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author | Mikołaj "D1SoveR" Banasik | 2022-11-30 08:45:55 +0000 |
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committer | Mikołaj "D1SoveR" Banasik | 2022-11-30 08:45:55 +0000 |
commit | 542c70b9a30e6cd06451f89c36661e10781855aa (patch) | |
tree | b49d097f0b77d7970b3a7fa0f2a546ec594007f6 /reproducible-build.patch | |
parent | e87c30089c585be1ec3addf142c2069ad4c90b9c (diff) | |
download | aur-542c70b9a30e6cd06451f89c36661e10781855aa.tar.gz |
Updated build scripts to version 61.
It doesn't yet take advantage of custom build of Godot export templates, as I need to work out the best way to integrate them into the build process - but it builds successfully.
Diffstat (limited to 'reproducible-build.patch')
-rw-r--r-- | reproducible-build.patch | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/reproducible-build.patch b/reproducible-build.patch index cfa4f0d0e5a1..dbdcfea8b70d 100644 --- a/reproducible-build.patch +++ b/reproducible-build.patch @@ -1,17 +1,17 @@ diff --git a/Makefile b/Makefile -index 268c112..87873dc 100644 +index 9e22942..faaa9dd 100644 --- a/Makefile +++ b/Makefile -@@ -43,7 +43,7 @@ build: +@@ -45,7 +45,7 @@ build: $(GODOT) --path . --export "Linux/X11" target/debug/luxtorpeda.x86_64 --no-window release: - cargo build --release + cargo build --release --locked + touch target/.gdignore mkdir -p target/debug cp -r target/release/* target/debug - $(GODOT) --path . --export "Linux/X11" target/release/luxtorpeda.x86_64 --no-window -@@ -52,7 +52,7 @@ lint: +@@ -55,7 +55,7 @@ lint: cargo clippy -- -D warnings test: |