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Diffstat (limited to '.CHANGELOG')
-rw-r--r-- | .CHANGELOG | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/.CHANGELOG b/.CHANGELOG index d7bbfd42168e..ada6fb0132e8 100644 --- a/.CHANGELOG +++ b/.CHANGELOG @@ -1,6 +1,45 @@ Version history =============== +0.9.10 +------ + +2018-01-30 + +Updated Arty's multiplayer maps, removed Knock 'em Dead, added Feaster Islands. + +Fix #294: Loading manual savestates could occasionally desync physics. +This fix is covered with an automatic regression test. + +Fix #295: Stateload won't preserve the future when you wish to discard +replay actions undone with framestepping. Covered with an automatic +regression test. + +Fix #250: Permanent abilities appear as little icons over your own lix. + +Slightly reduced Lix's hunger for RAM by running the garbage collection +more often. I still have to debug this gigantic hunger for RAM properly. +On large maps, Lix might want 1.5 GB on Windows and 500 MB on Linux. + +Hardcoded the first miner eye position for the fuse and ability icons. Reason: +This miner pose covers the eye with her arm. + +Don't paint over the level search button when the directory list updates. + +Translated the search string "Search for filenames or level titles". + +Removed the unused multiplayer jingles from data/sound/. + +Editor shows coordinates only in decimal, not in hex. The map size dialog +still displays the size both in decimal and in hex. + +Editor doesn't count exits in singleplayer maps, to improve the visible +difference between singleplayer and multiplayer maps. + +Documented SiegeLord's batch file for the Windows build. Discourage installing +extra software on Windows merely to build 64-bit. 32-bit Lix runs fine and +is easier to build. + 0.9.9 ----- |