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authorTheKoopaKingdom2017-12-15 23:29:34 -0500
committerTheKoopaKingdom2017-12-15 23:58:21 -0500
commitb0f4455ef42f8453c7a7048308571a7e6a2daa8c (patch)
tree1678f9302572631f6b945f6fcf20404fa014ca70
parent46012e907883c9489dcc741a3eeedf2874dec85b (diff)
downloadaur-b0f4455ef42f8453c7a7048308571a7e6a2daa8c.tar.gz
Moved assets to separate repo, on GitHub. Bumped package release and updated .SRCINFO.
-rw-r--r--.SRCINFO25
-rwxr-xr-xPKGBUILD35
-rwxr-xr-xcheck-for-duplicate-lmlms.sh25
-rwxr-xr-xcom.donutteam.lucas-simpsons-hit-and-run-mod-launcher.desktop13
-rw-r--r--lucas-simpsons-hit-and-run-mod-launcher.pngbin48645 -> 0 bytes
-rwxr-xr-xlucas-simpsons-hit-and-run-mod-launcher.sh248
-rw-r--r--lucas-simpsons-hit-and-run-mod-launcher.xml17
-rwxr-xr-xthe-simpsons-hit-and-run.desktop12
-rw-r--r--the-simpsons-hit-and-run.pngbin51670 -> 0 bytes
-rwxr-xr-xthe-simpsons-hit-and-run.sh21
10 files changed, 19 insertions, 377 deletions
diff --git a/.SRCINFO b/.SRCINFO
index eec052560791..d6230a425199 100644
--- a/.SRCINFO
+++ b/.SRCINFO
@@ -1,9 +1,10 @@
pkgbase = lucas-simpsons-hit-and-run-mod-launcher
pkgdesc = Mod launcher for The Simpsons: Hit & Run.
pkgver = 1.16.2
- pkgrel = 1
+ pkgrel = 2
url = https://donutteam.com/
- arch = any
+ arch = x86_64
+ arch = i686
license = unknown
depends = zenity
depends = wine
@@ -11,23 +12,9 @@ pkgbase = lucas-simpsons-hit-and-run-mod-launcher
depends = wine_gecko
depends = winetricks
source = lucas-simpsons-hit-and-run-mod-launcher.zip::https://donutteam.com/apps/Lucas'%20Simpsons%20Hit%20&%20Run%20Mod%20Launcher%201.16.2.zip
- source = lucas-simpsons-hit-and-run-mod-launcher.sh
- source = the-simpsons-hit-and-run.sh
- source = lucas-simpsons-hit-and-run-mod-launcher.xml
- source = lucas-simpsons-hit-and-run-mod-launcher.png
- source = the-simpsons-hit-and-run.png
- source = com.donutteam.lucas-simpsons-hit-and-run-mod-launcher.desktop
- source = the-simpsons-hit-and-run.desktop
- source = check-for-duplicate-lmlms.sh
- md5sums = e5007494840121bdd0bc2431146858e6
- md5sums = eadcf24b2aa741cbd6e8ba4b2a2a0671
- md5sums = 118c8447bee61faba9126b33067799b7
- md5sums = 5cb3ea57491d4252d1e5473c365eb187
- md5sums = 28fcaf84f934fe0d7ce0320bc670d1e0
- md5sums = 4d1053736cc3616ae09c3b3829f3306c
- md5sums = 179ffc615c04ddf4c8bcc8ca567264f7
- md5sums = 6b67d38033e5f6f962485e5e9ae9a74c
- md5sums = a7952fc64976886f82e00b684bb888e8
+ source = lucas-simpsons-hit-and-run-mod-launcher-linux-launcher.zip::https://github.com/TheKoopaKingdom/lucas-simpsons-hit-and-run-mod-launcher-linux-launcher/archive/master.zip
+ md5sums = SKIP
+ md5sums = SKIP
pkgname = lucas-simpsons-hit-and-run-mod-launcher
diff --git a/PKGBUILD b/PKGBUILD
index 8b7d629b462f..784a1c8f1fab 100755
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -7,7 +7,7 @@
pkgname='lucas-simpsons-hit-and-run-mod-launcher'
pkgver='1.16.2'
-pkgrel='1'
+pkgrel='2'
pkgdesc="Mod launcher for The Simpsons: Hit & Run."
arch=(
'x86_64'
@@ -33,34 +33,22 @@ depends=(
'winetricks'
)
source=(
+ # Official mod launcher download for the current release.
