summarylogtreecommitdiffstats
diff options
context:
space:
mode:
authorAlexander 'z33ky' Hirsch2017-06-02 12:18:03 +0200
committerAlexander 'z33ky' Hirsch2017-06-02 12:18:03 +0200
commit8d995ffb1798aafb204528820a36becb449d84de (patch)
treed00157a1ac7d8f8a1cdb9e8f572381874d393807
parent48ad3704c692eb5d6dd7e27136862a3c95e2a6b4 (diff)
downloadaur-8d995ffb1798aafb204528820a36becb449d84de.tar.gz
Update game data checksums & mention GLSL shaders
-rw-r--r--.SRCINFO15
-rw-r--r--PKGBUILD14
-rw-r--r--quake2xp.install1
3 files changed, 18 insertions, 12 deletions
diff --git a/.SRCINFO b/.SRCINFO
index 742a131a95bc..da38b395bb73 100644
--- a/.SRCINFO
+++ b/.SRCINFO
@@ -1,8 +1,8 @@
# Generated by mksrcinfo v8
-# Wed Aug 10 05:39:36 UTC 2016
+# Fri Jun 2 10:16:57 UTC 2017
pkgbase = quake2xp-svn
pkgdesc = Quake 2 based engine with glsl per pixel lighting effects and more
- pkgver = r815
+ pkgver = r913
pkgrel = 1
url = http://quake2xp.sourceforge.net/
install = quake2xp.install
@@ -21,19 +21,22 @@ pkgbase = quake2xp-svn
noextract = q2xpMdl.pkx
noextract = q2xpMusic.pkx
noextract = q2xpTex0.pkx
+ noextract = q2xpWater.pkx
source = quake2xp::svn://svn.code.sf.net/p/quake2xp/code/trunk
source = yandex://q2xp0.pkx
source = yandex://q2xpMaps.pkx
source = yandex://q2xpMdl.pkx
source = yandex://q2xpMusic.pkx
source = yandex://q2xpTex0.pkx
+ source = yandex://q2xpWater.pkx
source = ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe
sha256sums = SKIP
- sha256sums = 1c4e5e6dc5f6a362db1abefa0b81c486e6c145ea39c7adfc412c167535f82562
- sha256sums = e3830df0da5bf95acd793ee299527fbb67ba53fe480c2a992e61d740be4c410b
- sha256sums = 6810dfc43dab5dec3c5d046ea943530e0b1c3fbfc32515d2909180dcf170427c
+ sha256sums = c6ea8f5f5d0e024dcc5f11fc47d65939965827cfc11151c22cd290ef046e1d6d
+ sha256sums = 5cec5b38a7e1225dc805b35d3c735524fb3b662991449449e392d45d8578f15a
+ sha256sums = c4a6d25db4c9165dd5c8e1ff14ab134c21df326036b9a5bdee4380a20ceccf3a
sha256sums = 855ca6f37449deb82fc77d573c39d29e452c5a33dba23576402623653e58b893
- sha256sums = d81348c1a89e6a0d00c310c8514dc346ab84e6d8b1a10345585f6936aefede3d
+ sha256sums = fb7ab9a545b8f561c4fc56e74276c1b1d066428e20a1b1d672f5b758226ca632
+ sha256sums = 9bc8cd9498bac5fd77db09848e3a5d0bd7e50b11e76997cc28bd26e66c750d33
sha256sums = ee1b430258d5fc5a897ef47c6246f5da11de885f4c29fbeca005ff27924700be
pkgname = quake2xp-svn
diff --git a/PKGBUILD b/PKGBUILD
index 1ab1e97130c2..81dd418a8c49 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -2,7 +2,7 @@
pkgname=quake2xp-svn
_svnname=quake2xp
-pkgver=r815
+pkgver=r913
pkgrel=1
pkgdesc='Quake 2 based engine with glsl per pixel lighting effects and more'
arch=('i686' 'x86_64')
@@ -17,16 +17,18 @@ source=("$_svnname::svn://svn.code.sf.net/p/quake2xp/code/trunk"
'yandex://q2xpMdl.pkx'
'yandex://q2xpMusic.pkx'
'yandex://q2xpTex0.pkx'
+ 'yandex://q2xpWater.pkx'
'ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe')
DLAGENTS+=("yandex::/usr/bin/echo %u - You need to download the files from https://yadi.sk/d/RP5yRSM-sx5ck/baseq2.")
sha256sums=('SKIP'
- '1c4e5e6dc5f6a362db1abefa0b81c486e6c145ea39c7adfc412c167535f82562'
- 'e3830df0da5bf95acd793ee299527fbb67ba53fe480c2a992e61d740be4c410b'
- '6810dfc43dab5dec3c5d046ea943530e0b1c3fbfc32515d2909180dcf170427c'
+ 'c6ea8f5f5d0e024dcc5f11fc47d65939965827cfc11151c22cd290ef046e1d6d'
+ '5cec5b38a7e1225dc805b35d3c735524fb3b662991449449e392d45d8578f15a'
+ 'c4a6d25db4c9165dd5c8e1ff14ab134c21df326036b9a5bdee4380a20ceccf3a'
'855ca6f37449deb82fc77d573c39d29e452c5a33dba23576402623653e58b893'
- 'd81348c1a89e6a0d00c310c8514dc346ab84e6d8b1a10345585f6936aefede3d'
+ 'fb7ab9a545b8f561c4fc56e74276c1b1d066428e20a1b1d672f5b758226ca632'
+ '9bc8cd9498bac5fd77db09848e3a5d0bd7e50b11e76997cc28bd26e66c750d33'
'ee1b430258d5fc5a897ef47c6246f5da11de885f4c29fbeca005ff27924700be')
-noextract=(q2xp0.pkx q2xpMaps.pkx q2xpMdl.pkx q2xpMusic.pkx q2xpTex0.pkx)
+noextract=(q2xp0.pkx q2xpMaps.pkx q2xpMdl.pkx q2xpMusic.pkx q2xpTex0.pkx q2xpWater.pkx)
pkgver() {
cd "$srcdir/$_svnname"
diff --git a/quake2xp.install b/quake2xp.install
index f76b9fc004c8..66b8d0ab914c 100644
--- a/quake2xp.install
+++ b/quake2xp.install
@@ -1,3 +1,4 @@
post_install() {
echo 'Put the Quake 2 paks in ~/.quake/baseq2 to play.'
+ echo 'Obtain the GLSL shaders via `svn checkout svn://svn.code.sf.net/p/quake2xp/code/glsl ~/.quake/baseq2/glsl`.'
}