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author | ahugeat | 2022-07-18 19:08:36 +0200 |
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committer | ahugeat | 2022-07-18 19:08:36 +0200 |
commit | d35dd629250b0710775b6da36d414736384a75a5 (patch) | |
tree | 925dba6fe4260adc069c627042f28da37dbcc56a /PKGBUILD | |
parent | 9cadbafdeb49fdaf9d39f2428c22e4d61484983f (diff) | |
download | aur-d35dd629250b0710775b6da36d414736384a75a5.tar.gz |
Change the dev branch to master
Diffstat (limited to 'PKGBUILD')
-rw-r--r-- | PKGBUILD | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -1,7 +1,7 @@ # Maintainer: Arthur HUGEAT <hugeat dot arthur at gmail dot com> pkgname=gf-git -pkgver=0.20.0.r1483.6032fc5 -pkgrel=2 +pkgver=1.0.0.r1606.bb7b6e6 +pkgrel=1 pkgdesc="Gamedev Framework (gf) is a framework to build 2D games in C++17. It is based on SDL and OpenGL ES 2.0, and presents an API that is very similar to the graphics module of SFML with additional features (development version)." arch=('x86_64' 'i686') url="https://gamedevframework.github.io/" @@ -21,19 +21,19 @@ pkgver() { prepare() { cd "${srcdir}/gf" - git checkout develop + git checkout master git submodule update --init } build() { cd "${srcdir}/gf" - cmake -DGF_USE_EMBEDDED_LIBS=ON \ - -DGF_BUILD_GAMES=OFF \ + cmake -DGF_DEBUG=OFF \ -DGF_BUILD_EXAMPLES=OFF \ -DGF_BUILD_DOCUMENTATION=OFF \ - -DGF_SINGLE_COMPILTATION_UNIT=OFF \ - -DGF_DEBUG=OFF \ - -DCMAKE_BUILD_TYPE=RelWithDebug \ + -DGF_BUILD_GAMES=OFF \ + -DGF_USE_EMBEDDED_LIBS=ON \ + -DGF_SINGLE_COMPILTATION_UNIT=ON \ + -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr \ . make |