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authorNeko-san2023-01-30 17:49:00 -0600
committerNeko-san2023-01-30 17:49:00 -0600
commit7bb0e2ea1b8421f4216b30a0d0d22713d9de58fe (patch)
tree202a5a9d08237b34f2da03700d19f2cc039c1f0e /unreal-engine-4.sh
parent70af870a90e7e6cbcd2f7633df7f51459161252a (diff)
downloadaur-7bb0e2ea1b8421f4216b30a0d0d22713d9de58fe.tar.gz
Added error-handling for the build() function to ensure an exit if the UE build script fails, corrected some sed usage, and corrected an edge-case in the launch script.
Diffstat (limited to 'unreal-engine-4.sh')
-rwxr-xr-xunreal-engine-4.sh2
1 files changed, 1 insertions, 1 deletions
diff --git a/unreal-engine-4.sh b/unreal-engine-4.sh
index 9c69511f337d..15be7e0caf62 100755
--- a/unreal-engine-4.sh
+++ b/unreal-engine-4.sh
@@ -36,4 +36,4 @@ if [ "${UE4desktopFileChecksum}" == "ChecksumPlaceholder" ]; then
sed -i "14c\Path=${UE4editorPath}" "${HOME}/local/share/applications/com.unrealengine.UE4Editor.desktop"
fi
-xdg-open "${HOME}/local/share/applications/com.unrealengine.UE4Editor.desktop"
+gio launch "${HOME}/local/share/applications/com.unrealengine.UE4Editor.desktop"