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authorChristoph Lohmann2014-02-03 20:54:25 +0100
committerChristoph Lohmann2014-02-03 20:54:25 +0100
commitaf3038a4b09ed49bcc3524f9ab200a8b6be566df (patch)
treeda9dc8b36ae47b4ce1ca550a77d7ad17c438ff25
parent5efc3460988c7d20789764b6618fa86d0ac213f6 (diff)
downloadaur-af3038a4b09ed49bcc3524f9ab200a8b6be566df.tar.gz
Removing the w3img support.
The patch to add w3img support destroys our way to handle fps and so stop wasting resources on fast scrolling. Due to w3img being a hack to display images in an ugly way, is there no need to support this. Use some real way to display images.
-rw-r--r--st.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/st.c b/st.c
index 21afb529803a..4d543d19627f 100644
--- a/st.c
+++ b/st.c
@@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
width, 1);
}
- XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
- CEIL((font->ascent + font->descent) * chscale), winx, winy);
/* Reset clip to none. */
XftDrawSetClip(xw.draw, 0);
@@ -3401,6 +3399,8 @@ redraw(int timeout) {
void
draw(void) {
drawregion(0, 0, term.col, term.row);
+ XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
+ xw.h, 0, 0);
XSetForeground(xw.dpy, dc.gc,
dc.col[IS_SET(MODE_REVERSE)?
defaultfg : defaultbg].pixel);