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authorGordian Edenhofer2016-06-24 17:14:20 +0200
committerGordian Edenhofer2016-06-24 17:41:00 +0200
commitde963801f56601d7b0e050332404c5513ac3bbe1 (patch)
treeee1f3bf30f6887b3cf8a82378f5a7e2aab477240 /minecraftd.sh
parent3a2205fcecbc463a35f50b1f85172a47774c0d0e (diff)
downloadaur-de963801f56601d7b0e050332404c5513ac3bbe1.tar.gz
upgpkg: minecraft-server 1.10.2-2
* Handle server command output completely through screen instead of relying on a possible outdated log file. (Implemented in the game_command function.) The default screen command dump resides in /tmp. * LOGPATH is not needed anymore. * Unite various java options into one lengthier SERVER_START_CMD. * Update configuration file accordingly. * Create log dir in PKGBUILD. * Fix some style inconsistencies.
Diffstat (limited to 'minecraftd.sh')
-rwxr-xr-xminecraftd.sh46
1 files changed, 25 insertions, 21 deletions
diff --git a/minecraftd.sh b/minecraftd.sh
index 90c1ec55456a..88db8ba1351c 100755
--- a/minecraftd.sh
+++ b/minecraftd.sh
@@ -11,18 +11,14 @@ declare -r game="minecraft"
# You may use this script for any game server of your choice, just alter the config file
[[ ! -z "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}"
[[ ! -z "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="/srv/${game}/backup"
-[[ ! -z "${LOGPATH}" ]] && declare -r LOGPATH=${LOGPATH} || LOGPATH="/srv/${game}/logs"
[[ ! -z "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world"
[[ ! -z "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10"
[[ ! -z "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="minecraft"
[[ ! -z "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="minecraft_server.jar"
[[ ! -z "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}"
-# System parameters for java
-[[ ! -z "${MINHEAP}" ]] && declare -r MINHEAP=${MINHEAP} || MINHEAP="512M"
-[[ ! -z "${MAXHEAP}" ]] && declare -r MAXHEAP=${MAXHEAP} || MAXHEAP="1024M"
-[[ ! -z "${THREADS}" ]] && declare -r THREADS=${THREADS} || THREADS="1"
-[[ ! -z "${JAVA_PARMS}" ]] && declare -r JAVA_PARMS=${JAVA_PARMS} || JAVA_PARMS="-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"
+# Command and parameter declaration with which to start the server
+[[ ! -z "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui"
# System parameters for the control script
[[ ! -z "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
@@ -60,28 +56,37 @@ if [[ $(${SUDO_CMD} whoami) != ${GAME_USER} ]]; then
exit 21
fi
-# Pipe any given argument to the game server console
+# Pipe any given argument to the game server console,
+# sleep for $sleep_time and return its output if $return_stdout is set
game_command() {
- ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
+ if [[ -z "${return_stdout}" ]]; then
+ ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
+ else
+ ${SUDO_CMD} screen -S "${SESSION_NAME}" -X log on
+ ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
+ sleep ${sleep_time:-0.3}
+ ${SUDO_CMD} screen -S "${SESSION_NAME}" -X log off
+ ${SUDO_CMD} cat "/tmp/${myname}_screen_command_dump.txt"
+ ${SUDO_CMD} rm "/tmp/${myname}_screen_command_dump.txt"
+ fi
}
# Check whether there are player on the server through list
is_player_online() {
- game_command list
- sleep 0.6
+ response="$(sleep_time=0.6 return_stdout=true game_command list)"
# The list command prints a line containing the usernames after the last occurrence of ": "
- # and since playernames may not contain this string the clean player-list can be easily retrieved.
+ # and since playernames may not contain this string the clean player-list can easily be retrieved.
# Otherwiese check the first digit after the last occurrence of "There are". If it is 0 then there
# are no players on the server. Should this test fail as well. Assume that a player is online.
- if [[ -z $(tail -n 1 "${LOGPATH}/latest.log" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' | tr -d '\n') ]]; then
+ if [[ $(echo "${response}" | grep ":" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then
# No player is online
- return 0;
- elif [[ $(tail -n 10 "${LOGPATH}/latest.log" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -eq 0 ]]; then
+ return 0
+ elif [[ $(echo "${response}" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -eq 0 ]]; then
# No player is online
- return 0;
+ return 0
else
# A player is online (or it could not be determined)
- return 1;
+ return 1
fi
}
@@ -154,7 +159,8 @@ server_start() {
echo "A screen ${SESSION_NAME} session is already running. Please close it first."
else
echo -en "Starting server..."
- ${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; java ${JAVA_PARMS} -jar '${SERVER_ROOT}/${MAIN_EXECUTABLE}' nogui"
+ ${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; ${SERVER_START_CMD}"
+ ${SUDO_CMD} screen -S "${SESSION_NAME}" -X logfile "/tmp/${myname}_screen_command_dump.txt"
echo -e "\e[39;1m done\e[0m"
fi
@@ -266,7 +272,7 @@ server_status() {
# Calculating memory usage
for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do
ps -p${p} -O rss | tail -n 1;
- done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x java)"; print "Total memory usage =", sum/1024, "MB" ;};'
+ done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x server)"; print "Total memory usage =", sum/1024, "MB" ;};'
else
echo -e "Status:\e[39;1m stopped\e[0m"
fi
@@ -397,9 +403,7 @@ server_command() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then
- ${SUDO_CMD} sleep 0.3 & tail -f --pid=$! -s 0.1 -n 0 "${LOGPATH}/latest.log" &
- game_command "$@"
- wait
+ return_stdout=true game_command "$@"
else
echo "There is no ${SESSION_NAME} session to connect to."
fi