diff options
author | Nitroretro | 2019-09-15 19:47:18 +0300 |
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committer | Nitroretro | 2019-09-15 19:47:18 +0300 |
commit | a838219ace52714aeff52be497a1395df3ec4cbc (patch) | |
tree | 95a18a070f0a107cd536ac3f9b153841a093aa10 /minecraftd.conf | |
parent | 9a1fa5eaccf98b00c054313ed2ae42e0316aa09a (diff) | |
download | aur-a838219ace52714aeff52be497a1395df3ec4cbc.tar.gz |
Edited minecraft-server package to work with Forge
Diffstat (limited to 'minecraftd.conf')
-rw-r--r-- | minecraftd.conf | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/minecraftd.conf b/minecraftd.conf deleted file mode 100644 index dd85d162c608..000000000000 --- a/minecraftd.conf +++ /dev/null @@ -1,28 +0,0 @@ -# THIS IS THE CONFIGURATION FILE FOR THE MANAGING SCRIPT NOT FOR THE ACTUAL SERVER -# Variables are interpreted in bash. Simply using bash-syntax is sufficient. - -# General parameters -SERVER_ROOT="/srv/minecraft" -BACKUP_DEST="/srv/minecraft/backup" -BACKUP_PATHS="world" # World paths separated by spaces relative to SERVER_ROOT -KEEP_BACKUPS="10" -GAME_USER="minecraft" -MAIN_EXECUTABLE="minecraft_server.jar" -SESSION_NAME="minecraft" - -# System parameters for java -# -Xms sets the intial heap size (must be a multiple of 1024 and greater than 2MB, no spaces!) -# -Xmx sets the maximum heap size (must be a multiple of 1024 and greater than 2MB, no spaces!) -# -XX:ParallelGCThreads defines the number of threads the server may use -SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui" - -# System parameters for the actual game server -# Describes whether a daemon process which stops the server if it is not used by a player -# within IDLE_IF_TIME seconds should be started. The GAME_PORT is not inhereted to the server! -IDLE_SERVER=false # true or false -# Ensure that if SESSION_NAME is passed through the command line and therefore set to read only by the script, -# IDLE_SESSION_NAME gets altered according to the command line and not the configurtion file, hence invoke the variable -IDLE_SESSION_NAME="idle_server_${SESSION_NAME}" -GAME_PORT="25565" # used to listen for incoming connections when the server is down -CHECK_PLAYER_TIME="30" # in seconds -IDLE_IF_TIME="1200" # in seconds |