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author | brent s | 2016-04-06 23:55:06 -0400 |
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committer | brent s | 2016-04-06 23:55:06 -0400 |
commit | 60ae1a74787888718bb8e5644e42e6841c48c567 (patch) | |
tree | 66840ed3b688b4312629811ba38dbd6228fcfe6e /spearmint.service | |
parent | cb98d634b83a08444662f8d9ef019cbe1b4d3076 (diff) | |
download | aur-60ae1a74787888718bb8e5644e42e6841c48c567.tar.gz |
recs from upstream
Diffstat (limited to 'spearmint.service')
-rw-r--r-- | spearmint.service | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/spearmint.service b/spearmint.service index 00c6789523e6..7fc8d8ee6aea 100644 --- a/spearmint.service +++ b/spearmint.service @@ -1,22 +1,18 @@ [Unit] -Description=This service spawns an ioquake3 (Spearmint) dedicated server with sane defaults +Description=This service spawns a Spearmint dedicated server # However, these defaults may not apply to all use cases. # See comments below for further details [Service] User=spearmint -ExecStart=/opt/quake3/spearmint-server +set dedicated 2 +Group=games +ExecStart=/opt/spearmint/spearmint-server.launcher +set sv_public 1 +set fs_game baseq3 +map q3dm17 Restart=on-abort -# there are several options to tweak the server's performance: # net_port defines the UDP-port used for connections to the server -# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA -# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet -# sv_pure 1 prevents clients from using their own pk3-files -# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?) -# rate 25000 defines the rate in which client & server communicate -# snaps 40 defines gamestate-snapshots client & server exchange in secs -# cl_maxpackets 125 max amount of FPS being counted on the server-side +# fs_game should be the game you want to play +# sv_pure 0 allows clients to use pk3-files not present on the server +# sv_public 0 is LAN, 1 is Internet +# com_hunkmegs defaults to 384 megabytes [Install] WantedBy=multi-user.target - |