoxy_has_gl_extension("GL_NV_gpu_program_fp64") +#define GLEW_NV_gpu_shader5 epoxy_has_gl_extension("GL_NV_gpu_shader5") +#define GLEW_NV_half_float epoxy_has_gl_extension("GL_NV_half_float") +#define GLEW_NV_internalformat_sample_query epoxy_has_gl_extension("GL_NV_internalformat_sample_query") +#define GLEW_NV_light_max_exponent epoxy_has_gl_extension("GL_NV_light_max_exponent") +#define GLEW_NV_multisample_coverage epoxy_has_gl_extension("GL_NV_multisample_coverage") +#define GLEW_NV_multisample_filter_hint epoxy_has_gl_extension("GL_NV_multisample_filter_hint") +#define GLEW_NV_occlusion_query epoxy_has_gl_extension("GL_NV_occlusion_query") +#define GLEW_NV_packed_depth_stencil epoxy_has_gl_extension("GL_NV_packed_depth_stencil") +#define GLEW_NV_parameter_buffer_object epoxy_has_gl_extension("GL_NV_parameter_buffer_object") +#define GLEW_NV_parameter_buffer_object2 epoxy_has_gl_extension("GL_NV_parameter_buffer_object2") +#define GLEW_NV_path_rendering epoxy_has_gl_extension("GL_NV_path_rendering") +#define GLEW_NV_path_rendering_shared_edge epoxy_has_gl_extension("GL_NV_path_rendering_shared_edge") +#define GLEW_NV_pixel_data_range epoxy_has_gl_extension("GL_NV_pixel_data_range") +#define GLEW_NV_point_sprite epoxy_has_gl_extension("GL_NV_point_sprite") +#define GLEW_NV_present_video epoxy_has_gl_extension("GL_NV_present_video") +#define GLEW_NV_primitive_restart epoxy_has_gl_extension("GL_NV_primitive_restart") +#define GLEW_NV_register_combiners epoxy_has_gl_extension("GL_NV_register_combiners") +#define GLEW_NV_register_combiners2 epoxy_has_gl_extension("GL_NV_register_combiners2") +#define GLEW_NV_robustness_video_memory_purge epoxy_has_gl_extension("GL_NV_robustness_video_memory_purge") +#define GLEW_NV_sample_locations epoxy_has_gl_extension("GL_NV_sample_locations") +#define GLEW_NV_sample_mask_override_coverage epoxy_has_gl_extension("GL_NV_sample_mask_override_coverage") +#define GLEW_NV_shader_atomic_counters epoxy_has_gl_extension("GL_NV_shader_atomic_counters") +#define GLEW_NV_shader_atomic_float epoxy_has_gl_extension("GL_NV_shader_atomic_float") +#define GLEW_NV_shader_atomic_float64 epoxy_has_gl_extension("GL_NV_shader_atomic_float64") +#define GLEW_NV_shader_atomic_fp16_vector epoxy_has_gl_extension("GL_NV_shader_atomic_fp16_vector") +#define GLEW_NV_shader_atomic_int64 epoxy_has_gl_extension("GL_NV_shader_atomic_int64") +#define GLEW_NV_shader_buffer_load epoxy_has_gl_extension("GL_NV_shader_buffer_load") +#define GLEW_NV_shader_storage_buffer_object epoxy_has_gl_extension("GL_NV_shader_storage_buffer_object") +#define GLEW_NV_shader_thread_group epoxy_has_gl_extension("GL_NV_shader_thread_group") +#define GLEW_NV_shader_thread_shuffle epoxy_has_gl_extension("GL_NV_shader_thread_shuffle") +#define GLEW_NV_stereo_view_rendering epoxy_has_gl_extension("GL_NV_stereo_view_rendering") +#define GLEW_NV_tessellation_program5 epoxy_has_gl_extension("GL_NV_tessellation_program5") +#define GLEW_NV_texgen_emboss epoxy_has_gl_extension("GL_NV_texgen_emboss") +#define GLEW_NV_texgen_reflection epoxy_has_gl_extension("GL_NV_texgen_reflection") +#define GLEW_NV_texture_barrier epoxy_has_gl_extension("GL_NV_texture_barrier") +#define GLEW_NV_texture_compression_vtc epoxy_has_gl_extension("GL_NV_texture_compression_vtc") +#define GLEW_NV_texture_env_combine4 epoxy_has_gl_extension("GL_NV_texture_env_combine4") +#define