diff options
author | Marcin Wieczorek | 2016-05-15 19:51:47 +0200 |
---|---|---|
committer | Marcin Wieczorek | 2016-05-15 19:51:47 +0200 |
commit | 781683cce4a7b32d3bcf4c3fbfc47b7d9a15ddc2 (patch) | |
tree | e16c7eddaff967584c037de9d74a42d5d0516759 | |
parent | b53d69304d1f49c52495be6d7f8946f9aabf02d4 (diff) | |
download | aur-781683cce4a7b32d3bcf4c3fbfc47b7d9a15ddc2.tar.gz |
Fixed line endings.
-rw-r--r-- | .SRCINFO | 2 | ||||
-rw-r--r-- | PKGBUILD | 2 | ||||
-rw-r--r-- | multiuser.patch | 132 |
3 files changed, 68 insertions, 68 deletions
@@ -14,7 +14,7 @@ pkgbase = supermodel-svn source = multiuser.patch source = supermodel-svn::svn+https://svn.code.sf.net/p/model3emu/code/trunk md5sums = ea8274c2a37acddd026fce9c831530cc - md5sums = c2384ade773d1534b00e935cb3d5b70c + md5sums = 2169d888da85c9baf9f55fc18c738ef8 md5sums = SKIP pkgname = supermodel-svn @@ -15,7 +15,7 @@ source=('supermodel.sh' "${pkgname}::svn+https://svn.code.sf.net/p/model3emu/code/trunk") md5sums=('ea8274c2a37acddd026fce9c831530cc' - 'c2384ade773d1534b00e935cb3d5b70c' + '2169d888da85c9baf9f55fc18c738ef8' 'SKIP') MAKEFLAGS="-j1" diff --git a/multiuser.patch b/multiuser.patch index 269c4adab39f..bd3452d0925f 100644 --- a/multiuser.patch +++ b/multiuser.patch @@ -1,75 +1,75 @@ --- a/Src/OSD/SDL/Main.cpp 2016-05-15 18:16:43.001377932 +0200 +++ b/Src/OSD/SDL/Main.cpp 2016-05-15 18:21:03.166635163 +0200 @@ -512,8 +512,6 @@ - Configuration file management and input settings. - ******************************************************************************/ - --static const char s_configFilePath[] = { "Config/Supermodel.ini" }; -- - // Create and configure inputs - static bool ConfigureInputs(CInputs *Inputs, bool configure) - { + Configuration file management and input settings.
+ ******************************************************************************/
+
+-static const char s_configFilePath[] = { "Config/Supermodel.ini" };
+-
+ // Create and configure inputs
+ static bool ConfigureInputs(CInputs *Inputs, bool configure)
+ {
@@ -523,6 +521,9 @@ - ";\n" - }; - -+ char s_configFilePath[512]; -+ sprintf(s_configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME")); -+ - // Open and parse configuration file - CINIFile INI; - INI.Open(s_configFilePath); // doesn't matter if it exists or not, will get overwritten + ";\n"
+ };
+
++ char s_configFilePath[512];
++ sprintf(s_configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME"));
++
+ // Open and parse configuration file
+ CINIFile INI;
+ INI.Open(s_configFilePath); // doesn't matter if it exists or not, will get overwritten
@@ -624,6 +625,9 @@ - // Read settings (from a specific section) from the config file - static void ReadConfigFile(const char *section) - { -+ char s_configFilePath[512]; -+ sprintf(s_configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME")); -+ - CINIFile INI; - - INI.Open(s_configFilePath); + // Read settings (from a specific section) from the config file
+ static void ReadConfigFile(const char *section)
+ {
++ char s_configFilePath[512];
++ sprintf(s_configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME"));
++
+ CINIFile INI;
+
+ INI.Open(s_configFilePath);
@@ -719,8 +723,8 @@ - { - CBlockFile SaveState; - -- char filePath[24]; -- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, s_saveSlot); -+ char filePath[512]; -+ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, s_saveSlot); - if (OKAY != SaveState.Create(filePath, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION)) - { - ErrorLog("Unable to save state to '%s'.", filePath); + {
+ CBlockFile SaveState;
+
+- char filePath[24];
+- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, s_saveSlot);
++ char filePath[512];
++ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, s_saveSlot);
+ if (OKAY != SaveState.Create(filePath, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION))
+ {
+ ErrorLog("Unable to save state to '%s'.", filePath);
@@ -744,8 +748,8 @@ - CBlockFile SaveState; - - // Generate file path -- char filePath[24]; -- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, s_saveSlot); -+ char filePath[512]; -+ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, s_saveSlot); - - // Open and check to make sure format is correct - if (OKAY != SaveState.Load(filePath)) + CBlockFile SaveState;
+
+ // Generate file path
+- char filePath[24];
+- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, s_saveSlot);
++ char filePath[512];
++ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, s_saveSlot);
+
+ // Open and check to make sure format is correct
+ if (OKAY != SaveState.Load(filePath))
@@ -779,8 +783,8 @@ - { - CBlockFile NVRAM; - -- char filePath[24]; -- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id); -+ char filePath[512]; -+ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id); - if (OKAY != NVRAM.Create(filePath, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION)) - { - ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", filePath); + {
+ CBlockFile NVRAM;
+
+- char filePath[24];
+- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
++ char filePath[512];
++ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id);
+ if (OKAY != NVRAM.Create(filePath, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION))
+ {
+ ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", filePath);
@@ -803,8 +807,8 @@ - CBlockFile NVRAM; - - // Generate file path -- char filePath[24]; -- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id); -+ char filePath[512]; -+ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id); - - // Open and check to make sure format is correct - if (OKAY != NVRAM.Load(filePath)) + CBlockFile NVRAM;
+
+ // Generate file path
+- char filePath[24];
+- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
++ char filePath[512];
++ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id);
+
+ // Open and check to make sure format is correct
+ if (OKAY != NVRAM.Load(filePath))
|