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authorbrent s2016-04-06 23:55:06 -0400
committerbrent s2016-04-06 23:55:06 -0400
commit60ae1a74787888718bb8e5644e42e6841c48c567 (patch)
tree66840ed3b688b4312629811ba38dbd6228fcfe6e /spearmint.service
parentcb98d634b83a08444662f8d9ef019cbe1b4d3076 (diff)
downloadaur-60ae1a74787888718bb8e5644e42e6841c48c567.tar.gz
recs from upstream
Diffstat (limited to 'spearmint.service')
-rw-r--r--spearmint.service18
1 files changed, 7 insertions, 11 deletions
diff --git a/spearmint.service b/spearmint.service
index 00c6789523e6..7fc8d8ee6aea 100644
--- a/spearmint.service
+++ b/spearmint.service
@@ -1,22 +1,18 @@
[Unit]
-Description=This service spawns an ioquake3 (Spearmint) dedicated server with sane defaults
+Description=This service spawns a Spearmint dedicated server
# However, these defaults may not apply to all use cases.
# See comments below for further details
[Service]
User=spearmint
-ExecStart=/opt/quake3/spearmint-server +set dedicated 2
+Group=games
+ExecStart=/opt/spearmint/spearmint-server.launcher +set sv_public 1 +set fs_game baseq3 +map q3dm17
Restart=on-abort
-# there are several options to tweak the server's performance:
# net_port defines the UDP-port used for connections to the server
-# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA
-# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet
-# sv_pure 1 prevents clients from using their own pk3-files
-# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?)
-# rate 25000 defines the rate in which client & server communicate
-# snaps 40 defines gamestate-snapshots client & server exchange in secs
-# cl_maxpackets 125 max amount of FPS being counted on the server-side
+# fs_game should be the game you want to play
+# sv_pure 0 allows clients to use pk3-files not present on the server
+# sv_public 0 is LAN, 1 is Internet
+# com_hunkmegs defaults to 384 megabytes
[Install]
WantedBy=multi-user.target
-