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author | Stephen Seo | 2021-05-06 10:59:00 +0900 |
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committer | Stephen Seo | 2021-05-06 10:59:00 +0900 |
commit | 1310eeafb3cf8f88aada5634dab401bdd1cd114c (patch) | |
tree | 98d0d0ba1baf5827284185cd4493e9a036e562df | |
parent | be4240c7a43924ba492184b98363f8122ed2aaab (diff) | |
download | aur-1310eeafb3cf8f88aada5634dab401bdd1cd114c.tar.gz |
Update for raylib 3.7.0
-rw-r--r-- | PKGBUILD | 6 | ||||
-rw-r--r-- | raylib_glfw.patch | 10 |
2 files changed, 8 insertions, 8 deletions
@@ -1,6 +1,6 @@ # Maintainer: Stephen Seo <seo.disparate@gmail.com> pkgname=mingw-w64-raylib -pkgver=3.5.0 +pkgver=3.7.0 pkgrel=1 pkgdesc="Simple and easy to use game programming library (mingw-w64)" arch=(any) @@ -19,8 +19,8 @@ source=( ) noextract=() md5sums=( - '2cce7adca17062d8a90bab9aca4aa668' - '41f1d54782295383566c5485adc8fae2' + '006da62cd93b25b1b02b8e806b9d4342' + '63cb5f70a8caf1f896465cab01f0d4fe' ) diff --git a/raylib_glfw.patch b/raylib_glfw.patch index 692c06ac720d..461fc94d4fac 100644 --- a/raylib_glfw.patch +++ b/raylib_glfw.patch @@ -1,12 +1,12 @@ Fixes issues with name conflicts building with external glfw --- a/src/core.c +++ b/src/core.c -@@ -193,7 +193,7 @@ - +@@ -195,7 +195,7 @@ + // Support retrieving native window handlers #if defined(_WIN32) - #define GLFW_EXPOSE_NATIVE_WIN32 +// #define GLFW_EXPOSE_NATIVE_WIN32 - #include <GLFW/glfw3native.h> // WARNING: It requires customization to avoid windows.h inclusion! - - #if !defined(SUPPORT_BUSY_WAIT_LOOP) + #include "GLFW/glfw3native.h" // WARNING: It requires customization to avoid windows.h inclusion! + + #if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) |