|author||Lucki||2017-10-25 19:21:28 +0200|
|committer||Lucki||2017-10-25 19:21:28 +0200|
Update to v0.9.2
3 files changed, 57 insertions, 13 deletions
diff --git a/.CHANGELOG b/.CHANGELOG
index d50040ed404..3638935b4b1 100644
@@ -1,6 +1,59 @@
+Rubix reordered his singleplayer levels and added the Community Collab
+Project: 4 levels in single/rubix/Extras.
+lemforum: Path to Mahiman, removed indirect jump backroute. Runaround up to
+Cunning, Raindow Road down to Quirky.
+Fix #252: Level search queries won't match the prefix 'levels/' in the
+filenames because all levels would match.
+Fix #256: When you export levels to images or save replays manually, the button replacement will not say "done", but instead tell you the filename.
+Fix #254: When you run out of VRAM during a level, the game won't crash, but
+instead stop making internal savestates. This won't display a warning, it will
+merely log. Recalculation due to incoming network packets will take longer,
+but that's better than crashing. The game remains VRAM-hungry and this
+solution is not ideal.
+Fix #243: Sounds play in the lobby or browser when somebody joins or when
+somebody picks a map. When observers browse for maps and others start a game,
+the observer's browser closes, and the observer will see the game.
+Fix #244: Malformed UTF-8 in files within the level tree (e.g., zip archive)
+won't crash the Lix level search anymore. The offending file still will not
+appear as a searchable level; instead, the offending filename is logged. I
+validate all keyboard input for UTF-8.
+Fix #246: Tiles with coordinates far out-of-bounds crashed the editor once
+torus wrapping became enabled. Will now torus-wrap these tiles properly.
+Fix #247: The lix under the mouse is lighlighted far brighter and gets a dark
+outline to its left, right, and above it.
+Fix #248: Multiplayer colors: Purple is lighter. Black is darker. Yellow is
+darker and has less green hue.
+Removed a backroute in lemforum's Duality from abusing decoration.
+Added about 40 remakes by Proxima of maps from 2009. I've
+inserted the maps in their original authors' directories.
+Removed hidden water in Sharing the Water Supply 4p. Removed duplicate map
+files for Going Up 7p/8p.
@@ -36,8 +89,6 @@ Fix #240: Observers don't have to cancel the end-of-game dialog anymore. I
print the game result to the console. This is not beautiful, but it's an
acceptable medium-term solution.
@@ -64,8 +115,6 @@ Linux packaging: You can override the XDG install path with a custom path, see
doc/build/package.txt. In the git repository, data/images/lix_logo.svg has a
large logo as SVG. I don't ship that in the download because it's over 3 MB.
@@ -75,8 +124,6 @@ The out-of-skills beep was too trigger-happy: When we clicked a mining lix
and had miners left in the skill panel, the game beeped as if we were out of
@@ -94,8 +141,6 @@ Included Rubix's variants on Marble Run, Eater Island, Diagonal 8p, and removed
Optionally print during play the number of physics updates, frames per second, and a ballpark guess of allocated VRAM.
@@ -128,7 +173,6 @@ Fix #211: On Linux, you can pass a compiler switch to make Lix system-wide
installable, follwing the XDG base directory structure. For arbitrary
installation paths, open an issue on github.
@@ -1,8 +1,8 @@
# Generated by mksrcinfo v8
-# Thu Oct 5 20:22:08 UTC 2017
+# Wed Oct 25 17:19:54 UTC 2017
pkgbase = lix
pkgdesc = An action-puzzle game inspired by Lemmings
- pkgver = 0.9.1
+ pkgver = 0.9.2
pkgrel = 1
url = http://www.lixgame.com/
changelog = .CHANGELOG
@@ -15,7 +15,7 @@ pkgbase = lix
makedepends = dub
depends = allegro
conflicts = lix-git
- source = lix::git+https://github.com/SimonN/LixD.git#tag=v0.9.1
+ source = lix::git+https://github.com/SimonN/LixD.git#tag=v0.9.2
sha512sums = SKIP
pkgname = lix
@@ -2,7 +2,7 @@
# Contributor: Carl Reinke <mindless2112 gmail com>