diff options
author | Teon Banek | 2015-07-07 19:20:11 +0200 |
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committer | Teon Banek | 2015-07-07 19:20:11 +0200 |
commit | 983d86de161537e932bb2e688a4817ad72f86b64 (patch) | |
tree | e1e98e6adc20eb3712ddcc4e5e04451f220c810a | |
download | aur-983d86de161537e932bb2e688a4817ad72f86b64.tar.gz |
Initial import
-rw-r--r-- | .AURINFO | 19 | ||||
-rw-r--r-- | .SRCINFO | 19 | ||||
-rw-r--r-- | ChangeLog | 173 | ||||
-rw-r--r-- | PKGBUILD | 30 | ||||
-rw-r--r-- | into-the-dungeon.install | 23 |
5 files changed, 264 insertions, 0 deletions
diff --git a/.AURINFO b/.AURINFO new file mode 100644 index 000000000000..634bb4cf53e7 --- /dev/null +++ b/.AURINFO @@ -0,0 +1,19 @@ +pkgbase = into-the-dungeon++ + pkgdesc = Simple graphical roguelike. + pkgver = 0.9.2 + pkgrel = 1 + url = http://studio7.guru-gaming.org + install = into-the-dungeon.install + changelog = ChangeLog + arch = i686 + arch = x86_64 + license = GPL3 + makedepends = cmake>=3 + depends = hicolor-icon-theme + depends = sdl_image + depends = sdl_mixer + source = into-the-dungeon++-0.9.2.tar.gz::https://github.com/Th30n/into-the-dungeon/archive/v0.9.2.tar.gz + md5sums = a92de69b0dbd1a06a954d7f5e0314c46 + +pkgname = into-the-dungeon++ + diff --git a/.SRCINFO b/.SRCINFO new file mode 100644 index 000000000000..634bb4cf53e7 --- /dev/null +++ b/.SRCINFO @@ -0,0 +1,19 @@ +pkgbase = into-the-dungeon++ + pkgdesc = Simple graphical roguelike. + pkgver = 0.9.2 + pkgrel = 1 + url = http://studio7.guru-gaming.org + install = into-the-dungeon.install + changelog = ChangeLog + arch = i686 + arch = x86_64 + license = GPL3 + makedepends = cmake>=3 + depends = hicolor-icon-theme + depends = sdl_image + depends = sdl_mixer + source = into-the-dungeon++-0.9.2.tar.gz::https://github.com/Th30n/into-the-dungeon/archive/v0.9.2.tar.gz + md5sums = a92de69b0dbd1a06a954d7f5e0314c46 + +pkgname = into-the-dungeon++ + diff --git a/ChangeLog b/ChangeLog new file mode 100644 index 000000000000..dc7a0c4e8fa5 --- /dev/null +++ b/ChangeLog @@ -0,0 +1,173 @@ +==============================================================================
+Version Beta 0.9.2, 2014-10-22
+===============================
+# Bugfixes:
+- Fixed game breaking bug when loading boss level.
+==============================================================================
+Version Beta 0.9.1, 2014-10-19
+===============================
+# Misc:
+- Added proper installation for Linux and Windows.
+# Gameplay:
+- Saving and loading is again functional.
+==============================================================================
+Version Beta 0.9, 22.09.2013.
+==============================
+# Disabled features:
+- At the moment highscore tracking, saving and loading the game is disabled
+- Using mouse in game is also disabled
+#Gameplay
+- Chain lightning may now chain on player
+- Changed behaviour and skills of boss
+- Boss monster may now select any of his skills and perform them in one turn
+- Boss's AOE skills are reduced to single missile that deals damage in 2x2 area
+#Graphics
+- Smoother fog of war and line of sight effect
+- New player animations
+- Teleport animation
+#Bugfixes
+- Damage indicators now properly disappear in arrival order after 2 seconds
+#Licensing
+- The game is now licensed under GNU GPL
+#Engine
+- Refactored the game engine design to be entity-system based (instead of OO)
+==============================================================================
+Version Beta 0.8, 15.09.2012.
+==============================
+#Bugfixes & Tweaks
+- Items no longer spawn on ladder tiles
+- Under the hood changes for better performance (saving, menus...)
+- Boss will no longer spawn monsters inside other monsters if there is no room
+
+#Gameplay
+- Criticals ignore armor instead of increasing damage
+- Backstabs are 100% criticals instead of increasing damage
+- Traps can now be disarmed (25% for success)
+- Traps can now be picked up and deployed (one time use only)
+- Unsuccessful disarm destroys the trap
+- Monsters no longer respawn on levels
+==============================================================================
+Version Beta 0.7, 24.02.2012.
+==============================
+#Bugfixes & Tweaks
+- Items no longer spawn on statues (being unable to pick up)
+- Dead Enemies are rendered below everything (so not to obstruct items)
+- No longer able to use scroll of ID on identified item
+- Character Sheet is now properly rendered (minor graphical glitch)
+- Other minor bugfixes
+
+#Graphics
+- New Menu! Still Work in Progress but looks heck of a lot better
+ than the old one. Courtesy of Psiweapon.
+- Exe and Tray bar Icons added!
+- Added the basic particle effects (e.g. on torches)
+- Tweaked certain text pop-ups (like Level Up, damage display)
+- Added the death animation and corpse for the boss
+
+#Interface
+- Mouse support in menu! Left click selects, Right goes back
+- Tutorial tips added to the game (they turn off after some play time)
+
+#Gameplay
+- Traps added!