"$pkgname.zip::https://donutteam.com/apps/\
Lucas'%20Simpsons%20Hit%20&%20Run%20Mod%20Launcher%20${pkgver}.zip"
- "$pkgname.sh"
- "the-simpsons-hit-and-run.sh"
- "$pkgname.xml"
- "$pkgname.png"
- "the-simpsons-hit-and-run.png"
- "com.donutteam.$pkgname.desktop"
- "the-simpsons-hit-and-run.desktop"
- "check-for-duplicate-lmlms.sh"
+ # Unofficial mod launcher Linux launcher download for the latest master branch.
+ "$pkgname-linux-launcher.zip::https://github.com/TheKoopaKingdom/\
+lucas-simpsons-hit-and-run-mod-launcher-linux-launcher/archive/master.zip"
)
md5sums=(
- "e5007494840121bdd0bc2431146858e6" # Mod launcher ZIP archive.
- "eadcf24b2aa741cbd6e8ba4b2a2a0671" # Mod launcher launcher Bash script.
- "118c8447bee61faba9126b33067799b7" # SHAR launcher Bash script.
- "5cb3ea57491d4252d1e5473c365eb187" # LMLM/LMLH XML MIME type.
- "28fcaf84f934fe0d7ce0320bc670d1e0" # Mod launcher PNG icon.
- "4d1053736cc3616ae09c3b3829f3306c" # SHAR launcher PNG icon.
- "179ffc615c04ddf4c8bcc8ca567264f7" # Mod launcher desktop entry.
- "6b67d38033e5f6f962485e5e9ae9a74c" # SHAR launcher desktop entry.
- "a7952fc64976886f82e00b684bb888e8" # LMLM duplicate checking Bash script.
+ # Skip the mod launcher ZIP because no hashes are provided by upstream.
+ "SKIP"
+ # SKip the mod launcher Linux launcher ZIP because the latest master is subject to change.
+ "SKIP"
)
package() {
- # Fullscreen: never use the game's fullscreen. Use the resizeable window hack, and your DE's
- # native fullscreen function.
-
- # Install the mod launcher files.
+ # Stage 1: Install the mod launcher files.
# Install the Windows executable to /usr/lib/lucas-simpsons-hit-and-run-mod-launcher/ because it's
# an executable, but not meant to be ran as-is.
@@ -74,6 +62,9 @@ package() {
# they aren't really shared objects, but just data like textures and models.
install -Dm644 -t "$pkgdir/usr/share/$pkgname/mods/" Mods/*.lmlm
+ # Stage 2: Install the mod launcher Linux launcher files.
+ cd "$pkgname-linux-launcher-master"
+
# Install the launchers.
install -Dm655 "$pkgname.sh" "$pkgdir/usr/bin/$pkgname"
diff --git a/check-for-duplicate-lmlms.sh b/check-for-duplicate-lmlms.sh
deleted file mode 100755
index 704c2ab032c4..000000000000
--- a/check-for-duplicate-lmlms.sh
+++ /dev/null
@@ -1,25 +0,0 @@
-#!/bin/bash
-
-USER_MOD_DIRECOTRY="$HOME/.local/share/lucas-simpsons-hit-and-run-mod-launcher/mods/"
-SYSTEM_MOD_DIRECTORY="/usr/share/lucas-simpsons-hit-and-run-mod-launcher/mods/"
-
-# Modified version of: https://unix.stackexchange.com/a/41615.
-
-# Find every LMLM file in the user and system mods directory, and print the last element.
-DUPLICATE_MOD_PATHS=$(find "$USER_MOD_DIRECOTRY" "$SYSTEM_MOD_DIRECTORY" -maxdepth 1 \
- -name "*.lmlm" -type f -printf '%f\n' | \
- # Sort the list.
- sort | \
- # Find the duplicate lines.
- uniq -d | \
- # Prepend the user mod directory to the path.
- sed -e "s|^|$USER_MOD_DIRECOTRY|g")
-
-if [[ -n "$DUPLICATE_MOD_PATHS" ]]; then
- read -rp "$(echo "$DUPLICATE_MOD_PATHS" | wc -l) duplicate mods found:
-$DUPLICATE_MOD_PATHS
-Remove duplicate mods? (y/n): " CHOICE
- if [[ ${CHOICE,,} = "y" ]]; then
- rm "$DUPLICATE_MOD_PATHS"
- fi
-fi \ No newline at end of file
diff --git a/com.donutteam.lucas-simpsons-hit-and-run-mod-launcher.desktop b/com.donutteam.lucas-simpsons-hit-and-run-mod-launcher.desktop
deleted file mode 100755
index d71dadeb3052..000000000000
--- a/com.donutteam.lucas-simpsons-hit-and-run-mod-launcher.desktop
+++ /dev/null
@@ -1,13 +0,0 @@
-[Desktop Entry]
-Type=Application
-Name=Lucas' Simpsons Hit & Run Mod Launcher
-Name[en_US]=Lucas' Simpsons Hit & Run Mod Launcher
-GenericName=Mod Launcher
-Comment=Run mods for The Simpsons: Hit & Run.
