Diffstat (limited to '.CHANGELOG')
1 files changed, 141 insertions, 1 deletions
diff --git a/.CHANGELOG b/.CHANGELOG
index 50bf032680f..b040f92e45e 100644
@@ -1,6 +1,146 @@
+Support tags in level files to help organize the multiplayer levels. Levels
+can contain zero or more tags, one per line. Edit tags with a text editor; we
+can work towards better editing support in Lix itself in the future. Example:
+The editor loads and saves tags, but doesn't yet display them anywhere and
+doesn't offer to edit them. The level browsers don't print tags anywhere
+The level search (in the singleplayer or multiplayer browser) will find
+tags, but you have to enter the exact tag completely. Half-words that
+appear inside tags do not find that tag. (I'm not yet sure if this behavior
+is best; we can change it.)
+Added configurable hotkeys to play next levels from the end-of-singleplayer
+screen. Default is F1 to replay the same level, Space to play the next level,
+F to play the next unsolved level. There is no default hotkey to save the
+replay manually; you can configure it.
+Hotkey reminders on buttons are printed in slightly darker text. They're
+still brighter than the button itself, but darker than the main button text.
+Fix #417: The editor shows all teams per gadget. Example: 4 players A, B, C, D
+and the map has 2 exits. Before 0.9.40, the editor printed on the exits: A, B.
+Now, the editor print on the exits the outcome of distributing the 4 players
+round-robin to the exits: AC, BD.
+Clarify tile group names in the documentation doc/formats/level.txt: Groups
+can have any name, not necessarily only a number. Since I don't have support
+in the program for copying tile groups between levels, you can at least rename
+the groups in one level, e.g, by search-and-replace, then copy-paste them into
+the second level, and have no name clashes.
+Fixed exits order in Tunnel of Love 6p. There were 7 exits in a 6-player map,
+leading to apparent removal of a necessary exit in play. Now it has 6 exits.
+Added new multiplayer maps by Flopsy: The Lix and the Saboteurs 4p, 6p, 8p.
+Clarify documentation on tile groups in doc/format/level.txt: Tile groups
+can have any names. When you copy tile groups by hand between levels, you
+can first rename them with text replacement.
+Allow warnings when building Lix. This circumvents a warning in Phobos that
+would otherwise abort the build: Duplicate symbol for max!(int, int).max,
+Added a dedicated end-of-singleplayer screen to show stats of the finished
+attempt, to offer the immediate next level, and to offer the next unsolved
+level in case the player has already solved the immediate next level.
+Darkened the labels "by" and "Goal:" in front of level nameplates in
+the browser and in the end-of-level screen. They're now darker than the
+normal text color. Title, author and goal stand out better in their normal
+text color now.
+Re-added 3 levels -- Fill the Floor, Interval Training, Chaos Theory --
+to single/clam/Outtakes. Fill the Floor and Interval Training originally
+needed variable spawn intervals during play; now, they employ floaters and
+runners at fixed spawn intervals. Chaos Theory originally needed the nuke
+to solve; now, it employs manually assigned exploders to fling.
+Updated the Lix source code to comply with the future meaning of the "in"
+keyword. Updated Lix for package optional 1.3.0 instead of 0.6.3.
+Windowed mode at 1280x720 is now the default on running Lix for the very first
+time. Before, the default was software fullscreen a.k.a. fullscreen window.
+Smaller widescreen resolutions such at 1280x720 that would barely fail to pick
+2x for the skill panel icons (instead of the tiny 1x) will get slightly higher
+panel to accomodate the better-looking 2x skill icons.
+Adjusted text vertical offset to vertically center text on buttons better at
+1280x720. 1280x800 is still okay, text is now slightly too high here. The text
+positioning is already full of hacks and compromises, anything better either
+needs more hacks or a clean do-over. I feel like a 90's website designer.
+The main menu preserves the background's aspect ratio. To fill a screen that
+is not 4:3, it crops the background's sides.
+Revenge of the Giant Crab (2p): Added decoration, walkers 10->30, overtime
+Fix #424: Always show the level title in the lobby under the graphical preview,
+even when we return from a netgame.
+Fix #423: De-duplicate the multiplayer level tree, as reported by Dullstar.
+I had extra copies of Along the Fabrics of Your Clothing in the 8p directory.
+Updated Allegro DLLs to Allegro 188.8.131.52. You can check what Lix uses at
+runtime with Lix's command-line argument: --allgero-version
+I build the 32-bit Windows release with LDC, not with DMD. LDC generates
+faster-running machine code, exactly what we want for a release version. Tell
+me in case you run into any problems. (64-bit Windows release has always been
+built with LDC and it still is.)
+During compilation, Lix prints target architecture, OS, and compiler.
+Fix deprecations for DMD 2.097.0: In the source code, the "body" keyword is
+finally deprecated. Converted the entire codebase to the "do" keyword in front
+of function bodies. Added "static import std.stdio;" to access std.stdio.File
+in Lix's file.filename.base.
+Documentation: src/icon/readme.txt has CRLF line endings, to be readable in
+Windows Notepad. (Documentation should have CRLF endings, code should have LF
+endings.) Removed note in the 32-bit DMD Windows build notes about NuGet libs,
+DMD 32-bit doesn't play well with them.
+The build documentation points to new archives (lix-dlls-libs-dmd32.zip,
+lix-dlls-libs-ldc32.zip, lix-dlls-libs-win64.zip) because the .lib files
+can be incompatible between compilers.
@@ -51,7 +191,7 @@ NuGet.
-Add a whopping 66 multiplayer maps by Flopsy, including Perfect Situation
+Add a whopping 66 multiplayer maps by Flopsy, including Perfect Situation.
Fix #413: The new-level button in the editor will now ask for data loss
before clearing the map and clearing the undo buffer. You can click Save,