+- Dead Skeletons now may give free tips if you press Enter on them
+- Items and Monsters now have special properties (e.g. LifeStealing)
+- Item generation tweaks (e.g. greater chance of being unidentified)
+==============================================================================
+Version Beta 0.6, 25.09.2011.
+==============================
+#Bugfixes & Performance:
+- Boss Monster no longer keeps spawning enemies when dead
+- Inventory no longer slows the game down significantly
+- Overall performance improvement
+
+#Gameplay
+- Player's accuracy has been improved (90% instead of 80%)
+- Added toggleable character sheet, with 'c'
+- Bosses now have 2 more spells
+- New monster - ThunderBird
+- Rebalanced monsters to make them more challenging
+
+#Graphics & Interface
+- Item icons are now shown in inventory
+- Prompt windows to prevent accidents (when using spells, saving etc.)
+==============================================================================
+Version Beta 0.5, 18.09.2011.
+==============================
+#Graphics & Gameplay:
+- Tons of new items
+
+#Music:
+- Tons of new sounds (reworked from previous version)
+==============================================================================
+Version Alpha 0.4, 18.08.2011.
+==============================
+#Bugfixes:
+- Bosses now spawn monsters periodically (properly)
+
+#Grapgics:
+- New item graphics
+
+#Music:
+- Added another amazing new piece, also by Luka Fucek
+- Tons of new sounds
+
+#Gameplay:
+- New monster, Skull Golem (it blocks line of sight)
+- Tons of new items
+- New scroll of Confusion
+- Basic mouse control (movement, attacking, picking up items)
+==============================================================================
+Version Alpha 0.3, 02.08.2011.
+==============================
+#Bugfixes:
+- Tons of bugs fixed
+
+#Graphics:
+- Due to popular demand, the game now has 32x32 tiles
+- Fullscreen toggle via ALT + ENTER
+- Added attack animations and art by Psiweapon
+- Maps now have random gimmicks for variety
+- Bosses are 64x64 sprites painstakingly made by Psiweapon
+- HUD Redesign by Psiweapon
+
+#Music:
+- The game now has music made by Luka Fucek
+
+#Gameplay:
+- When no enemy visible the game is 'real-time' (no turn pauses)
+- Boss fights every 5th level
+- Certain map gimmicks block movement and line of sight for tactical uses
+- Added a lot more spells
+- Player can only target enemies (no more suicide fireballs)
+- New mechanic: Backstabs
+- AI now tracks last known position of player
+- New mechanic: Corruption (represented by Candle on HUD)
+==============================================================================
+Version Alpha 0.2, 07.05.2011.
+==============================
+#Bugfixes:
+- Highscore now shows proper dungeon level
+- Fixed a bug preventing animation after loading the game
+- Fixed some major memory leaks
+
+#Graphics:
+- New Corpses for monsters
+
+#Gameplay:
+- Made the game harder (less drops, stronger enemies)
+- The game now has a minimap toggled by TAB
+- Added Fog of War mechanic toggled by F11
+- Damage over Time effects now display HP damage/regen over characters
+- Items are now color coded for your convenience (white<blue<green, cursed=red)
+- When viewing items a new window of an item you already have equipped next to
+ the item you are viewing (for easier comparing which is better)
+- When spawning on a new floor the Dungeon Level is now displayed briefly
+ above the main character
+- HighScore List now has pages (Left & Right Arrow Keys change the pages)
+- Added HelpScreen/Control list toggled by F1
+==============================================================================
+Version Alpha 0.1, 03.05.2011.
+==============================
+Development began: xx.03.2011.
+==============================================================================
diff --git a/PKGBUILD b/PKGBUILD new file mode 100644 index 000000000000..4c311c369330 --- /dev/null +++ b/PKGBUILD @@ -0,0 +1,30 @@ +# Maintainer: Teon Banek <intothedungeon at gmail dot com> +pkgname="into-the-dungeon++" +pkgver="0.9.2" +pkgrel=1 +pkgdesc="Simple graphical roguelike." +arch=('i686' 'x86_64') +url="http://studio7.guru-gaming.org" +license=('GPL3') +depends=('hicolor-icon-theme' 'sdl_image' 'sdl_mixer') +makedepends=('cmake>=3') +install=into-the-dungeon.install +changelog=ChangeLog +source=("$pkgname-$pkgver.tar.gz::https://github.com/Th30n/into-the-dungeon/archive/v$pkgver.tar.gz") + +build() { + cd "into-the-dungeon-$pkgver" + cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_INSTALL_PREFIX=/usr . + make +} + +check() { + cd "into-the-dungeon-$pkgver" + make test +} + +package() { + cd "into-the-dungeon-$pkgver" + make DESTDIR="$pkgdir/" install +} +md5sums=('a92de69b0dbd1a06a954d7f5e0314c46') diff --git a/into-the-dungeon.install b/into-the-dungeon.install new file mode 100644 index 000000000000..fb9da7d5ff62 --- /dev/null +++ b/into-the-dungeon.install @@ -0,0 +1,23 @@ +pre_install() { + gtk-update-icon-cache -q -t -f usr/share/icons/hicolor +} + +post_install() { + gtk-update-icon-cache -q -t -f usr/share/icons/hicolor +} + +pre_upgrade() { + gtk-update-icon-cache -q -t -f usr/share/icons/hicolor +} + +post_upgrade() { + gtk-update-icon-cache -q -t -f usr/share/icons/hicolor +} + +pre_remove() { + gtk-update-icon-cache -q -t -f usr/share/icons/hicolor +} + +post_remove() { + gtk-update-icon-cache -q -t -f usr/share/icons/hicolor +} |