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author | BuildTools | 2020-08-24 12:50:19 +1200 |
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committer | BuildTools | 2020-08-24 12:50:19 +1200 |
commit | 1c121f9a3d77f24a5e5cd7bebfffca832d1a45d0 (patch) | |
tree | 5b9ea9b81683d073f3a32ea964c60d000475beab /proxy.conf | |
parent | f870a9273af56c104c66008d63517650c7c533c9 (diff) | |
download | aur-1c121f9a3d77f24a5e5cd7bebfffca832d1a45d0.tar.gz |
Added Changes from https://github.com/Misterio77/bungeecord-aur
Diffstat (limited to 'proxy.conf')
-rwxr-xr-x | proxy.conf | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/proxy.conf b/proxy.conf new file mode 100755 index 000000000000..c6fa12f72bf1 --- /dev/null +++ b/proxy.conf @@ -0,0 +1,35 @@ +# Configuration file for subserver management script + +# Proxy subserver + +# Subserver parameters +SERVER_ROOT="/srv/travertine/servers/proxy" +BACKUP_DEST="/srv/travertine/servers/proxy/backup" +BACKUP_PATHS="" # World paths separated by spaces relative to SERVER_ROOT +KEEP_BACKUPS="10" +MAIN_EXECUTABLE="server.jar" +SESSION_NAME="travertine_proxy" + +# In-game commands +# Used to broadcast messages and stop/restart the server. Defaults to "alert" and "end" on the proxy, "say" and "stop" otherwise. +SAY_COMMAND="alert" +STOP_COMMAND="end" + +# System parameters for java +# -Xms sets the intial heap size (must be a multiple of 1024 and greater than 2MB, no spaces!) +# -Xmx sets the maximum heap size (must be a multiple of 1024 and greater than 2MB, no spaces!) +# -XX:ParallelGCThreads defines the number of threads the server may use +SERVER_START_CMD="java -Xms256M -Xmx256M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui" + +# System parameters for the actual game subserver +# Describes whether a daemon process which stops the server if it is not used by a player +# within IDLE_IF_TIME seconds should be started. The GAME_PORT is not inhereted to the server! + +# It's not recommended to use this on the proxy server. Try setting up all subservers (except for proxy and maybe a hub) to true for a great player experience (they can start servers from within the game, when switching servers) +IDLE_SERVER=false # true or false +# Ensure that if SESSION_NAME is passed through the command line and therefore set to read only by the script, +# IDLE_SESSION_NAME gets altered according to the command line and not the configurtion file, hence invoke the variable +IDLE_SESSION_NAME="idle_server_${SESSION_NAME}" +GAME_PORT="25565" # used to listen for incoming connections when the server is down +CHECK_PLAYER_TIME="30" # in seconds +IDLE_IF_TIME="1200" # in seconds |