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author | Giancarlo Razzolini | 2016-01-15 16:24:16 -0200 |
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committer | Giancarlo Razzolini | 2016-01-15 16:24:16 -0200 |
commit | 15712ed32e77ce9fe66547035729ea2889776720 (patch) | |
tree | 3a774739b4b54783497bb56879471cffa47528b8 /patch_temp_constants.patch | |
download | aur-15712ed32e77ce9fe66547035729ea2889776720.tar.gz |
* Initial commit of the ivb patched version of wine.
Diffstat (limited to 'patch_temp_constants.patch')
-rw-r--r-- | patch_temp_constants.patch | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/patch_temp_constants.patch b/patch_temp_constants.patch new file mode 100644 index 000000000000..62fde61a54b3 --- /dev/null +++ b/patch_temp_constants.patch @@ -0,0 +1,114 @@ +diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h +index 6e84faf..e90b43a 100644 +--- a/dlls/d3d9/d3d9_private.h ++++ b/dlls/d3d9/d3d9_private.h +@@ -315,7 +315,7 @@ HRESULT vertexshader_init(struct d3d9_vertexshader *shader, + struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; + struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN; + +-#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 ++#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 1024 + #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4 + + struct d3d9_pixelshader +diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c +index 7e85988..cdc25a2 100644 +--- a/dlls/wined3d/shader.c ++++ b/dlls/wined3d/shader.c +@@ -427,14 +427,14 @@ static void shader_set_limits(struct wined3d_shader *shader) + vs_limits[] = + { + /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */ +- {WINED3D_SHADER_VERSION(1, 0), WINED3D_SHADER_VERSION(1, 1), { 0, 0, 256, 0, 12, 0}}, +- {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 1), { 0, 16, 256, 16, 12, 0}}, ++ {WINED3D_SHADER_VERSION(1, 0), WINED3D_SHADER_VERSION(1, 1), { 0, 0, /*256 */1024, 0, 12, 0}}, ++ {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 1), { 0, 16, /*256 */1024, 16, 12, 0}}, + /* DX10 cards on Windows advertise a D3D9 constant limit of 256 + * even though they are capable of supporting much more (GL + * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the + * wined3d-advertised maximum. Clamp the constant limit for <= 3.0 + * shaders to 256. */ +- {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12, 0}}, ++ {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, /*256*/1024, 16, 12, 0}}, + {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 16, 0}}, + {0} + }, +@@ -743,8 +743,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st + break; + } + if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL && shader_version.major == 3 +- && semantic->usage == WINED3D_DECL_USAGE_POSITION && !semantic->usage_idx) ++ && semantic->usage == WINED3D_DECL_USAGE_POSITION && !semantic->usage_idx) { ++ WARN("shader_version.type == WINED3D_SHADER_TYPE_PIXEL && shader_version.major == 3 ...\n"); + return WINED3DERR_INVALIDCALL; ++ } + reg_maps->input_registers |= 1u << reg_idx; + shader_signature_from_semantic(&input_signature_elements[reg_idx], semantic); + break; +@@ -886,8 +888,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st + for (i = 0; i < ins.dst_count; ++i) + { + if (!shader_record_register_usage(shader, reg_maps, &ins.dst[i].reg, +- shader_version.type, constf_size)) ++ shader_version.type, constf_size)) { ++ WARN("!shader_record_register_usage\n"); + return WINED3DERR_INVALIDCALL; ++ } + + if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX) + { +@@ -1061,8 +1065,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st + + if (ins.predicate) + if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg, +- shader_version.type, constf_size)) ++ shader_version.type, constf_size)) { ++ WARN("!shader_record_register_usage (2)"); + return WINED3DERR_INVALIDCALL; ++ } + + for (i = 0; i < ins.src_count; ++i) + { +@@ -1070,14 +1076,18 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st + struct wined3d_shader_register reg = ins.src[i].reg; + + if (!shader_record_register_usage(shader, reg_maps, &ins.src[i].reg, +- shader_version.type, constf_size)) ++ shader_version.type, constf_size)) { ++ WARN("!shader_record_register_usage (3)\n"); + return WINED3DERR_INVALIDCALL; ++ } + while (count) + { + ++reg.idx[0].offset; + if (!shader_record_register_usage(shader, reg_maps, ®, +- shader_version.type, constf_size)) ++ shader_version.type, constf_size)) { ++ WARN("!shader_record_register_usage (4)"); + return WINED3DERR_INVALIDCALL; ++ } + --count; + } + +@@ -1090,7 +1100,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st + shader->u.ps.color0_reg = ins.src[i].reg.idx[0].offset; + } + } +- } ++ } //for (i = 0; i < ins.src_count; ++i) + } + } + reg_maps->loop_depth = max_loop_depth; +@@ -2071,8 +2081,10 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b + + /* Second pass: figure out which registers are used, what the semantics are, etc. */ + if (FAILED(hr = shader_get_registers_used(shader, fe, reg_maps, &shader->input_signature, +- &shader->output_signature, byte_code, float_const_count))) +- return hr; ++ &shader->output_signature, byte_code, float_const_count))) { ++ WARN("Error shader_get_registers_used\n"); ++ return hr; ++ } + + if (reg_maps->shader_version.type != type) + { |