GLEW_NV_texture_expand_normal epoxy_has_gl_extension("GL_NV_texture_expand_normal") +#define GLEW_NV_texture_multisample epoxy_has_gl_extension("GL_NV_texture_multisample") +#define GLEW_NV_texture_rectangle epoxy_has_gl_extension("GL_NV_texture_rectangle") +#define GLEW_NV_texture_shader epoxy_has_gl_extension("GL_NV_texture_shader") +#define GLEW_NV_texture_shader2 epoxy_has_gl_extension("GL_NV_texture_shader2") +#define GLEW_NV_texture_shader3 epoxy_has_gl_extension("GL_NV_texture_shader3") +#define GLEW_NV_transform_feedback epoxy_has_gl_extension("GL_NV_transform_feedback") +#define GLEW_NV_transform_feedback2 epoxy_has_gl_extension("GL_NV_transform_feedback2") +#define GLEW_NV_uniform_buffer_unified_memory epoxy_has_gl_extension("GL_NV_uniform_buffer_unified_memory") +#define GLEW_NV_vdpau_interop epoxy_has_gl_extension("GL_NV_vdpau_interop") +#define GLEW_NV_vertex_array_range epoxy_has_gl_extension("GL_NV_vertex_array_range") +#define GLEW_NV_vertex_array_range2 epoxy_has_gl_extension("GL_NV_vertex_array_range2") +#define GLEW_NV_vertex_attrib_integer_64bit epoxy_has_gl_extension("GL_NV_vertex_attrib_integer_64bit") +#define GLEW_NV_vertex_buffer_unified_memory epoxy_has_gl_extension("GL_NV_vertex_buffer_unified_memory") +#define GLEW_NV_vertex_program epoxy_has_gl_extension("GL_NV_vertex_program") +#define GLEW_NV_vertex_program1_1 epoxy_has_gl_extension("GL_NV_vertex_program1_1") +#define GLEW_NV_vertex_program2 epoxy_has_gl_extension("GL_NV_vertex_program2") +#define GLEW_NV_vertex_program2_option epoxy_has_gl_extension("GL_NV_vertex_program2_option") +#define GLEW_NV_vertex_program3 epoxy_has_gl_extension("GL_NV_vertex_program3") +#define GLEW_NV_vertex_program4 epoxy_has_gl_extension("GL_NV_vertex_program4") +#define GLEW_NV_video_capture epoxy_has_gl_extension("GL_NV_video_capture") +#define GLEW_NV_viewport_array2 epoxy_has_gl_extension("GL_NV_viewport_array2") +#define GLEW_NV_viewport_swizzle epoxy_has_gl_extension("GL_NV_viewport_swizzle") +#define GLEW_OES_byte_coordinates epoxy_has_gl_extension("GL_OES_byte_coordinates") +#define GLEW_OES_compressed_paletted_texture epoxy_has_gl_extension("GL_OES_compressed_paletted_texture") +#define GLEW_OES_read_format epoxy_has_gl_extension("GL_OES_read_format") +#define GLEW_OES_single_precision epoxy_has_gl_extension("GL_OES_single_precision") +#define GLEW_OML_interlace epoxy_has_gl_extension("GL_OML_interlace") +#define GLEW_OML_resample epoxy_has_gl_extension("GL_OML_resample") +#define GLEW_OML_subsample epoxy_has_gl_extension("GL_OML_subsample") +#define GLEW_OVR_multiview epoxy_has_gl_extension("GL_OVR_multiview") +#define GLEW_OVR_multiview2 epoxy_has_gl_extension("GL_OVR_multiview2") +#define GLEW_PGI_misc_hints epoxy_has_gl_extension("GL_PGI_misc_hints") +#define GLEW_PGI_vertex_hints epoxy_has_gl_extension("GL_PGI_vertex_hints") +#define GLEW_REGAL_ES1_0_compatibility epoxy_has_gl_extension("GL_REGAL_ES1_0_compatibility") +#define GLEW_REGAL_ES1_1_compatibility epoxy_has_gl_extension("GL_REGAL_ES1_1_compatibility") +#define GLEW_REGAL_enable epoxy_has_gl_extension("GL_REGAL_enable") +#define GLEW_REGAL_error_string epoxy_has_gl_extension("GL_REGAL_error_string") +#define GLEW_REGAL_extension_query epoxy_has_gl_extension("GL_REGAL_extension_query") +#define GLEW_REGAL_log epoxy_has_gl_extension("GL_REGAL_log") +#define