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author | Nitroretro | 2019-09-20 17:27:35 +0300 |
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committer | Nitroretro | 2019-09-20 17:27:35 +0300 |
commit | 1c254efa4b1dadcd1918d5e4e80af9246985d32c (patch) | |
tree | 98e2c3e78341f2ac7cc97f20c31f7d27a003d2e0 /forge-1.10.2d.conf | |
parent | 05b0ca0ecccd44c7efeb673171293710762f34d3 (diff) | |
download | aur-1c254efa4b1dadcd1918d5e4e80af9246985d32c.tar.gz |
Edit package to work with Forge 1.9.4
Diffstat (limited to 'forge-1.10.2d.conf')
-rw-r--r-- | forge-1.10.2d.conf | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/forge-1.10.2d.conf b/forge-1.10.2d.conf deleted file mode 100644 index 2fdb7b2607d6..000000000000 --- a/forge-1.10.2d.conf +++ /dev/null @@ -1,28 +0,0 @@ -# THIS IS THE CONFIGURATION FILE FOR THE MANAGING SCRIPT NOT FOR THE ACTUAL SERVER -# Variables are interpreted in bash. Simply using bash-syntax is sufficient. - -# General parameters -SERVER_ROOT="/srv/forge-1.10.2" -BACKUP_DEST="/srv/forge-1.10.2/backup" -BACKUP_PATHS="world" # World paths separated by spaces relative to SERVER_ROOT -KEEP_BACKUPS="10" -GAME_USER="forge-1-10-2" -MAIN_EXECUTABLE="forge-1.10.2.jar" -SESSION_NAME="forge-1.10.2" - -# System parameters for java -# -Xms sets the intial heap size (must be a multiple of 1024 and greater than 2MB, no spaces!) -# -Xmx sets the maximum heap size (must be a multiple of 1024 and greater than 2MB, no spaces!) -# -XX:ParallelGCThreads defines the number of threads the server may use -SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui" - -# System parameters for the actual game server -# Describes whether a daemon process which stops the server if it is not used by a player -# within IDLE_IF_TIME seconds should be started. The GAME_PORT is not inhereted to the server! -IDLE_SERVER=false # true or false -# Ensure that if SESSION_NAME is passed through the command line and therefore set to read only by the script, -# IDLE_SESSION_NAME gets altered according to the command line and not the configurtion file, hence invoke the variable -IDLE_SESSION_NAME="idle_server_${SESSION_NAME}" -GAME_PORT="25565" # used to listen for incoming connections when the server is down -CHECK_PLAYER_TIME="30" # in seconds -IDLE_IF_TIME="1200" # in seconds |