diff options
Diffstat (limited to '0001-Fix-RasterFont.cpp-compile-error.patch')
-rw-r--r-- | 0001-Fix-RasterFont.cpp-compile-error.patch | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/0001-Fix-RasterFont.cpp-compile-error.patch b/0001-Fix-RasterFont.cpp-compile-error.patch deleted file mode 100644 index 46af040d95ea..000000000000 --- a/0001-Fix-RasterFont.cpp-compile-error.patch +++ /dev/null @@ -1,126 +0,0 @@ -From a6dcab66bc44acd052cd03dae21a18b76a07e104 Mon Sep 17 00:00:00 2001 -From: Connor Lirot <ccl2of4@tx.rr.com> -Date: Sun, 26 Mar 2017 11:59:04 -0500 -Subject: [PATCH] Fix RasterFont.cpp compile error - ---- - Source/Core/VideoBackends/OGL/RasterFont.cpp | 44 ++++++++++++++-------------- - 1 file changed, 22 insertions(+), 22 deletions(-) - -diff --git a/Source/Core/VideoBackends/OGL/RasterFont.cpp b/Source/Core/VideoBackends/OGL/RasterFont.cpp -index 1f5a51feca..fdba875d13 100644 ---- a/Source/Core/VideoBackends/OGL/RasterFont.cpp -+++ b/Source/Core/VideoBackends/OGL/RasterFont.cpp -@@ -15,12 +15,12 @@ - namespace OGL - { - --static const int CHAR_WIDTH = 8; --static const int CHAR_HEIGHT = 13; --static const int CHAR_OFFSET = 32; --static const int CHAR_COUNT = 95; -+static const int CHARACTER_WIDTH = 8; -+static const int CHARACTER_HEIGHT = 13; -+static const int CHARACTER_OFFSET = 32; -+static const int CHARACTER_COUNT = 95; - --static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = { -+static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = { - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, - {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18}, - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36}, -@@ -146,27 +146,27 @@ RasterFont::RasterFont() - glGenTextures(1, &texture); - glActiveTexture(GL_TEXTURE8); - glBindTexture(GL_TEXTURE_2D, texture); -- std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT); -- for (int y = 0; y < CHAR_HEIGHT; y++) -+ std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT); -+ for (int y = 0; y < CHARACTER_HEIGHT; y++) - { -- for (int c = 0; c < CHAR_COUNT; c++) -+ for (int c = 0; c < CHARACTER_COUNT; c++) - { -- for (int x = 0; x < CHAR_WIDTH; x++) -+ for (int x = 0; x < CHARACTER_WIDTH; x++) - { -- bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1)))); -- texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0; -+ bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1)))); -+ texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] = pixel ? -1 : 0; - } - } - } - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); -- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data()); -+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data()); - - // generate shader - ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc); - s_shader.Bind(); - - // bound uniforms -- glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHAR_COUNT), 1.0f); -+ glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHARACTER_COUNT), 1.0f); - uniform_color_id = glGetUniformLocation(s_shader.glprogid, "color"); - glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f); - uniform_offset_id = glGetUniformLocation(s_shader.glprogid, "offset"); -@@ -196,8 +196,8 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou - std::vector<GLfloat> vertices(text.length() * 6 * 4); - - int usage = 0; -- GLfloat delta_x = GLfloat(2 * CHAR_WIDTH) / GLfloat(bbWidth); -- GLfloat delta_y = GLfloat(2 * CHAR_HEIGHT) / GLfloat(bbHeight); -+ GLfloat delta_x = GLfloat(2 * CHARACTER_WIDTH) / GLfloat(bbWidth); -+ GLfloat delta_y = GLfloat(2 * CHARACTER_HEIGHT) / GLfloat(bbHeight); - GLfloat border_x = 2.0f / GLfloat(bbWidth); - GLfloat border_y = 4.0f / GLfloat(bbHeight); - -@@ -220,37 +220,37 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou - continue; - } - -- if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET) -+ if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET) - continue; - - vertices[usage++] = x; - vertices[usage++] = y; -- vertices[usage++] = GLfloat(c - CHAR_OFFSET); -+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET); - vertices[usage++] = 0.0f; - - vertices[usage++] = x + delta_x; - vertices[usage++] = y; -- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1); -+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1); - vertices[usage++] = 0.0f; - - vertices[usage++] = x + delta_x; - vertices[usage++] = y + delta_y; -- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1); -+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1); - vertices[usage++] = 1.0f; - - vertices[usage++] = x; - vertices[usage++] = y; -- vertices[usage++] = GLfloat(c - CHAR_OFFSET); -+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET); - vertices[usage++] = 0.0f; - - vertices[usage++] = x + delta_x; - vertices[usage++] = y + delta_y; -- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1); -+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1); - vertices[usage++] = 1.0f; - - vertices[usage++] = x; - vertices[usage++] = y + delta_y; -- vertices[usage++] = GLfloat(c - CHAR_OFFSET); -+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET); - vertices[usage++] = 1.0f; - - x += delta_x + border_x; --- -2.12.1 - |