-Icon=lucas-simpsons-hit-and-run-mod-launcher
-TryExec=/usr/bin/lucas-simpsons-hit-and-run-mod-launcher
-Exec=lucas-simpsons-hit-and-run-mod-launcher %F
-MimeType=application/x-lmlm;application/x-lmlh
-Categories=Utility
-Keywords=SHAR
-StartupWMClass=lucas-simpsons-hit-and-run-mod-launcher.exe
diff --git a/lucas-simpsons-hit-and-run-mod-launcher.png b/lucas-simpsons-hit-and-run-mod-launcher.png
deleted file mode 100644
index a7c357419805..000000000000
--- a/lucas-simpsons-hit-and-run-mod-launcher.png
+++ /dev/null
Binary files differ
diff --git a/lucas-simpsons-hit-and-run-mod-launcher.sh b/lucas-simpsons-hit-and-run-mod-launcher.sh
deleted file mode 100755
index b0ce9212c413..000000000000
--- a/lucas-simpsons-hit-and-run-mod-launcher.sh
+++ /dev/null
@@ -1,248 +0,0 @@
-#!/bin/bash
-
-PROGRAM_NAME=${0##*/}
-
-print_help()
-{
- # Keep the help string in its own variable because a single quote in a heredoc messes up syntax
- # highlighting.
- HELP_STRING="\
-Usage: $PROGRAM_NAME [-hios] [MOD...]
-Sets up a Wine prefix and directory structure for and launches Lucas' Simpsons Hit & Run Mod
-Launcher.
-
- -h Show this help message and exit.
- -i Reinitialize the data directory for the mod launcher, even if it already exists.
- -o If initializing, overwrite the Wine prefix with a new one.
- -s If initializing, overwrite existing symlinks in the original data directory without
-prompting.
-
-If no arguments are specified, this script will check to see if the data directory,
-~/.local/share/lucas-simpsons-hit-and-run-mod-launcher/, exists, and if not then it will install the
-.NET 3.5 runtime and its Service Pack 1 that the mod launcher requiress is installed there. If the
-directory does exist, it will be assumed that the runtime is already installed and skip the
-installation. -i can be used to override this and force the runtime to be reinstalled.
-
-Optionally, one or more mods can be specified at the end to be added to the mod listing."
- echo "$HELP_STRING"
- exit 0
-}
-
-launch_mod_launcher()
-{
- # Technically, wineboot is executed both on a normal run and during the first time initialization,
- # but this one doesn't really warrant its own Zenity progress bar because Wine booting after the
- # prefix has been created is unsignifigant enough to not really matter, it's pretty quick.
- wineboot &> "$WINE_WINEBOOT_LOG_FILE"
-
- # Enable font smoothing. Running this every launch is suboptimal, but necessary because winecfg
- # may reset the setting.
- winetricks fontsmooth=rgb &> "$LOG_DIRECTORY/winetricks-fontsmooth.log"
-
- # Launch the mod launcher in the background, using taskset to avoid a multicore issue.
- # We don't have to pass a hacks directory because, the way the structure works out, the launcher
- # can already see them anyways.
- taskset -c 0 wine "$MOD_LAUNCHER_EXECUTABLE" -mods "Z:/usr/share/$PACKAGE_NAME/mods/" \
- "${MOD_LAUNCHER_ARGUMENTS[@]}" &> "$MOD_LAUNCHER_LOG_FILE" &
-}
-
-####################################################################################################
-### Argument parsing.
-####################################################################################################
-
-FORCE_INIT=false
-OVEWRWRITE_WINE_PREFIX=false
-ALWAYS_OVERWRITE_SYMLINKS=false
-
-while getopts "hios" opt; do
- case $opt in
- h)
- print_help
- ;;
- i)
- FORCE_INIT=true
- ;;
- o)
- OVEWRWRITE_WINE_PREFIX=true
- ;;
- s)
- ALWAYS_OVERWRITE_SYMLINKS=true
- ;;
- *)
- print_help
- ;;
- esac
-done
-# Shift the options over to the mod list.