GLEW_REGAL_proc_address epoxy_has_gl_extension("GL_REGAL_proc_address") +#define GLEW_REND_screen_coordinates epoxy_has_gl_extension("GL_REND_screen_coordinates") +#define GLEW_S3_s3tc epoxy_has_gl_extension("GL_S3_s3tc") +#define GLEW_SGIS_color_range epoxy_has_gl_extension("GL_SGIS_color_range") +#define GLEW_SGIS_detail_texture epoxy_has_gl_extension("GL_SGIS_detail_texture") +#define GLEW_SGIS_fog_function epoxy_has_gl_extension("GL_SGIS_fog_function") +#define GLEW_SGIS_generate_mipmap epoxy_has_gl_extension("GL_SGIS_generate_mipmap") +#define GLEW_SGIS_multisample epoxy_has_gl_extension("GL_SGIS_multisample") +#define GLEW_SGIS_pixel_texture epoxy_has_gl_extension("GL_SGIS_pixel_texture") +#define GLEW_SGIS_point_line_texgen epoxy_has_gl_extension("GL_SGIS_point_line_texgen") +#define GLEW_SGIS_sharpen_texture epoxy_has_gl_extension("GL_SGIS_sharpen_texture") +#define GLEW_SGIS_texture4D epoxy_has_gl_extension("GL_SGIS_texture4D") +#define GLEW_SGIS_texture_border_clamp epoxy_has_gl_extension("GL_SGIS_texture_border_clamp") +#define GLEW_SGIS_texture_edge_clamp epoxy_has_gl_extension("GL_SGIS_texture_edge_clamp") +#define GLEW_SGIS_texture_filter4 epoxy_has_gl_extension("GL_SGIS_texture_filter4") +#define GLEW_SGIS_texture_lod epoxy_has_gl_extension("GL_SGIS_texture_lod") +#define GLEW_SGIS_texture_select epoxy_has_gl_extension("GL_SGIS_texture_select") +#define GLEW_SGIX_async epoxy_has_gl_extension("GL_SGIX_async") +#define GLEW_SGIX_async_histogram epoxy_has_gl_extension("GL_SGIX_async_histogram") +#define GLEW_SGIX_async_pixel epoxy_has_gl_extension("GL_SGIX_async_pixel") +#define GLEW_SGIX_blend_alpha_minmax epoxy_has_gl_extension("GL_SGIX_blend_alpha_minmax") +#define GLEW_SGIX_clipmap epoxy_has_gl_extension("GL_SGIX_clipmap") +#define GLEW_SGIX_convolution_accuracy epoxy_has_gl_extension("GL_SGIX_convolution_accuracy") +#define GLEW_SGIX_depth_texture epoxy_has_gl_extension("GL_SGIX_depth_texture") +#define GLEW_SGIX_flush_raster epoxy_has_gl_extension("GL_SGIX_flush_raster") +#define GLEW_SGIX_fog_offset epoxy_has_gl_extension("GL_SGIX_fog_offset") +#define GLEW_SGIX_fog_texture epoxy_has_gl_extension("GL_SGIX_fog_texture") +#define GLEW_SGIX_fragment_specular_lighting epoxy_has_gl_extension("GL_SGIX_fragment_specular_lighting") +#define GLEW_SGIX_framezoom epoxy_has_gl_extension("GL_SGIX_framezoom") +#define GLEW_SGIX_interlace epoxy_has_gl_extension("GL_SGIX_interlace") +#define GLEW_SGIX_ir_instrument1 epoxy_has_gl_extension("GL_SGIX_ir_instrument1") +#define GLEW_SGIX_list_priority epoxy_has_gl_extension("GL_SGIX_list_priority") +#define GLEW_SGIX_pixel_texture epoxy_has_gl_extension("GL_SGIX_pixel_texture") +#define GLEW_SGIX_pixel_texture_bits epoxy_has_gl_extension("GL_SGIX_pixel_texture_bits") +#define GLEW_SGIX_reference_plane epoxy_has_gl_extension("GL_SGIX_reference_plane") +#define GLEW_SGIX_resample epoxy_has_gl_extension("GL_SGIX_resample") +#define GLEW_SGIX_shadow epoxy_has_gl_extension("GL_SGIX_shadow") +#define GLEW_SGIX_shadow_ambient epoxy_has_gl_extension("GL_SGIX_shadow_ambient") +#define GLEW_SGIX_sprite epoxy_has_gl_extension("GL_SGIX_sprite") +#define GLEW_SGIX_tag_sample_buffer epoxy_has_gl_extension("GL_SGIX_tag_sample_buffer") +#define GLEW_SGIX_texture_add_env epoxy_has_gl_extension("GL_SGIX_texture_add_env") +#define GLEW_SGIX_texture_coordinate_clamp