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authorM0Rf302018-02-05 13:02:00 +0100
committerM0Rf302018-02-05 13:02:00 +0100
commit5a1aa60e2781342170a94a5cce390261acfe372c (patch)
treef501d1c46931cac811bdf80e29f0469b01d9a966
parent9ad875c33d5f1dca426546986aed913a83e5282d (diff)
downloadaur-5a1aa60e2781342170a94a5cce390261acfe372c.tar.gz
xash3d-git: updated, but still to be reworked
-rwxr-xr-xxash3d.sh54
1 files changed, 0 insertions, 54 deletions
diff --git a/xash3d.sh b/xash3d.sh
deleted file mode 100755
index 7661218ce1b6..000000000000
--- a/xash3d.sh
+++ /dev/null
@@ -1,54 +0,0 @@
-#!/bin/sh
-
-SCRIPT_DIR=${PWD##*/}
-IS64BIT=$(getconf LONG_BIT)
-
-if [ "$IS64BIT" == "64" ]; then
- LIBPREFIX="lib32"
-else
- LIBPREFIX="lib"
-fi
-
-if [ "$SCRIPT_DIR" == "bin" ]; then
-# Xash3D SDL is installed in system, so run it from lib/xash3d/ directory with Steam HL basedir if XASH3D_BASEDIR is not set
- if [ -z "$XASH3D_BASEDIR" ]; then
- export XASH3D_BASEDIR="$HOME/.steam/steam/steamapps/common/Half-Life/"
- fi
- echo "Xash3D SDL is installed in system."
-fi
- GAMEROOT=/usr/lib/xash3d
-
-
-#determine platform
-UNAME=`uname`
-if [ "$UNAME" == "Darwin" ]; then
- # prepend our lib path to LD_LIBRARY_PATH
- export DYLD_LIBRARY_PATH=${GAMEROOT}:$DYLD_LIBRARY_PATH
-elif [ "$UNAME" == "Linux" ]; then
- # prepend our lib path to LD_LIBRARY_PATH
- export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH
-elif [ "$UNAME" == "FreeBSD" ]; then
- export LD_LIBRARY_PATH=${GAMEROOT}:$LD_LIBRARY_PATH
-fi
-
-if [ -z $GAMEEXE ]; then
- if [ "$UNAME" == "Darwin" ]; then
- GAMEEXE=xash3d
- elif [ "$UNAME" == "Linux" ]; then
- GAMEEXE=xash3d
- elif [ "$UNAME" == "FreeBSD" ]; then
- GAMEEXE=xash3d
- fi
-fi
-
-ulimit -n 2048
-
-# and launch the game
-cd "$GAMEROOT"
-
-STATUS=42
-while [ $STATUS -eq 42 ]; do
- ${DEBUGGER} "${GAMEROOT}"/${GAMEEXE} $@
- STATUS=$?
-done
-exit $STATUS