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-rw-r--r--0001-Fix-RasterFont.cpp-compile-error.patch126
1 files changed, 0 insertions, 126 deletions
diff --git a/0001-Fix-RasterFont.cpp-compile-error.patch b/0001-Fix-RasterFont.cpp-compile-error.patch
deleted file mode 100644
index 46af040d95ea..000000000000
--- a/0001-Fix-RasterFont.cpp-compile-error.patch
+++ /dev/null
@@ -1,126 +0,0 @@
-From a6dcab66bc44acd052cd03dae21a18b76a07e104 Mon Sep 17 00:00:00 2001
-From: Connor Lirot <ccl2of4@tx.rr.com>
-Date: Sun, 26 Mar 2017 11:59:04 -0500
-Subject: [PATCH] Fix RasterFont.cpp compile error
-
----
- Source/Core/VideoBackends/OGL/RasterFont.cpp | 44 ++++++++++++++--------------
- 1 file changed, 22 insertions(+), 22 deletions(-)
-
-diff --git a/Source/Core/VideoBackends/OGL/RasterFont.cpp b/Source/Core/VideoBackends/OGL/RasterFont.cpp
-index 1f5a51feca..fdba875d13 100644
---- a/Source/Core/VideoBackends/OGL/RasterFont.cpp
-+++ b/Source/Core/VideoBackends/OGL/RasterFont.cpp
-@@ -15,12 +15,12 @@
- namespace OGL
- {
-
--static const int CHAR_WIDTH = 8;
--static const int CHAR_HEIGHT = 13;
--static const int CHAR_OFFSET = 32;
--static const int CHAR_COUNT = 95;
-+static const int CHARACTER_WIDTH = 8;
-+static const int CHARACTER_HEIGHT = 13;
-+static const int CHARACTER_OFFSET = 32;
-+static const int CHARACTER_COUNT = 95;
-
--static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
-+static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
- {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
- {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
- {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
-@@ -146,27 +146,27 @@ RasterFont::RasterFont()
- glGenTextures(1, &texture);
- glActiveTexture(GL_TEXTURE8);
- glBindTexture(GL_TEXTURE_2D, texture);
-- std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
-- for (int y = 0; y < CHAR_HEIGHT; y++)
-+ std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
-+ for (int y = 0; y < CHARACTER_HEIGHT; y++)
- {
-- for (int c = 0; c < CHAR_COUNT; c++)
-+ for (int c = 0; c < CHARACTER_COUNT; c++)
- {
-- for (int x = 0; x < CHAR_WIDTH; x++)
-+ for (int x = 0; x < CHARACTER_WIDTH; x++)
- {
-- bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
-- texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
-+ bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
-+ texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] = pixel ? -1 : 0;
- }
- }
- }
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
-- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
-+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
-
- // generate shader
- ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
- s_shader.Bind();
-
- // bound uniforms
-- glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHAR_COUNT), 1.0f);
-+ glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHARACTER_COUNT), 1.0f);
- uniform_color_id = glGetUniformLocation(s_shader.glprogid, "color");
- glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f);
- uniform_offset_id = glGetUniformLocation(s_shader.glprogid, "offset");
-@@ -196,8 +196,8 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou
- std::vector<GLfloat> vertices(text.length() * 6 * 4);
-
- int usage = 0;
-- GLfloat delta_x = GLfloat(2 * CHAR_WIDTH) / GLfloat(bbWidth);
-- GLfloat delta_y = GLfloat(2 * CHAR_HEIGHT) / GLfloat(bbHeight);
-+ GLfloat delta_x = GLfloat(2 * CHARACTER_WIDTH) / GLfloat(bbWidth);
-+ GLfloat delta_y = GLfloat(2 * CHARACTER_HEIGHT) / GLfloat(bbHeight);
- GLfloat border_x = 2.0f / GLfloat(bbWidth);
- GLfloat border_y = 4.0f / GLfloat(bbHeight);
-
-@@ -220,37 +220,37 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou
- continue;
- }
-
-- if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
-+ if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
- continue;
-
- vertices[usage++] = x;
- vertices[usage++] = y;
-- vertices[usage++] = GLfloat(c - CHAR_OFFSET);
-+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
- vertices[usage++] = 0.0f;
-
- vertices[usage++] = x + delta_x;
- vertices[usage++] = y;
-- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
-+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
- vertices[usage++] = 0.0f;
-
- vertices[usage++] = x + delta_x;
- vertices[usage++] = y + delta_y;
-- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
-+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
- vertices[usage++] = 1.0f;
-
- vertices[usage++] = x;
- vertices[usage++] = y;
-- vertices[usage++] = GLfloat(c - CHAR_OFFSET);
-+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
- vertices[usage++] = 0.0f;
-
- vertices[usage++] = x + delta_x;
- vertices[usage++] = y + delta_y;
-- vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
-+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
- vertices[usage++] = 1.0f;
-
- vertices[usage++] = x;
- vertices[usage++] = y + delta_y;
-- vertices[usage++] = GLfloat(c - CHAR_OFFSET);
-+ vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
- vertices[usage++] = 1.0f;
-
- x += delta_x + border_x;
---
-2.12.1
-