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author | acerix | 2016-09-07 20:29:11 -0400 |
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committer | acerix | 2016-09-07 20:29:11 -0400 |
commit | a02c311f3d60eda454e711e0e04a91ca64f11911 (patch) | |
tree | e529ecb0a129042d2f33695ae581c203be615910 | |
parent | c5de8061f7dfbb48e6c7e62bd8352de490dc469c (diff) | |
download | aur-a02c311f3d60eda454e711e0e04a91ca64f11911.tar.gz |
turns out deleting windows/mac folders breaks project building
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 4 |
2 files changed, 3 insertions, 3 deletions
@@ -1,5 +1,5 @@ # Generated by mksrcinfo v8 -# Wed Sep 7 20:14:42 UTC 2016 +# Thu Sep 8 00:29:09 UTC 2016 pkgbase = unreal-engine pkgdesc = A 3D game engine by Epic Games which can be used non-commercially for free. pkgver = 4.13.0 @@ -52,11 +52,11 @@ build() { make # delete windows-only files - find \( -iname "Win64" -o -iname "vs2013" -o -iname "vs2015" \) -type d -prune -exec rm -r "{}" \; + #find \( -iname "Win64" -o -iname "vs2013" -o -iname "vs2015" \) -type d -prune -exec rm -r "{}" \; find -iregex '.*\.\(exe\|dll\|bat\|vcx?proj\(\.filters\|\.user\)?\|sln\)$' -delete # delete mac-only files (1+ GiB) - find Engine/Source/ThirdParty \( -iname "IOS" -o -iname "TVOS" -o -iname "osx64" \) -type d -prune -exec rm -r "{}" \; + #find Engine/Source/ThirdParty \( -iname "IOS" -o -iname "TVOS" -o -iname "osx64" \) -type d -prune -exec rm -r "{}" \; } package() { |