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authorahugeat2022-07-18 19:08:36 +0200
committerahugeat2022-07-18 19:08:36 +0200
commitd35dd629250b0710775b6da36d414736384a75a5 (patch)
tree925dba6fe4260adc069c627042f28da37dbcc56a /PKGBUILD
parent9cadbafdeb49fdaf9d39f2428c22e4d61484983f (diff)
downloadaur-d35dd629250b0710775b6da36d414736384a75a5.tar.gz
Change the dev branch to master
Diffstat (limited to 'PKGBUILD')
-rw-r--r--PKGBUILD16
1 files changed, 8 insertions, 8 deletions
diff --git a/PKGBUILD b/PKGBUILD
index e1fd5d4dda28..4bdcd82cae22 100644
--- a/PKGBUILD
+++ b/PKGBUILD
@@ -1,7 +1,7 @@
# Maintainer: Arthur HUGEAT <hugeat dot arthur at gmail dot com>
pkgname=gf-git
-pkgver=0.20.0.r1483.6032fc5
-pkgrel=2
+pkgver=1.0.0.r1606.bb7b6e6
+pkgrel=1
pkgdesc="Gamedev Framework (gf) is a framework to build 2D games in C++17. It is based on SDL and OpenGL ES 2.0, and presents an API that is very similar to the graphics module of SFML with additional features (development version)."
arch=('x86_64' 'i686')
url="https://gamedevframework.github.io/"
@@ -21,19 +21,19 @@ pkgver() {
prepare() {
cd "${srcdir}/gf"
- git checkout develop
+ git checkout master
git submodule update --init
}
build() {
cd "${srcdir}/gf"
- cmake -DGF_USE_EMBEDDED_LIBS=ON \
- -DGF_BUILD_GAMES=OFF \
+ cmake -DGF_DEBUG=OFF \
-DGF_BUILD_EXAMPLES=OFF \
-DGF_BUILD_DOCUMENTATION=OFF \
- -DGF_SINGLE_COMPILTATION_UNIT=OFF \
- -DGF_DEBUG=OFF \
- -DCMAKE_BUILD_TYPE=RelWithDebug \
+ -DGF_BUILD_GAMES=OFF \
+ -DGF_USE_EMBEDDED_LIBS=ON \
+ -DGF_SINGLE_COMPILTATION_UNIT=ON \
+ -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
.
make