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author | Giancarlo Razzolini | 2016-10-25 14:23:07 -0200 |
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committer | Giancarlo Razzolini | 2016-10-25 14:23:07 -0200 |
commit | de7b82da0cd57dbb813f5a9dd6178bcfc31a4adf (patch) | |
tree | 6ba8b9158ffd59f4066491a3c905ca03d167f6e0 /patch_temp_constants.patch | |
parent | 5bcbe78f730337ff55a841cdacec501df54ef2fd (diff) | |
download | aur-de7b82da0cd57dbb813f5a9dd6178bcfc31a4adf.tar.gz |
* Version 1.9.20.
Diffstat (limited to 'patch_temp_constants.patch')
-rw-r--r-- | patch_temp_constants.patch | 115 |
1 files changed, 32 insertions, 83 deletions
diff --git a/patch_temp_constants.patch b/patch_temp_constants.patch index 62fde61a54b3..904d2cf73711 100644 --- a/patch_temp_constants.patch +++ b/patch_temp_constants.patch @@ -1,5 +1,17 @@ +From ccf2b6aa11966ec2a95fdbdb310ddd63cbe704da Mon Sep 17 00:00:00 2001 +From: swswine <swswine@gmail.com> +Date: Thu, 19 Nov 2015 13:41:29 +0300 +Subject: [PATCH] Maximum shader constants increase (temp fix) + +Signed-off-by: Paul Gofman <gofmanp@gmail.com> +--- + dlls/d3d9/d3d9_private.h | 2 +- + dlls/wined3d/shader.c | 6 +++--- + dlls/wined3d/wined3d_private.h | 2 +- + 3 files changed, 5 insertions(+), 5 deletions(-) + diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h -index 6e84faf..e90b43a 100644 +index b618ff4..e8d64d7 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -315,7 +315,7 @@ HRESULT vertexshader_init(struct d3d9_vertexshader *shader, @@ -12,10 +24,10 @@ index 6e84faf..e90b43a 100644 struct d3d9_pixelshader diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c -index 7e85988..cdc25a2 100644 +index ef2f70b..47e5618 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c -@@ -427,14 +427,14 @@ static void shader_set_limits(struct wined3d_shader *shader) +@@ -527,14 +527,14 @@ static void shader_set_limits(struct wined3d_shader *shader) vs_limits[] = { /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */ @@ -31,84 +43,21 @@ index 7e85988..cdc25a2 100644 - {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12, 0}}, + {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, /*256*/1024, 16, 12, 0}}, {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 16, 0}}, + {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}}, {0} - }, -@@ -743,8 +743,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st - break; - } - if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL && shader_version.major == 3 -- && semantic->usage == WINED3D_DECL_USAGE_POSITION && !semantic->usage_idx) -+ && semantic->usage == WINED3D_DECL_USAGE_POSITION && !semantic->usage_idx) { -+ WARN("shader_version.type == WINED3D_SHADER_TYPE_PIXEL && shader_version.major == 3 ...\n"); - return WINED3DERR_INVALIDCALL; -+ } - reg_maps->input_registers |= 1u << reg_idx; - shader_signature_from_semantic(&input_signature_elements[reg_idx], semantic); - break; -@@ -886,8 +888,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st - for (i = 0; i < ins.dst_count; ++i) - { - if (!shader_record_register_usage(shader, reg_maps, &ins.dst[i].reg, -- shader_version.type, constf_size)) -+ shader_version.type, constf_size)) { -+ WARN("!shader_record_register_usage\n"); - return WINED3DERR_INVALIDCALL; -+ } - - if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX) - { -@@ -1061,8 +1065,10 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st - - if (ins.predicate) - if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg, -- shader_version.type, constf_size)) -+ shader_version.type, constf_size)) { -+ WARN("!shader_record_register_usage (2)"); - return WINED3DERR_INVALIDCALL; -+ } - - for (i = 0; i < ins.src_count; ++i) - { -@@ -1070,14 +1076,18 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st - struct wined3d_shader_register reg = ins.src[i].reg; - - if (!shader_record_register_usage(shader, reg_maps, &ins.src[i].reg, -- shader_version.type, constf_size)) -+ shader_version.type, constf_size)) { -+ WARN("!shader_record_register_usage (3)\n"); - return WINED3DERR_INVALIDCALL; -+ } - while (count) - { - ++reg.idx[0].offset; - if (!shader_record_register_usage(shader, reg_maps, ®, -- shader_version.type, constf_size)) -+ shader_version.type, constf_size)) { -+ WARN("!shader_record_register_usage (4)"); - return WINED3DERR_INVALIDCALL; -+ } - --count; - } - -@@ -1090,7 +1100,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st - shader->u.ps.color0_reg = ins.src[i].reg.idx[0].offset; - } - } -- } -+ } //for (i = 0; i < ins.src_count; ++i) - } - } - reg_maps->loop_depth = max_loop_depth; -@@ -2071,8 +2081,10 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *b - - /* Second pass: figure out which registers are used, what the semantics are, etc. */ - if (FAILED(hr = shader_get_registers_used(shader, fe, reg_maps, &shader->input_signature, -- &shader->output_signature, byte_code, float_const_count))) -- return hr; -+ &shader->output_signature, byte_code, float_const_count))) { -+ WARN("Error shader_get_registers_used\n"); -+ return hr; -+ } - - if (reg_maps->shader_version.type != type) - { +diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h +index 0b376b6..b384469 100644 +--- a/dlls/wined3d/wined3d_private.h ++++ b/dlls/wined3d/wined3d_private.h +@@ -530,7 +530,7 @@ enum wined3d_shader_conditional_op + #define WINED3D_MAX_CBS 15 + #define WINED3D_MAX_CONSTS_B 16 + #define WINED3D_MAX_CONSTS_I 16 +-#define WINED3D_MAX_VS_CONSTS_F 256 ++#define WINED3D_MAX_VS_CONSTS_F 1024 + #define WINED3D_MAX_PS_CONSTS_F 224 + + /* FIXME: This needs to go up to 2048 for +-- +2.5.5 + |