-shift "$((OPTIND-1))"
-
-# Generate "-mod" arguments for the mod launcher from the arguments passed to the end of this
-# script.
-declare -a MOD_LAUNCHER_ARGUMENTS
-for MOD in "$@"; do
- MOD_LAUNCHER_ARGUMENTS+=("-mod")
- # By defualt, Wine maps the Z drive to "/" on the host filesystem.
- MOD_LAUNCHER_ARGUMENTS+=("Z:$MOD")
-done
-
-####################################################################################################
-### Common variables.
-####################################################################################################
-
-# Suggested package name, reused for most of this launcher's support files.
-PACKAGE_NAME="lucas-simpsons-hit-and-run-mod-launcher"
-
-# Path to mod launcher executable in the system library folder.
-MOD_LAUNCHER_EXECUTABLE="/usr/lib/$PACKAGE_NAME/$PACKAGE_NAME.exe"
-# Path to the directory where the mod launcher expects its user files to be. We will be symlinking
-# the subdirectories here to NEW_USER_DATA_DIRECTORY.
-ORIGINAL_USER_DATA_DIRECTORY="$HOME/Documents/My Games/Lucas' Simpsons Hit & Run Mod Launcher"
-
-# Path to directory in the user's home folder for storing user specific data.
-NEW_USER_DATA_DIRECTORY="$HOME/.local/share/$PACKAGE_NAME"
-# Path to directory within the user data directory for storing logs. This is something specific to
-# this Linux launcher, and is not a part of the original mod launcher.
-LOG_DIRECTORY="$NEW_USER_DATA_DIRECTORY/logs"
-# Path to the log file for when Wine is booting up.
-WINE_WINEBOOT_LOG_FILE="$LOG_DIRECTORY/wine-wineboot.log"
-# Path to the log fike for the mod launcher.
-MOD_LAUNCHER_LOG_FILE="$LOG_DIRECTORY/$PACKAGE_NAME.log"
-
-# Architecture for Wine to use. The .NET 3.5 SP1 runtime only works on 32-bit.
-export WINEARCH='win32'
-# Path to the Wine prefix, in the user data directory.0
-export WINEPREFIX="$NEW_USER_DATA_DIRECTORY/wine/"
-
-####################################################################################################
-### Initialization and Execution
-####################################################################################################
-
-# If the user forced initialization via the "-i" argument, or there's no existing user data
-# directory.
-if [[ "$FORCE_INIT" = true || ! -d "$NEW_USER_DATA_DIRECTORY" ]]; then
- # Arguments passed to Zenity that are always the same.
- ZENITY_COMMON_ARGUMENTS=(
- --title "Lucas' Simpsons Hit & Run Mod Launcher First Time Initialization"
- --width 500
- )
- # First time initialization subshell, with progress tracked by Zenity's progress bar.
- (
- echo "# Making data directory structure."
-
- # If the mod launcher has never before been ran, its original directory won't exist.
- mkdir -p "$ORIGINAL_USER_DATA_DIRECTORY"
- # Use -p to not throw an error if the directory already exists, in the case of forced
- # initialization.
- mkdir -p "$NEW_USER_DATA_DIRECTORY"
-
- # Paths to the normal mod launcher directories that will be linked to the user's data directory.
- declare -A LINKED_DATA_PATHS=(
- ["$NEW_USER_DATA_DIRECTORY/crashes/"]="$ORIGINAL_USER_DATA_DIRECTORY/Crashes"
- ["$NEW_USER_DATA_DIRECTORY/mods/"]="$ORIGINAL_USER_DATA_DIRECTORY/Mods"
- ["$NEW_USER_DATA_DIRECTORY/saves/"]="$ORIGINAL_USER_DATA_DIRECTORY/Saved Games"
- ["$NEW_USER_DATA_DIRECTORY/screenshots/"]="$ORIGINAL_USER_DATA_DIRECTORY/Screenshots"
- )
-
- for NEW_USER_DATA_SUBDIRECTORY in "${!LINKED_DATA_PATHS[@]}"; do
- ORIGINAL_USER_DATA_SUBDIRECTORY=${LINKED_DATA_PATHS[$NEW_USER_DATA_SUBDIRECTORY]}
-
- echo "# Linking original mod launcher data directory \"$ORIGINAL_USER_DATA_SUBDIRECTORY\" to \
-new data directory $NEW_USER_DATA_SUBDIRECTORY."
