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authorJoonas Henriksson2022-08-10 02:44:07 +0300
committerJoonas Henriksson2022-08-10 03:14:45 +0300
commitb460622cf5537d9159b8db308f6cf7e218fa028c (patch)
tree432473751864e0a4313f136be6bb920a8cee4fde /floating_wm_workaround.patch
parent07623b5f6f79a9b78c3167f1800bd00631679db2 (diff)
downloadaur-b460622cf5537d9159b8db308f6cf7e218fa028c.tar.gz
Update against current git code
Diffstat (limited to 'floating_wm_workaround.patch')
-rw-r--r--floating_wm_workaround.patch14
1 files changed, 0 insertions, 14 deletions
diff --git a/floating_wm_workaround.patch b/floating_wm_workaround.patch
deleted file mode 100644
index 64c4fcc0e220..000000000000
--- a/floating_wm_workaround.patch
+++ /dev/null
@@ -1,14 +0,0 @@
-diff --git a/src/window.cpp b/src/window.cpp
-index 7b5eb06..d3f6a09 100644
---- a/src/window.cpp
-+++ b/src/window.cpp
-@@ -416,6 +416,9 @@ void initGL (glm::ivec4 &_viewport, WindowStyle _style) {
- else if (_style == ALLWAYS_ON_TOP)
- glfwWindowHint(GLFW_FLOATING, GL_TRUE);
-
-+ // Make it float
-+ glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
-+
- if (_style == FULLSCREEN) {
- GLFWmonitor* monitor = glfwGetPrimaryMonitor();
- const GLFWvidmode* mode = glfwGetVideoMode(monitor);