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-rw-r--r--0001-Fix-RasterFont.cpp-compile-error.patch126
1 files changed, 126 insertions, 0 deletions
diff --git a/0001-Fix-RasterFont.cpp-compile-error.patch b/0001-Fix-RasterFont.cpp-compile-error.patch
new file mode 100644
index 000000000000..46af040d95ea
--- /dev/null
+++ b/0001-Fix-RasterFont.cpp-compile-error.patch
@@ -0,0 +1,126 @@
+From a6dcab66bc44acd052cd03dae21a18b76a07e104 Mon Sep 17 00:00:00 2001
+From: Connor Lirot <ccl2of4@tx.rr.com>
+Date: Sun, 26 Mar 2017 11:59:04 -0500
+Subject: [PATCH] Fix RasterFont.cpp compile error
+
+---
+ Source/Core/VideoBackends/OGL/RasterFont.cpp | 44 ++++++++++++++--------------
+ 1 file changed, 22 insertions(+), 22 deletions(-)
+
+diff --git a/Source/Core/VideoBackends/OGL/RasterFont.cpp b/Source/Core/VideoBackends/OGL/RasterFont.cpp
+index 1f5a51feca..fdba875d13 100644
+--- a/Source/Core/VideoBackends/OGL/RasterFont.cpp
++++ b/Source/Core/VideoBackends/OGL/RasterFont.cpp
+@@ -15,12 +15,12 @@
+ namespace OGL
+ {
+
+-static const int CHAR_WIDTH = 8;
+-static const int CHAR_HEIGHT = 13;
+-static const int CHAR_OFFSET = 32;
+-static const int CHAR_COUNT = 95;
++static const int CHARACTER_WIDTH = 8;
++static const int CHARACTER_HEIGHT = 13;
++static const int CHARACTER_OFFSET = 32;
++static const int CHARACTER_COUNT = 95;
+
+-static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
++static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
+ {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
+@@ -146,27 +146,27 @@ RasterFont::RasterFont()
+ glGenTextures(1, &texture);
+ glActiveTexture(GL_TEXTURE8);
+ glBindTexture(GL_TEXTURE_2D, texture);
+- std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
+- for (int y = 0; y < CHAR_HEIGHT; y++)
++ std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
++ for (int y = 0; y < CHARACTER_HEIGHT; y++)
+ {
+- for (int c = 0; c < CHAR_COUNT; c++)
++ for (int c = 0; c < CHARACTER_COUNT; c++)
+ {
+- for (int x = 0; x < CHAR_WIDTH; x++)
++ for (int x = 0; x < CHARACTER_WIDTH; x++)
+ {
+- bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
+- texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
++ bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
++ texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] = pixel ? -1 : 0;
+ }
+ }
+ }
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
++ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
+
+ // generate shader
+ ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
+ s_shader.Bind();
+
+ // bound uniforms
+- glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHAR_COUNT), 1.0f);
++ glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHARACTER_COUNT), 1.0f);
+ uniform_color_id = glGetUniformLocation(s_shader.glprogid, "color");
+ glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f);
+ uniform_offset_id = glGetUniformLocation(s_shader.glprogid, "offset");
+@@ -196,8 +196,8 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou
+ std::vector<GLfloat> vertices(text.length() * 6 * 4);
+
+ int usage = 0;
+- GLfloat delta_x = GLfloat(2 * CHAR_WIDTH) / GLfloat(bbWidth);
+- GLfloat delta_y = GLfloat(2 * CHAR_HEIGHT) / GLfloat(bbHeight);
++ GLfloat delta_x = GLfloat(2 * CHARACTER_WIDTH) / GLfloat(bbWidth);
++ GLfloat delta_y = GLfloat(2 * CHARACTER_HEIGHT) / GLfloat(bbHeight);
+ GLfloat border_x = 2.0f / GLfloat(bbWidth);
+ GLfloat border_y = 4.0f / GLfloat(bbHeight);
+
+@@ -220,37 +220,37 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou
+ continue;
+ }
+
+- if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
++ if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
+ continue;
+
+ vertices[usage++] = x;
+ vertices[usage++] = y;
+- vertices[usage++] = GLfloat(c - CHAR_OFFSET);
++ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
+ vertices[usage++] = 0.0f;
+
+ vertices[usage++] = x + delta_x;
+ vertices[usage++] = y;
+- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
++ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
+ vertices[usage++] = 0.0f;
+
+ vertices[usage++] = x + delta_x;
+ vertices[usage++] = y + delta_y;
+- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
++ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
+ vertices[usage++] = 1.0f;
+
+ vertices[usage++] = x;
+ vertices[usage++] = y;
+- vertices[usage++] = GLfloat(c - CHAR_OFFSET);
++ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
+ vertices[usage++] = 0.0f;
+
+ vertices[usage++] = x + delta_x;
+ vertices[usage++] = y + delta_y;
+- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
++ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
+ vertices[usage++] = 1.0f;
+
+ vertices[usage++] = x;
+ vertices[usage++] = y + delta_y;
+- vertices[usage++] = GLfloat(c - CHAR_OFFSET);
++ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
+ vertices[usage++] = 1.0f;
+
+ x += delta_x + border_x;
+--
+2.12.1
+