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author | Stelios Tsampas | 2024-03-05 20:16:04 +0200 |
---|---|---|
committer | Stelios Tsampas | 2024-03-05 20:16:04 +0200 |
commit | bf6321ed6d2ef80f12ec3bbd58e073f3df1f1911 (patch) | |
tree | 3ce4e775d8153dd4ff527b57927f48e099c7c220 /PKGBUILD | |
parent | 2c500b63f1f301bff013fb9f170a56eb1cf67b31 (diff) | |
download | aur-vkd3d-proton-mingw-git.tar.gz |
[vkd3d-proton-mingw-git] Set mtune=generic and allow avx to be enabled
Diffstat (limited to 'PKGBUILD')
-rw-r--r-- | PKGBUILD | 35 |
1 files changed, 14 insertions, 21 deletions
@@ -1,7 +1,7 @@ # Maintainer: loathingkernel <loathingkernel @at gmail .dot com> pkgname=vkd3d-proton-mingw-git -pkgver=2.11.1.r37.g730933dc +pkgver=2.11.1.r120.gf1f18996 pkgrel=1 pkgdesc='Fork of VKD3D. Development branches for Protons Direct3D 12 implementation' arch=('x86_64') @@ -43,31 +43,24 @@ prepare() { local -A flags for opt in "${split[@]}"; do flags["${opt%%=*}"]="${opt##*=}"; done local march="${flags["-march"]:-nocona}" - local mtune="${flags["-mtune"]:-core-avx2}" + local mtune="generic" #"${flags["-mtune"]:-core-avx2}" - export CFLAGS="-O2 -march=$march -mtune=$mtune -pipe" - export CXXFLAGS="-O2 -march=$march -mtune=$mtune -pipe" - export LDFLAGS="-Wl,-O1,--sort-common,--as-needed" + CFLAGS="-O3 -march=$march -mtune=$mtune -pipe" + CXXFLAGS="-O3 -march=$march -mtune=$mtune -pipe" + LDFLAGS="-Wl,-O1,--sort-common,--as-needed" # These flags are taken from Proton CFLAGS+=" -mfpmath=sse -fwrapv -fno-strict-aliasing" CXXFLAGS+=" -mfpmath=sse -fwrapv -fno-strict-aliasing -std=c++17" LDFLAGS+=" -Wl,--file-alignment,4096" - # If using -march= with a CPU that supports supports AVX, launching a 32bit - # d3d9 game can cause an Unhandled exception. The cause seems to be the - # combination of AVX instructions and tree vectorization (implied by O3), - # all tested archictures from sandybridge to haswell are affected. - # Disabling AVX (and AVX2 as a side-effect). - # Since Wine 5.16 AVX is supported. Testing showed 32bit applications - # crashing with AVX regardless, but 64bit applications worked just fine. - # So disable AVX only for the 32bit binaries and AVX2 for the 64bit. - # AVX2 seems to degrade performance. So disregard the above. - # Relevant Wine issues - # https://bugs.winehq.org/show_bug.cgi?id=45289 - # https://bugs.winehq.org/show_bug.cgi?id=43516 - CFLAGS+=" -mno-avx2 -mno-avx" - CXXFLAGS+=" -mno-avx2 -mno-avx" + # AVX is "hard" disabled for 32bit in any case. + # AVX/AVX2 for 64bit is disabled below. + # Seems unnecessery for 64bit if -mtune=generic is used + #CFLAGS+=" -mno-avx2 -mno-avx" + #CXXFLAGS+=" -mno-avx2 -mno-avx" + + export CFLAGS CXXFLAGS LDFLAGS local cross_ldflags="$LDFLAGS" @@ -92,8 +85,8 @@ build() { --cross-file vkd3d-proton/build-win64.txt \ --bindir "" --libdir "" \ --buildtype "plain" \ - --strip \ - -Denable_tests=false + -Denable_tests=false \ + --strip ninja -C "build/x64" -v meson setup vkd3d-proton "build/x86" \ |