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author | Nitroretro | 2019-09-20 17:27:35 +0300 |
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committer | Nitroretro | 2019-09-20 17:27:35 +0300 |
commit | 1c254efa4b1dadcd1918d5e4e80af9246985d32c (patch) | |
tree | 98e2c3e78341f2ac7cc97f20c31f7d27a003d2e0 /forge-1.10.2d.sh | |
parent | 05b0ca0ecccd44c7efeb673171293710762f34d3 (diff) | |
download | aur-1c254efa4b1dadcd1918d5e4e80af9246985d32c.tar.gz |
Edit package to work with Forge 1.9.4
Diffstat (limited to 'forge-1.10.2d.sh')
-rwxr-xr-x | forge-1.10.2d.sh | 491 |
1 files changed, 0 insertions, 491 deletions
diff --git a/forge-1.10.2d.sh b/forge-1.10.2d.sh deleted file mode 100755 index 62853219ad7d..000000000000 --- a/forge-1.10.2d.sh +++ /dev/null @@ -1,491 +0,0 @@ -#!/bin/bash - -# The actual program name -declare -r myname="forge-1.10.2d" -declare -r game="forge-1.10.2" - -# General rule for the variable-naming-schema: -# Variables in capital letters may be passed through the command line others not. -# Avoid altering any of those later in the code since they may be readonly (IDLE_SERVER is an exception!) - -# You may use this script for any game server of your choice, just alter the config file -[[ -n "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}" -[[ -n "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="/srv/${game}/backup" -[[ -n "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world" -[[ -n "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10" -[[ -n "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="forge-1-10-2" -[[ -n "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="forge-1.10.2.jar" -[[ -n "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}" - -# Command and parameter declaration with which to start the server -[[ -n "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui" - -# System parameters for the control script -[[ -n "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false" -[[ -n "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="idle_server_${SESSION_NAME}" -[[ -n "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565" -[[ -n "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="30" -[[ -n "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="1200" - -# Additional configuration options which only few may need to alter -[[ -n "${GAME_COMMAND_DUMP}" ]] && declare -r GAME_COMMAND_DUMP=${GAME_COMMAND_DUMP} || GAME_COMMAND_DUMP="/tmp/${myname}_${SESSION_NAME}_command_dump.txt" - -# Variables passed over the command line will always override the one from a config file -source /etc/conf.d/"${game}" 2>/dev/null || >&2 echo "Could not source /etc/conf.d/${game}" - -# Preserve the content of IDLE_SERVER without making it readonly -[[ -n ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER} - - -# Strictly disallow uninitialized Variables -set -u -# Exit if a single command breaks and its failure is not handled accordingly -set -e - -# Check whether sudo is needed at all -if [[ "$(whoami)" == "${GAME_USER}" ]]; then - SUDO_CMD="" -else - SUDO_CMD="sudo -u ${GAME_USER}" -fi - -# Choose which flavor of netcat is to be used -if command -v netcat &> /dev/null; then - NETCAT_CMD="netcat" -elif command -v ncat &> /dev/null; then - NETCAT_CMD="ncat" -else - NETCAT_CMD="" -fi - -# Check for sudo rigths -if [[ "$(${SUDO_CMD} whoami)" != "${GAME_USER}" ]]; then - >&2 echo -e "You have \e[39;1mno permission\e[0m to run commands as $GAME_USER user." - exit 21 -fi - -# Pipe any given argument to the game server console, -# sleep for $sleep_time and return its output if $return_stdout is set -game_command() { - if [[ -z "${return_stdout:-}" ]]; then - ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "$(printf "%s\r" "$*")" - else - ${SUDO_CMD} screen -S "${SESSION_NAME}" -X log on - ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "$(printf "%s\r" "$*")" - sleep "${sleep_time:-0.3}" - ${SUDO_CMD} screen -S "${SESSION_NAME}" -X log off - ${SUDO_CMD} cat "${GAME_COMMAND_DUMP}" - ${SUDO_CMD} rm "${GAME_COMMAND_DUMP}" - fi -} - -# Check whether there are player on the server through list -is_player_online() { - response="$(sleep_time=0.6 return_stdout=true game_command list)" - # Delete leading line and free response string from fancy characters - response="$(echo "${response}" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g')" - # The list command prints a line containing the usernames after the last occurrence of ": " - # and since playernames may not contain this string the clean player-list can easily be retrieved. - # Otherwiese check the first digit after the last occurrence of "There are". If it is 0 then there - # are no players on the server. Should this test fail as well. Assume that a player is online. - if [[ $(echo "${response}" | grep ":" | sed -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then - # No player is online - return 0 - elif [[ "x$(echo "${response}" | grep "There are" | sed -r -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n')" == "x0" ]]; then - # No player is online - return 0 - else - # A player is online (or it could not be determined) - return 1 - fi -} - -# Check whether the server is visited by a player otherwise shut it down -idle_server_daemon() { - # This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted - if [[ "$(whoami)" != "${GAME_USER}" ]]; then - >&2 echo "Somehow this hidden function was not executed by the ${GAME_USER} user." - >&2 echo "This should not have happend. Are you messing around with this script? :P" - exit 22 - fi - - # Time in seconds for which no player was on the server - no_player=0 - - while true; do - echo -e "no_player: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s" - # Retry in ${CHECK_PLAYER_TIME} seconds - sleep ${CHECK_PLAYER_TIME} - - if screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - # Game server is up and running - if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n "s/.*${SESSION_NAME}\s\+//gp")" == "(Attached)" ]]; then - # An administrator is connected to the console, pause player checking - echo "An admin is connected to the console. Pause player checking." - # Check for active player - elif SUDO_CMD="" is_player_online; then - # No player was seen on the server through list - no_player=$(( no_player + CHECK_PLAYER_TIME )) - # Stop the game server if no player was active for at least ${IDLE_IF_TIME} - if [[ "${no_player}" -ge "${IDLE_IF_TIME}" ]]; then - IDLE_SERVER="false" ${myname} stop - # Wait for game server to go down - for i in {1..100}; do - screen -S "${SESSION_NAME}" -Q select . > /dev/null || break - [[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!" - sleep 0.1 - done - # Reset timer and give the player 300 seconds to connect after pinging - no_player=$(( IDLE_IF_TIME - 300 )) - # Game server is down, listen on port ${GAME_PORT} for incoming connections - echo -n "Netcat: " - ${NETCAT_CMD} -v -l -p ${GAME_PORT} && echo "Netcat caught an connection. The server is coming up again..." - IDLE_SERVER="false" ${myname} start - fi - else - # Reset timer since there is an active player on the server - no_player=0 - fi - else - # Reset timer and give the player 300 seconds to connect after pinging - no_player=$(( IDLE_IF_TIME - 300 )) - # Game server is down, listen on port ${GAME_PORT} for incoming connections - echo -n "Netcat: " - ${NETCAT_CMD} -v -l -p ${GAME_PORT} && echo "Netcat caught an connection. The server is coming up again..." - IDLE_SERVER="false" ${myname} start - fi - done -} - -# Start the server if it is not already running -server_start() { - # Start the game server - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - echo "A screen ${SESSION_NAME} session is already running. Please close it first." - else - echo -en "Starting server..." - ${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; ${SERVER_START_CMD}" - ${SUDO_CMD} screen -S "${SESSION_NAME}" -X logfile "${GAME_COMMAND_DUMP}" - echo -e "\e[39;1m done\e[0m" - fi - - if [[ "${IDLE_SERVER,,}" == "true" ]]; then - # Check for the availability of the netcat (nc) binaries - if [[ -z "${NETCAT_CMD}" ]]; then - >&2 echo "The netcat binaries are needed for suspending an idle server." - exit 12 - fi - - # Start the idle server daemon - if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then - ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit - # Restart as soon as the idle_server_daemon has shut down completely - for i in {1..100}; do - if ! ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then - ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon" - break - fi - [[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!" - sleep 0.1 - done - else - echo -en "Starting idle server daeomon..." - ${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon" - echo -e "\e[39;1m done\e[0m" - fi - fi -} - -# Stop the server gracefully by saving everything prior and warning the users -server_stop() { - # Quit the idle daemon - if [[ "${IDLE_SERVER,,}" == "true" ]]; then - # Check for the availability of the netcat (nc) binaries - if [[ -z "${NETCAT_CMD}" ]]; then - >&2 echo "The netcat binaries are needed for suspending an idle server." - exit 12 - fi - - if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then - echo -en "Stopping idle server daemon..." - ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit - echo -e "\e[39;1m done\e[0m" - else - echo "The corresponding screen session for ${IDLE_SESSION_NAME} was already dead." - fi - fi - - # Gracefully exit the game server - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - # Game server is up and running, gracefully stop the server when there are still active players - - # Check for active player - if is_player_online; then - # No player was seen on the server through list - echo -en "Server is going down..." - game_command stop - else - # Player(s) were seen on the server through list (or an error occurred) - # Warning the users through the server console - game_command say "Server is going down in 10 seconds! HURRY UP WITH WHATEVER YOU ARE DOING!" - game_command save-all - echo -en "Server is going down in..." - for i in {1..10}; do - game_command say "down in... $(( 10 - i ))" - echo -n " $(( 10 - i ))" - sleep 1 - done - game_command stop - fi - - # Finish as soon as the server has shut down completely - for i in {1..100}; do - if ! ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - echo -e "\e[39;1m done\e[0m" - break - fi - [[ $i -eq 100 ]] && echo -e "\e[39;1m timed out\e[0m" - sleep 0.1 - done - else - echo "The corresponding screen session for ${SESSION_NAME} was already dead." - fi -} - -# Print whether the server is running and if so give some information about memory usage and threads -server_status() { - # Print status information about the idle daemon - if [[ "${IDLE_SERVER,,}" == "true" ]]; then - # Check for the availability of the netcat (nc) binaries - if [[ -z "${NETCAT_CMD}" ]]; then - >&2 echo "The netcat binaries are needed for suspending an idle server." - exit 12 - fi - - if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then - echo -e "Idle server daemon status:\e[39;1m running\e[0m" - else - echo -e "Idle server daemon status:\e[39;1m stopped\e[0m" - fi - fi - - # Print status information for the game server - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - echo -e "Status:\e[39;1m running\e[0m" - - # Calculating memory usage - for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do - ps -p"${p}" -O rss | tail -n 1; - done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x server)"; print "Total memory usage =", sum/1024, "MB" ;};' - else - echo -e "Status:\e[39;1m stopped\e[0m" - fi -} - -# Restart the complete server by shutting it down and starting it again -server_restart() { - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - server_stop - server_start - else - server_start - fi -} - -# Backup the directories specified in BACKUP_PATHS -backup_files() { - # Check for the availability of the tar binaries - if ! command -v tar &> /dev/null; then - >&2 echo "The tar binaries are needed for a backup." - exit 11 - fi - - echo "Starting backup..." - FILE="$(date +%Y_%m_%d_%H.%M.%S).tar.gz" - ${SUDO_CMD} mkdir -p "${BACKUP_DEST}" - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - game_command save-off - game_command save-all - sync && wait - ${SUDO_CMD} tar -C "${SERVER_ROOT}" -czf "${BACKUP_DEST}/${FILE}" --totals ${BACKUP_PATHS} 2>&1 | grep -v "tar: Removing leading " - game_command save-on - else - ${SUDO_CMD} tar -C "${SERVER_ROOT}" -czf "${BACKUP_DEST}/${FILE}" --totals ${BACKUP_PATHS} 2>&1 | grep -v "tar: Removing leading " - fi - echo -e "\e[39;1mbackup completed\e[0m\n" - - echo -n "Only keeping the last ${KEEP_BACKUPS} backups and removing the other ones..." - BACKUP_COUNT=$(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | wc -l) - if [[ $(( BACKUP_COUNT - KEEP_BACKUPS )) -gt 0 ]]; then - for old_backup in $(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | head -n"$(( BACKUP_COUNT - KEEP_BACKUPS ))"); do - ${SUDO_CMD} rm "${old_backup}"; - done - echo -e "\e[39;1m done\e[0m ($(( BACKUP_COUNT - KEEP_BACKUPS)) backup(s) pruned)" - else - echo -e "\e[39;1m done\e[0m (no backups pruned)" - fi -} - -# Restore backup -backup_restore() { - # Check for the availability of the tar binaries - if ! command -v tar &> /dev/null; then - >&2 echo "The tar binaries are needed for a backup." - exit 11 - fi - - # Only allow the user to restore a backup if the server is down - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - >&2 echo -e "The \e[39;1mserver should be down\e[0m in order to restore the world data." - exit 3 - fi - - # Either let the user choose a backup or expect one as an argument - if [[ $# -lt 1 ]]; then - echo "Please enter the corresponding number for the backup to be restored: " - i=1 - for f in "${BACKUP_DEST}"/[0-9_.]*; do - echo -e " \e[39;1m$i)\e[0m\t$f" - i=$(( i + 1 )) - done - echo -en "Restore backup number: " - - # Read in user input - read -r user_choice - - # Interpeting the input - if [[ $user_choice =~ ^-?[0-9]+$ ]]; then - n=1 - for f in "${BACKUP_DEST}"/[0-9_.]*; do - [[ ${n} -eq $user_choice ]] && FILE="$f" - n=$(( n + 1 )) - done - if [[ -z $FILE ]]; then - >&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter the digit of the presented options." - exit 5 - fi - else - >&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter a valid digit for one of the presented options." - exit 6 - fi - elif [[ $# -eq 1 ]]; then - # Check for the existance of the specified file - if [[ -f "$1" ]]; then - FILE="$1" - else - if [[ -f "${BACKUP_DEST}"/"$1" ]]; then - FILE="${BACKUP_DEST}"/"$1" - else - >&2 echo -e "Sorry, but '$1', is \e[39;1mnot a valid file\e[0m, neither in your current directory nor in the backup folder." - exit 4 - fi - fi - elif [[ $# -gt 1 ]]; then - >&2 echo -e "\e[39;1mToo many arguments.\e[0m Please pass only the filename for the world data as an argument." - >&2 echo "Or alternatively no arguments at all to chose from a list of available backups." - exit 7 - fi - - echo "Restoring backup..." - if ${SUDO_CMD} tar -xf "${FILE}" -C "${SERVER_ROOT}" 2>&1; then - echo -e "\e[39;1mRestoration completed\e[0m" - else - echo -e "\e[39;1mFailed to restore backup.\e[0m" - fi -} - -# Run the given comman at the game server console -server_command() { - if [[ $# -lt 1 ]]; then - >&2 echo "No server command specified. Try 'help' for a list of commands." - exit 1 - fi - - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - return_stdout=true game_command "$@" - else - echo "There is no ${SESSION_NAME} session to connect to." - fi -} - -# Enter the screen game session -server_console() { - if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then - # Circumvent a permission bug related to running GNU screen as a different user, - # see e.g. https://serverfault.com/questions/116775/sudo-as-different-user-and-running-screen - ${SUDO_CMD} script -q -c "screen -S \"${SESSION_NAME}\" -rx" /dev/null - else - echo "There is no ${SESSION_NAME} session to connect to." - fi -} - -# Help function, no arguments required -help() { - cat <<-EOF - This script was design to easily control any ${game} server. Quite every parameter for a given - ${game} server derivative can be altered by editing the variables in the configuration file. - - Usage: ${myname} {start|stop|status|backup|restore|command <command>|console} - start Start the ${game} server - stop Stop the ${game} server - restart Restart the ${game} server - status Print some status information - backup Backup the world data - restore [filename] Restore the world data from a backup - command <command> Run the given comman at the ${game} server console - console Enter the server console through a screen session - - Copyright (c) Gordian Edenhofer <gordian.edenhofer@gmail.com> - EOF -} - -case "${1:-}" in - start) - server_start - ;; - - stop) - server_stop - ;; - - status) - server_status - ;; - - restart) - server_restart - ;; - - console) - server_console - ;; - - command) - server_command "${@:2}" - ;; - - backup) - backup_files - ;; - - restore) - backup_restore "${@:2}" - ;; - - idle_server_daemon) - # This shell be a hidden function which should only be invoced internally - idle_server_daemon - ;; - - -h|--help) - help - exit 0 - ;; - - *) - help - exit 1 - ;; -esac - -exit 0 |