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author | Zerophase | 2020-05-05 14:37:14 -0500 |
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committer | Zerophase | 2020-05-05 14:37:14 -0500 |
commit | 75b0b95f605c266c904ea10d49d6d5cf687697e2 (patch) | |
tree | 3c4c53bf7099ebf6f9b19cc2c97f5d5c6128004c | |
parent | ad7370305eb06f3f63ba2834a79235183d8bf473 (diff) | |
download | aur-75b0b95f605c266c904ea10d49d6d5cf687697e2.tar.gz |
update to 4.25
-rw-r--r-- | PKGBUILD | 4 | ||||
-rw-r--r-- | use-arch-mono.patch | 8 |
2 files changed, 6 insertions, 6 deletions
@@ -4,7 +4,7 @@ # The source is about 200 MiB, with an extra ~11 GiB of dependencies downloaded in Setup.sh, and may take several hours to compile. pkgname='unreal-engine' -pkgver=4.24.3 +pkgver=4.25.0 pkgrel=1 pkgdesc='A 3D game engine by Epic Games which can be used non-commercially for free.' arch=('x86_64') @@ -21,7 +21,7 @@ license=('custom:UnrealEngine') source=('com.unrealengine.UE4Editor.desktop' 'use-arch-mono.patch') sha256sums=('fa4bd19ab53e91cc8b4ae6208452a7fe986a08047617213d6250b43e7a140bf3' - '90a112f72a498f50dafad4feeaf7c551fe4e19830610bcef634f8e23d3d283b3') + 'e891f07bf7294cd5fde8eb6de92e6d47ed004847ea8afd7c944e9b9b2bacaff4') options=(strip staticlibs) # Package is 3 Gib smaller with "strip" but it takes a long time and generates many warnings prepare() { diff --git a/use-arch-mono.patch b/use-arch-mono.patch index b1a256e1b112..a85cab55672e 100644 --- a/use-arch-mono.patch +++ b/use-arch-mono.patch @@ -1,10 +1,10 @@ ---- SetupMono-orig.sh 2019-09-05 18:59:40.953565669 -0500 -+++ SetupMono.sh 2019-09-05 19:05:21.203570187 -0500 +--- SetupMono.sh 2020-05-04 02:07:37.213825041 -0500 ++++ SetupMono_new.sh 2020-05-05 12:31:03.403575161 -0500 @@ -11,6 +11,7 @@ bash FixDependencyFiles.sh - IS_MONO_INSTALLED=0 + IS_MS_BUILD_AVAILABLE=0 +UE_USE_SYSTEM_MONO=1 MONO_VERSION_PATH=$(command -v mono) || true + if [ "$UE_USE_SYSTEM_MONO" == "1" ] && [ ! $MONO_VERSION_PATH == "" ] && [ -f $MONO_VERSION_PATH ]; then - # If Mono is installed, check if it's 5.0 or higher |