diff options
Diffstat (limited to '0001-Fix-file-paths.patch')
-rw-r--r-- | 0001-Fix-file-paths.patch | 32 |
1 files changed, 9 insertions, 23 deletions
diff --git a/0001-Fix-file-paths.patch b/0001-Fix-file-paths.patch index 3fd84c7ba08e..0db10f1996f1 100644 --- a/0001-Fix-file-paths.patch +++ b/0001-Fix-file-paths.patch @@ -1,29 +1,15 @@ -From 3f0271a0bdfc81c92c255aca95d4fa4241f3cbe4 Mon Sep 17 00:00:00 2001 +From c52a9fd04f97ed11ff441e6754c5bdeeb2f35efd Mon Sep 17 00:00:00 2001 From: Jan Cholasta <jan@cholasta.net> Date: Thu, 6 Feb 2020 07:59:18 +0100 Subject: [PATCH] Fix file paths --- - .../mididevices/music_fluidsynth_mididevice.cpp | 2 +- - source/common/gameconfigfile.cpp | 14 +------------- - source/common/gamecontrol.cpp | 2 +- - source/common/music/i_soundfont.cpp | 4 +--- - source/platform/posix/sdl/i_main.cpp | 14 +------------- - 5 files changed, 5 insertions(+), 31 deletions(-) + source/common/gameconfigfile.cpp | 14 +------------- + source/common/gamecontrol.cpp | 2 +- + source/common/music/i_soundfont.cpp | 4 +--- + source/platform/posix/sdl/i_main.cpp | 14 +------------- + 4 files changed, 4 insertions(+), 30 deletions(-) -diff --git a/libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp b/libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp -index 16ffa3ab0..fa16c3057 100644 ---- a/libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp -+++ b/libraries/zmusic/mididevices/music_fluidsynth_mididevice.cpp -@@ -646,7 +646,7 @@ void Fluid_SetupConfig(const char* patches, std::vector<std::string> &patch_path - // The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing. - #ifdef __unix__ - // This is the standard location on Ubuntu. -- Fluid_SetupConfig("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2", patch_paths, false); -+ Fluid_SetupConfig("/usr/share/soundfonts/FluidR3_GS.sf2:/usr/share/soundfonts/FluidR3_GM.sf2", patch_paths, false); - #endif - #ifdef _WIN32 - // On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default. diff --git a/source/common/gameconfigfile.cpp b/source/common/gameconfigfile.cpp index dd4c0889e..949e6be16 100644 --- a/source/common/gameconfigfile.cpp @@ -71,7 +57,7 @@ index dd4c0889e..949e6be16 100644 } diff --git a/source/common/gamecontrol.cpp b/source/common/gamecontrol.cpp -index fd38c2fdf..c424ba57e 100644 +index dac122893..111f1f954 100644 --- a/source/common/gamecontrol.cpp +++ b/source/common/gamecontrol.cpp @@ -584,7 +584,7 @@ int RunGame() @@ -84,10 +70,10 @@ index fd38c2fdf..c424ba57e 100644 if (logfile.IsNotEmpty()) { diff --git a/source/common/music/i_soundfont.cpp b/source/common/music/i_soundfont.cpp -index 5d911a200..ce05a5463 100644 +index 672ec9268..046c52b7b 100644 --- a/source/common/music/i_soundfont.cpp +++ b/source/common/music/i_soundfont.cpp -@@ -243,9 +243,7 @@ FPatchSetReader::FPatchSetReader(const char *filename) +@@ -230,9 +230,7 @@ FPatchSetReader::FPatchSetReader(const char *filename) #ifndef _WIN32 mCaseSensitivePaths = true; const char *paths[] = { |