-
- # Define the arguments to be passed to "ln" becuase we'll be appending to them later.
- LN_ARGS="-sT"
- # Options to change linking behavior.
- SKIP_LINK=false
- OVERWRITE_LINK=false
-
- # If there's already a preexisting mod launcher subdirectory that's not a symlink.
- if [[ -d "$ORIGINAL_USER_DATA_SUBDIRECTORY" && ! -L "$ORIGINAL_USER_DATA_SUBDIRECTORY" ]]; \
- then
- # If there's already a new user mod launcher file/directory/whatever.
- if [[ -e "$NEW_USER_DATA_SUBDIRECTORY" ]]; then
- if zenity "${ZENITY_COMMON_ARGUMENTS[@]}" --question --text "Both original mod launcher \
-user data subdirectory \"${ORIGINAL_USER_DATA_SUBDIRECTORY/&/&}\" and new user data \
-subdirectory \"$NEW_USER_DATA_SUBDIRECTORY\" already exist. Do you want to use the existing new \
-user data subdirectory (\"$NEW_USER_DATA_SUBDIRECTORY\")?"; then
- rm -rf "$ORIGINAL_USER_DATA_SUBDIRECTORY"
- else
- rm -rf "$NEW_USER_DATA_SUBDIRECTORY"
- mv "$ORIGINAL_USER_DATA_SUBDIRECTORY" "$NEW_USER_DATA_SUBDIRECTORY"
- fi
- fi
-
- # If there's a symlink/file where preexisting mod launcher data would be. -e isn't used
- # because it doesn't include broken symlinks.
- elif [[ -f "$ORIGINAL_USER_DATA_SUBDIRECTORY" || -L "$ORIGINAL_USER_DATA_SUBDIRECTORY" ]]; then
- if [[ "$ALWAYS_OVERWRITE_SYMLINKS" = true ]] || zenity "${ZENITY_COMMON_ARGUMENTS[@]}" \
- --question --text "Symlink or file at \"${ORIGINAL_USER_DATA_SUBDIRECTORY/&/&}\" \
-already exists. Do you want to replace it? If you're rerunning this after intializing the new \
-directory before, you can click \"Yes\"."; then
- OVERWRITE_LINK=true
- mkdir -p "$NEW_USER_DATA_SUBDIRECTORY"
- else
- SKIP_LINK=true
- fi
-
- # If there's no preexisting original mod launcher data.
- else
- mkdir -p "$NEW_USER_DATA_SUBDIRECTORY"
- fi
-
- if [[ $OVERWRITE_LINK = true ]]; then
- LN_ARGS+="f"
- fi
-
- if [[ $SKIP_LINK = false ]]; then
- # Link the directory where the mod launcher expects its data to be to our new data
- # directory.
- ln "$LN_ARGS" "$NEW_USER_DATA_SUBDIRECTORY" "$ORIGINAL_USER_DATA_SUBDIRECTORY"
- fi
- done
-
- # Our logging directory is independent of the mod launcher's original data directories.
- mkdir -p "$LOG_DIRECTORY"
-
- # Remove the Wine prefix, if specfied.
- if [[ "$OVEWRWRITE_WINE_PREFIX" = true ]]; then
- rm -rf "$WINEPREFIX"
- fi
-
- echo "# Booting up Wine."
- wineboot &> "$WINE_WINEBOOT_LOG_FILE"
-
- # Path to the log file for when Winetricks is installing the .NET 3.5 SP1 runtime.
- WINETRICKS_DOTNET35SP1_LOG_FILE="$LOG_DIRECTORY/winetricks-dotnet35sp1.log"
-
- SKIP_WINETRICKS_DOTNET35SP1=false
- if [[ $(winetricks list-installed) == *"dotnet35sp1"* ]]; then
- echo "# Skipping .NET 3.5 SP1 runtime installation."
- SKIP_WINETRICKS_DOTNET35SP1=true
- else
- echo "# Installing the .NET 3.5 SP1 runtime. This may take a while, use \"tail -f \
-$WINETRICKS_DOTNET35SP1_LOG_FILE\" to track internal status. If the installation hangs on \
-\"Running /usr/bin/wineserver -w.\", run \"WINE_PREFIX=$WINEPREFIX wine taskmgr\", and manually \
-close each process. If an unidentified program encounters a fatal error, it's fine to continue the \
-installation."
