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author | Marina Brown | 2016-01-05 21:13:56 -0500 |
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committer | Marina Brown | 2016-01-05 21:13:56 -0500 |
commit | 864ebb6130aa0009e3c4799cda0c28e1f930b132 (patch) | |
tree | 2c27f1c5acab915b4b8ad57ee22e608c904fa31b /patch-wanderer_6 | |
download | aur-864ebb6130aa0009e3c4799cda0c28e1f930b132.tar.gz |
Initial commit
Diffstat (limited to 'patch-wanderer_6')
-rw-r--r-- | patch-wanderer_6 | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/patch-wanderer_6 b/patch-wanderer_6 new file mode 100644 index 000000000000..a5ac516fbe30 --- /dev/null +++ b/patch-wanderer_6 @@ -0,0 +1,31 @@ +$OpenBSD: patch-wanderer_6,v 1.1 2015/02/17 19:47:01 naddy Exp $ +--- wanderer.6.orig Wed Dec 19 03:20:35 2001 ++++ wanderer.6 Tue Feb 17 19:00:26 2015 +@@ -65,8 +65,8 @@ By pressing 'W' you can redraw the screen, and '#' wil + icon style and single character. '!' wil display the map in icon mode, and '?' + will display the help screen. Finally, '~' will prompt for a password to jump + levels. The masterpassword will give a prompt for the required level +-number, and then respond with the correct password before jumping. If the file +-'no_pws' is readable in the screens directory, then pressing '~' will just ++number, and then respond with the correct password before jumping. If the ++file 'no_pws' is readable in the screens directory, then pressing '~' will just + cause a request for the required screen number. On no account may anyone + who has not given the masterpassword jump back a level. + .SH THE EDITOR +@@ -84,12 +84,12 @@ of the screen with their meanings. + .PP + To play the game, press either 'p' to play with the iconic screen, or 'n' + to play with the full screen. When you are in the game, you will recieve an +-extra 'memory' option on the righthand side of the screen. This allows you to +-'record' moves in a solution to be replayed after changes to the screen. ++extra 'memory' option on the righthand side of the screen. This allows you ++to 'record' moves in a solution to be replayed after changes to the screen. + .PP + Pressing '(' will start recording from the beginning of the memory, and ')' +-will stop recording. At any point during recording, '-' will add a +-'checkpoint'. This will cause the program to return control to the user during ++will stop recording. At any point during recording, '-' will add a 'checkpoint'. ++This will cause the program to return control to the user during + playback when it reaches this point, without moving the memory pointer. + Pressing '+' will then continue playing, or '&' will start recording from this + point, leaving the previous data unaffected. |