diff options
author | acerix | 2016-06-02 20:17:32 -0400 |
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committer | acerix | 2016-06-02 20:17:32 -0400 |
commit | 9f3ca698693a7a6fd3f86cd31351522babf91b9c (patch) | |
tree | 1ca045e48eb43e4af2c5f43adb54494c26794a50 | |
parent | 2a319e41c91552823de05afc4f3f71d4e1261bd9 (diff) | |
download | aur-9f3ca698693a7a6fd3f86cd31351522babf91b9c.tar.gz |
Update to 4.12
-rw-r--r-- | .SRCINFO | 17 | ||||
-rw-r--r-- | PKGBUILD | 14 | ||||
-rw-r--r-- | setup-depend-clang35.patch | 11 |
3 files changed, 14 insertions, 28 deletions
@@ -1,26 +1,27 @@ # Generated by mksrcinfo v8 -# Thu May 12 00:57:37 UTC 2016 +# Fri Jun 3 00:17:30 UTC 2016 pkgbase = unreal-engine pkgdesc = A 3D game engine by Epic Games which can be used non-commercially for free. - pkgver = 4.11.2 - pkgrel = 3 + pkgver = 4.12.0 + pkgrel = 1 url = https://www.unrealengine.com/ arch = x86_64 license = custom:UnrealEngine - makedepends = clang35 + makedepends = clang makedepends = mono makedepends = dos2unix makedepends = cmake - depends = icu53 + depends = icu depends = xdg-user-dirs + depends = sdl2 + depends = qt4 + depends = python options = !strip options = staticlibs - source = git+ssh://github.com/EpicGames/UnrealEngine.git#tag=4.11.2-release + source = git+ssh://github.com/EpicGames/UnrealEngine.git#tag=4.12.0-release source = UE4Editor.desktop - source = setup-depend-clang35.patch md5sums = SKIP md5sums = 7a2db62e8d0e8e6f26424768c412d356 - md5sums = 0aef7bb2dbb1aeb5c65d3f90ca89009d pkgname = unreal-engine @@ -1,34 +1,30 @@ # Maintainer: Dylan Ferris <dylan@psilly.com> # You must register at unrealengine.com and link your github account to access this private repo. -# For more info, see: https://wiki.archlinux.org/index.php/Unreal_Engine_4 +# @see https://wiki.archlinux.org/index.php/Unreal_Engine_4 # The source is about 3.8 GiB, with an extra 3.2 GiB of dependencies downloaded in build(), and may take several hours to compile. pkgname='unreal-engine' -pkgver=4.11.2 -pkgrel=3 +pkgver=4.12.0 +pkgrel=1 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64') url='https://www.unrealengine.com/' -makedepends=('clang35' 'mono' 'dos2unix' 'cmake') -depends=('icu53' 'xdg-user-dirs') +makedepends=('clang' 'mono' 'dos2unix' 'cmake') +depends=('icu' 'xdg-user-dirs' 'sdl2' 'qt4' 'python') license=('custom:UnrealEngine') source=( "git+ssh://github.com/EpicGames/UnrealEngine.git#tag=$pkgver-release" 'UE4Editor.desktop' - 'setup-depend-clang35.patch' ) md5sums=( 'SKIP' '7a2db62e8d0e8e6f26424768c412d356' - '0aef7bb2dbb1aeb5c65d3f90ca89009d' ) options=(!strip staticlibs) build() { - patch "$srcdir/UnrealEngine/Engine/Build/BatchFiles/Linux/Setup.sh" setup-depend-clang35.patch - cd $srcdir/UnrealEngine ./Setup.sh ./GenerateProjectFiles.sh diff --git a/setup-depend-clang35.patch b/setup-depend-clang35.patch deleted file mode 100644 index cbb23eb7f516..000000000000 --- a/setup-depend-clang35.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- src/UnrealEngine/Engine/Build/BatchFiles/Linux/Setup.sh 2016-05-08 12:58:34.474342800 +0300 -+++ Setup.sh 2016-05-09 10:42:49.026013000 +0300 -@@ -124,7 +124,7 @@ - - # Arch Linux - if [[ "$ID" == "arch" ]] || [[ "$ID_LIKE" == "arch" ]]; then -- DEPS="clang mono python sdl2 qt4 dos2unix cmake" -+ DEPS="clang35 mono python sdl2 qt4 dos2unix cmake" - MISSING=false - for DEP in $DEPS; do - if ! pacman -Qs $DEP > /dev/null 2>&1; then |