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author | brent s | 2016-04-03 03:12:10 -0400 |
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committer | brent s | 2016-04-03 03:12:10 -0400 |
commit | 85aaaf0630259cf8bb493544054d103306b5eca9 (patch) | |
tree | 9e06963c8054633da93905170b8a4d7a3cb7ed31 /spearmint.service | |
download | aur-85aaaf0630259cf8bb493544054d103306b5eca9.tar.gz |
initial commit - 0.2
Diffstat (limited to 'spearmint.service')
-rw-r--r-- | spearmint.service | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/spearmint.service b/spearmint.service new file mode 100644 index 000000000000..83c531852d84 --- /dev/null +++ b/spearmint.service @@ -0,0 +1,22 @@ +[Unit] +Description=This service spawns an ioquake3 (Spearmint) dedicated server with sane defaults +# However, these defaults may not apply to all use cases. +# See comments below for further details + +[Service] +User=spearmint +ExecStart=$(which q3ded) +set dedicated 2 +Restart=on-abort +# there are several options to tweak the server's performance: +# net_port defines the UDP-port used for connections to the server +# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA +# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet +# sv_pure 1 prevents clients from using their own pk3-files +# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?) +# rate 25000 defines the rate in which client & server communicate +# snaps 40 defines gamestate-snapshots client & server exchange in secs +# cl_maxpackets 125 max amount of FPS being counted on the server-side + +[Install] +WantedBy=multi-user.target + |