epoxy_has_gl_extension("GL_SGIX_texture_coordinate_clamp") +#define GLEW_SGIX_texture_lod_bias epoxy_has_gl_extension("GL_SGIX_texture_lod_bias") +#define GLEW_SGIX_texture_multi_buffer epoxy_has_gl_extension("GL_SGIX_texture_multi_buffer") +#define GLEW_SGIX_texture_range epoxy_has_gl_extension("GL_SGIX_texture_range") +#define GLEW_SGIX_texture_scale_bias epoxy_has_gl_extension("GL_SGIX_texture_scale_bias") +#define GLEW_SGIX_vertex_preclip epoxy_has_gl_extension("GL_SGIX_vertex_preclip") +#define GLEW_SGIX_vertex_preclip_hint epoxy_has_gl_extension("GL_SGIX_vertex_preclip_hint") +#define GLEW_SGIX_ycrcb epoxy_has_gl_extension("GL_SGIX_ycrcb") +#define GLEW_SGI_color_matrix epoxy_has_gl_extension("GL_SGI_color_matrix") +#define GLEW_SGI_color_table epoxy_has_gl_extension("GL_SGI_color_table") +#define GLEW_SGI_texture_color_table epoxy_has_gl_extension("GL_SGI_texture_color_table") +#define GLEW_SUNX_constant_data epoxy_has_gl_extension("GL_SUNX_constant_data") +#define GLEW_SUN_convolution_border_modes epoxy_has_gl_extension("GL_SUN_convolution_border_modes") +#define GLEW_SUN_global_alpha epoxy_has_gl_extension("GL_SUN_global_alpha") +#define GLEW_SUN_mesh_array epoxy_has_gl_extension("GL_SUN_mesh_array") +#define GLEW_SUN_read_video_pixels epoxy_has_gl_extension("GL_SUN_read_video_pixels") +#define GLEW_SUN_slice_accum epoxy_has_gl_extension("GL_SUN_slice_accum") +#define GLEW_SUN_triangle_list epoxy_has_gl_extension("GL_SUN_triangle_list") +#define GLEW_SUN_vertex epoxy_has_gl_extension("GL_SUN_vertex") +#define GLEW_WIN_phong_shading epoxy_has_gl_extension("GL_WIN_phong_shading") +#define GLEW_WIN_specular_fog epoxy_has_gl_extension("GL_WIN_specular_fog") +#define GLEW_WIN_swap_hint epoxy_has_gl_extension("GL_WIN_swap_hint") + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 2.0.0 +VERSION_MAJOR 2 +VERSION_MINOR 0 +VERSION_MICRO 0 +*/ + +/* API */ +static inline GLenum glewInit (void) +{ + return GLEW_OK; +} + +static inline GLboolean glewIsSupported (const char *name) +{ + return epoxy_has_gl_extension(name); +} + +#define glewIsExtensionSupported(x) glewIsSupported(x) + +static GLboolean glewExperimental = true; +static inline GLboolean glewGetExtension (const char *name) +{ + return epoxy_has_gl_extension(name); +} + +static inline const char * glewGetErrorString (GLenum error) +{ + switch (error) { + case GLEW_NO_ERROR: + return "No error"; + case GLEW_ERROR_NO_GL_VERSION: + return "Missing GL version"; + case GLEW_ERROR_GL_VERSION_10_ONLY: + return "Wrong GL version"; // XXX + case GLEW_ERROR_GLX_VERSION_11_ONLY: + return "Wrong GLX version"; // XXX + default: + return "Unknown error"; + } +} + +static inline const char * glewGetString (GLenum name) +{ + switch (name) { + case GLEW_VERSION: + return "99.0.0"; + } +} + +#ifdef __cplusplus +} +#endif + +#endif /* __glew_h__ */ diff --git a/glew.pc b/glew.pc new file mode 100644 index 000000000000..c11157d9ca6a --- /dev/null +++ b/glew.pc @@ -0,0 +1,11 @@ +prefix=/usr +exec_prefix=${prefix} +libdir=/usr/lib +includedir=${prefix}/include + +Name: glew-libepoxy +Description: GLEW-like wrapper around libepoxy +Version: 99.0.0 +Cflags: -I${includedir} +Libs: -L${libdir} -lGLEW +Requires: glu diff --git a/libGLEW.so b/libGLEW.so new file mode 100644 index 000000000000..ef84edb83884 --- /dev/null +++ b/libGLEW.so @@ -0,0 +1 @@ +INPUT(-lepoxy) |