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authorCebtenzzre2019-04-02 18:42:55 -0400
committerCebtenzzre2019-04-02 18:44:37 -0400
commit0a188e218433796adc19f9f9b53cb05112ce61fc (patch)
treed7a3ec932f7df37a255a527f0d940dfa600fabb4
parent5e1d510d010cfa66f0caebb427570d53005a5bcc (diff)
downloadaur-0a188e218433796adc19f9f9b53cb05112ce61fc.tar.gz
Bump pkgver and remove comment
All tests pass with march=native on GCC now.
-rw-r--r--.SRCINFO2
-rw-r--r--PKGBUILD3
2 files changed, 2 insertions, 3 deletions
diff --git a/.SRCINFO b/.SRCINFO
index 421f1516cf4a..7dac53f95e9a 100644
--- a/.SRCINFO
+++ b/.SRCINFO
@@ -1,6 +1,6 @@
pkgbase = blend2d-git
pkgdesc = A high-performance 2D vector graphics engine written in C++
- pkgver = r3.e15b9ca
+ pkgver = r4.1490253
pkgrel = 1
url = https://blend2d.com
arch = i686
diff --git a/PKGBUILD b/PKGBUILD
index cadb9c65e906..ed953bee44cf 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -2,7 +2,7 @@
_pkgname=blend2d
pkgname=${_pkgname}-git
-pkgver=r3.e15b9ca
+pkgver=r4.1490253
pkgrel=1
pkgdesc='A high-performance 2D vector graphics engine written in C++'
url='https://blend2d.com'
@@ -28,7 +28,6 @@ build() {
mkdir build && cd build
# "It's strongly advised to use Clang to compile Blend2D on all platforms to achieve maximum performance."
- # Moreover, unit testing currently fails with GCC and march=native.
export CC='clang'
export CXX='clang++'