- fi
-
- if [[ "$SKIP_WINETRICKS_DOTNET35SP1" = true ]] || winetricks dotnet35sp1 &> \
- "$WINETRICKS_DOTNET35SP1_LOG_FILE" ; then
- echo "# Launching the mod launcher."
- launch_mod_launcher
- else
- zenity "${ZENITY_COMMON_ARGUMENTS[@]}" --error --text "Failed to install the .NET 3.5 SP1 \
-runtime. See \"$WINETRICKS_DOTNET35SP1_LOG_FILE\" for more info."
- echo "# An error occured while initializing Lucas' Simpsons Hit & Run Mod Launcher. To \
-reinitialize with a new Wine prefix, run \"$PROGRAM_NAME -io\"."
- fi
-
- echo EOF
- ) |
- zenity "${ZENITY_COMMON_ARGUMENTS[@]}" --progress --pulsate
-else
- # It's possible the logs have been cleared.
- mkdir -p "$LOG_DIRECTORY"
-
- launch_mod_launcher
-fi
diff --git a/lucas-simpsons-hit-and-run-mod-launcher.xml b/lucas-simpsons-hit-and-run-mod-launcher.xml
deleted file mode 100644
index f160f6a962fd..000000000000
--- a/lucas-simpsons-hit-and-run-mod-launcher.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
- <mime-type type="application/x-lmlm">
- <glob pattern="*.lmlm"/>
- <comment>Lucas' Simpsons Hit &amp; Run Mod Launcher Mod</comment>
- <acronym>LMLM</acronym>
- <expanded-acronym>Lucas' Mod Launcher Mod</expanded-acronym>
- <icon name="application-x-lmlm"/>
- </mime-type>
- <mime-type type="application/x-lmlh">
- <glob pattern="*.lmlh"/>
- <comment>Lucas' Simpsons Hit &amp; Run Mod Launcher Hack</comment>
- <acronym>LMLH</acronym>
- <expanded-acronym>Lucas' Mod Launcher Hack</expanded-acronym>
- <icon name="application-x-lmlh"/>
- </mime-type>
-</mime-info> \ No newline at end of file
diff --git a/the-simpsons-hit-and-run.desktop b/the-simpsons-hit-and-run.desktop
deleted file mode 100755
index 32fb5a1ca7ac..000000000000
--- a/the-simpsons-hit-and-run.desktop
+++ /dev/null
@@ -1,12 +0,0 @@
-[Desktop Entry]
-Type=Application
-Name=The Simpsons Hit & Run
-Name[en_US]=The Simpsons Hit & Run
-GenericName=Game
-Comment=Drive through Springfield in 7 levels of sandbox-style missions and races.
-Icon=the-simpsons-hit-and-run
-TryExec=/usr/bin/the-simpsons-hit-and-run
-Exec=the-simpsons-hit-and-run
-Categories=Game;ActionGame;AdventureGame
-Keywords=SHAR
-StartupWMClass=simpsons.exe
diff --git a/the-simpsons-hit-and-run.png b/the-simpsons-hit-and-run.png
deleted file mode 100644
index a7073ba8dd5c..000000000000
--- a/the-simpsons-hit-and-run.png
+++ /dev/null
Binary files differ
diff --git a/the-simpsons-hit-and-run.sh b/the-simpsons-hit-and-run.sh
deleted file mode 100755
index c3aead3ff9f2..000000000000
--- a/the-simpsons-hit-and-run.sh
+++ /dev/null
@@ -1,21 +0,0 @@
-#!/bin/bash
-
-declare SHAR_PATH
-USER_SHAR_PATH="$HOME/.local/share/the-simpsons-hit-and-run"
-SYSTEM_SHAR_PATH="/usr/share/the-simpsons-hit-and-run"
-
-if [[ -d "$USER_SHAR_PATH" ]]; then
- SHAR_PATH=$USER_SHAR_PATH
-elif [[ -d "$SYSTEM_SHAR_PATH" ]]; then
- SHAR_PATH=$SYSTEM_SHAR_PATH
-else
- zenity --title "The Simpsons: Hit & Run" --width 500 --error --text "The Simpsons: Hit &amp; Run \
-game files not found. Please move the contents of your installation to either $USER_SHAR_PATH or \
-$SYSTEM_SHAR_PATH."
-fi
-
-if [[ -n $SHAR_PATH ]]; then
- # Set the working directory to the game's directory because it's not able to access its files
- # otherwise.
- (cd "$SHAR_PATH" && taskset -c 0 wine "$SHAR_PATH/Simpsons.exe")
-fi \ No newline at end of file