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author | Neko-san | 2022-12-09 04:10:50 -0600 |
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committer | Neko-san | 2022-12-09 04:10:50 -0600 |
commit | 0a9b2550f6a053c25e287a1c731b69fa1834ce48 (patch) | |
tree | c52bee6deb18880c68c15ff9e7191f196d180113 | |
parent | 903543c0f255d373d0411e7ee8ca55232d3d1ab4 (diff) | |
download | aur-0a9b2550f6a053c25e287a1c731b69fa1834ce48.tar.gz |
Corrected a mistake that was made to prevent a SC2115 Bash warning; updated to pkgrel 25
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 4 |
2 files changed, 3 insertions, 3 deletions
@@ -1,7 +1,7 @@ pkgbase = unreal-engine pkgdesc = A 3D game engine by Epic Games which can be used non-commercially for free. pkgver = 5.1.0 - pkgrel = 24 + pkgrel = 25 url = https://www.unrealengine.com/ arch = x86_64 arch = x86_64_v2 @@ -8,7 +8,7 @@ # If you want additional options, there are switches below. pkgname=unreal-engine pkgver=5.1.0 -pkgrel=24 +pkgrel=25 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64' 'x86_64_v2' 'x86_64_v3' 'x86_64_v4' 'aarch64') url=https://www.unrealengine.com/ @@ -214,7 +214,7 @@ package() { # Copy the rest of it to pkg... Should we be overwriting LocalBuilds? cp -flr "${srcdir}"/"${pkgname}"/* "${pkgdir}"/"${_install_dir}"/ if [ -f "${srcdir}"/"${pkgname}"/Engine/Binaries/Linux/UnrealEditor ]; then - rm -r "${srcdir}"/"${pkgname}"/*$ + rm -r "${srcdir}"/"${pkgname:?}"/* fi if [ -f "${srcdir}/${pkgname}/cpp.hint" ] && [ ! -d "${srcdir}/${pkgname}/cpp.hint" ]; then |