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authorGordian Edenhofer2016-05-22 00:31:25 +0200
committerGordian Edenhofer2016-05-22 00:31:25 +0200
commitf2baa544d9781c873ddff1eee9f5ce2285a0a03d (patch)
tree9946a362454369c44964f51fedd602433c98ed3b /minecraftd.sh
parent9fafea9acfad5efe2525d3a1171ae0f7d38c0141 (diff)
downloadaur-f2baa544d9781c873ddff1eee9f5ce2285a0a03d.tar.gz
upgpkg: minecraft-server 1.9.4-3
Fix bug on when to reset the no_player time: a false elif was used instead of a simple else. Typo. upgpkg: spigot 1.9.4-2
Diffstat (limited to 'minecraftd.sh')
-rwxr-xr-xminecraftd.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/minecraftd.sh b/minecraftd.sh
index 3013eed6522c..62148ecb3de2 100755
--- a/minecraftd.sh
+++ b/minecraftd.sh
@@ -78,7 +78,7 @@ idle_server_daemon() {
no_player=0
while true; do
- echo -e "no_players: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
+ echo -e "no_player: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
# Retry in ${CHECK_PLAYER_TIME} seconds
sleep ${CHECK_PLAYER_TIME}
@@ -111,7 +111,7 @@ idle_server_daemon() {
[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
IDLE_SERVER="false" ${myname} start
fi
- elif [[ $? -eq 0 ]]; then
+ else
# Reset timer since there is an active player on the server
no_player=0
fi