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author | Alexander 'z33ky' Hirsch | 2017-06-02 12:18:03 +0200 |
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committer | Alexander 'z33ky' Hirsch | 2017-06-02 12:18:03 +0200 |
commit | 8d995ffb1798aafb204528820a36becb449d84de (patch) | |
tree | d00157a1ac7d8f8a1cdb9e8f572381874d393807 | |
parent | 48ad3704c692eb5d6dd7e27136862a3c95e2a6b4 (diff) | |
download | aur-8d995ffb1798aafb204528820a36becb449d84de.tar.gz |
Update game data checksums & mention GLSL shaders
-rw-r--r-- | .SRCINFO | 15 | ||||
-rw-r--r-- | PKGBUILD | 14 | ||||
-rw-r--r-- | quake2xp.install | 1 |
3 files changed, 18 insertions, 12 deletions
@@ -1,8 +1,8 @@ # Generated by mksrcinfo v8 -# Wed Aug 10 05:39:36 UTC 2016 +# Fri Jun 2 10:16:57 UTC 2017 pkgbase = quake2xp-svn pkgdesc = Quake 2 based engine with glsl per pixel lighting effects and more - pkgver = r815 + pkgver = r913 pkgrel = 1 url = http://quake2xp.sourceforge.net/ install = quake2xp.install @@ -21,19 +21,22 @@ pkgbase = quake2xp-svn noextract = q2xpMdl.pkx noextract = q2xpMusic.pkx noextract = q2xpTex0.pkx + noextract = q2xpWater.pkx source = quake2xp::svn://svn.code.sf.net/p/quake2xp/code/trunk source = yandex://q2xp0.pkx source = yandex://q2xpMaps.pkx source = yandex://q2xpMdl.pkx source = yandex://q2xpMusic.pkx source = yandex://q2xpTex0.pkx + source = yandex://q2xpWater.pkx source = ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe sha256sums = SKIP - sha256sums = 1c4e5e6dc5f6a362db1abefa0b81c486e6c145ea39c7adfc412c167535f82562 - sha256sums = e3830df0da5bf95acd793ee299527fbb67ba53fe480c2a992e61d740be4c410b - sha256sums = 6810dfc43dab5dec3c5d046ea943530e0b1c3fbfc32515d2909180dcf170427c + sha256sums = c6ea8f5f5d0e024dcc5f11fc47d65939965827cfc11151c22cd290ef046e1d6d + sha256sums = 5cec5b38a7e1225dc805b35d3c735524fb3b662991449449e392d45d8578f15a + sha256sums = c4a6d25db4c9165dd5c8e1ff14ab134c21df326036b9a5bdee4380a20ceccf3a sha256sums = 855ca6f37449deb82fc77d573c39d29e452c5a33dba23576402623653e58b893 - sha256sums = d81348c1a89e6a0d00c310c8514dc346ab84e6d8b1a10345585f6936aefede3d + sha256sums = fb7ab9a545b8f561c4fc56e74276c1b1d066428e20a1b1d672f5b758226ca632 + sha256sums = 9bc8cd9498bac5fd77db09848e3a5d0bd7e50b11e76997cc28bd26e66c750d33 sha256sums = ee1b430258d5fc5a897ef47c6246f5da11de885f4c29fbeca005ff27924700be pkgname = quake2xp-svn @@ -2,7 +2,7 @@ pkgname=quake2xp-svn _svnname=quake2xp -pkgver=r815 +pkgver=r913 pkgrel=1 pkgdesc='Quake 2 based engine with glsl per pixel lighting effects and more' arch=('i686' 'x86_64') @@ -17,16 +17,18 @@ source=("$_svnname::svn://svn.code.sf.net/p/quake2xp/code/trunk" 'yandex://q2xpMdl.pkx' 'yandex://q2xpMusic.pkx' 'yandex://q2xpTex0.pkx' + 'yandex://q2xpWater.pkx' 'ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe') DLAGENTS+=("yandex::/usr/bin/echo %u - You need to download the files from https://yadi.sk/d/RP5yRSM-sx5ck/baseq2.") sha256sums=('SKIP' - '1c4e5e6dc5f6a362db1abefa0b81c486e6c145ea39c7adfc412c167535f82562' - 'e3830df0da5bf95acd793ee299527fbb67ba53fe480c2a992e61d740be4c410b' - '6810dfc43dab5dec3c5d046ea943530e0b1c3fbfc32515d2909180dcf170427c' + 'c6ea8f5f5d0e024dcc5f11fc47d65939965827cfc11151c22cd290ef046e1d6d' + '5cec5b38a7e1225dc805b35d3c735524fb3b662991449449e392d45d8578f15a' + 'c4a6d25db4c9165dd5c8e1ff14ab134c21df326036b9a5bdee4380a20ceccf3a' '855ca6f37449deb82fc77d573c39d29e452c5a33dba23576402623653e58b893' - 'd81348c1a89e6a0d00c310c8514dc346ab84e6d8b1a10345585f6936aefede3d' + 'fb7ab9a545b8f561c4fc56e74276c1b1d066428e20a1b1d672f5b758226ca632' + '9bc8cd9498bac5fd77db09848e3a5d0bd7e50b11e76997cc28bd26e66c750d33' 'ee1b430258d5fc5a897ef47c6246f5da11de885f4c29fbeca005ff27924700be') -noextract=(q2xp0.pkx q2xpMaps.pkx q2xpMdl.pkx q2xpMusic.pkx q2xpTex0.pkx) +noextract=(q2xp0.pkx q2xpMaps.pkx q2xpMdl.pkx q2xpMusic.pkx q2xpTex0.pkx q2xpWater.pkx) pkgver() { cd "$srcdir/$_svnname" diff --git a/quake2xp.install b/quake2xp.install index f76b9fc004c8..66b8d0ab914c 100644 --- a/quake2xp.install +++ b/quake2xp.install @@ -1,3 +1,4 @@ post_install() { echo 'Put the Quake 2 paks in ~/.quake/baseq2 to play.' + echo 'Obtain the GLSL shaders via `svn checkout svn://svn.code.sf.net/p/quake2xp/code/glsl ~/.quake/baseq2/glsl`.' } |