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author | Gordian Edenhofer | 2016-12-29 14:04:41 +0100 |
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committer | Gordian Edenhofer | 2016-12-29 14:04:41 +0100 |
commit | d39462710d3eb0f8eeb38f28bd88f8310ef7c40b (patch) | |
tree | 8a1a0f693e3c00656f7d50a762141e5873bee00a /minecraftd.sh | |
parent | a11e065f9f786fff7434442243ce501a4fee80ba (diff) | |
download | aur-d39462710d3eb0f8eeb38f28bd88f8310ef7c40b.tar.gz |
upgpkg: minecraft-server 1.11.2-1
Tweak proceeding sed command instead of piping to awk.
Diffstat (limited to 'minecraftd.sh')
-rwxr-xr-x | minecraftd.sh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/minecraftd.sh b/minecraftd.sh index a9cdeb5c555a..8f65fd41ff30 100755 --- a/minecraftd.sh +++ b/minecraftd.sh @@ -113,7 +113,7 @@ idle_server_daemon() { screen -S "${SESSION_NAME}" -Q select . > /dev/null if [[ $? -eq 0 ]]; then # Game server is up and running - if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n 2p | awk '{ print $2 }')" == "(Attached)" ]]; then + if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n "s/.*${SESSION_NAME}\s\+//gp")" == "(Attached)" ]]; then # An administrator is connected to the console, pause player checking echo "An admin is connected to the console. Pause player checking." # Check for active player |