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-rw-r--r--0001-Fix-file-paths.patch112
1 files changed, 0 insertions, 112 deletions
diff --git a/0001-Fix-file-paths.patch b/0001-Fix-file-paths.patch
deleted file mode 100644
index cc8b05379972..000000000000
--- a/0001-Fix-file-paths.patch
+++ /dev/null
@@ -1,112 +0,0 @@
-From a8beb39ac0babaa9516a9888b35d1bfe657c0747 Mon Sep 17 00:00:00 2001
-From: Jan Cholasta <jan@cholasta.net>
-Date: Thu, 6 Feb 2020 07:59:18 +0100
-Subject: [PATCH] Fix file paths
-
----
- source/common/audio/music/i_soundfont.cpp | 4 +---
- source/common/platform/posix/sdl/i_main.cpp | 14 +-------------
- source/core/gameconfigfile.cpp | 13 +------------
- source/core/gamecontrol.cpp | 2 +-
- 4 files changed, 4 insertions(+), 29 deletions(-)
-
-diff --git a/source/common/audio/music/i_soundfont.cpp b/source/common/audio/music/i_soundfont.cpp
-index a8b4e9fdf..911b8e308 100644
---- a/source/common/audio/music/i_soundfont.cpp
-+++ b/source/common/audio/music/i_soundfont.cpp
-@@ -232,9 +232,7 @@ FPatchSetReader::FPatchSetReader(const char *filename)
- #ifndef _WIN32
- mCaseSensitivePaths = true;
- const char *paths[] = {
-- "/usr/local/lib/timidity",
-- "/etc/timidity",
-- "/etc"
-+ "/etc/timidity++"
- };
- #else
- const char *paths[] = {
-diff --git a/source/common/platform/posix/sdl/i_main.cpp b/source/common/platform/posix/sdl/i_main.cpp
-index 7fc179a51..fb4ce733e 100644
---- a/source/common/platform/posix/sdl/i_main.cpp
-+++ b/source/common/platform/posix/sdl/i_main.cpp
-@@ -129,19 +129,7 @@ int main (int argc, char **argv)
- Args = new FArgs(argc, argv);
-
- // Should we even be doing anything with progdir on Unix systems?
-- char program[PATH_MAX];
-- if (realpath (argv[0], program) == NULL)
-- strcpy (program, argv[0]);
-- char *slash = strrchr (program, '/');
-- if (slash != NULL)
-- {
-- *(slash + 1) = '\0';
-- progdir = program;
-- }
-- else
-- {
-- progdir = "./";
-- }
-+ progdir = "/usr/lib/raze/";
-
- I_StartupJoysticks();
-
-diff --git a/source/core/gameconfigfile.cpp b/source/core/gameconfigfile.cpp
-index b532b2925..8ffd663b1 100644
---- a/source/core/gameconfigfile.cpp
-+++ b/source/core/gameconfigfile.cpp
-@@ -100,15 +100,10 @@ FGameConfigFile::FGameConfigFile ()
- // Debian likes them in /usr/share/games/doom
- // I assume other distributions don't do anything radically different
- SetValueForKey ("Path", "/usr/share/games/jfduke3d", true);
-- SetValueForKey ("Path", "/usr/local/share/games/jfduke3d", true);
- SetValueForKey ("Path", "/usr/share/games/eduke32", true);
-- SetValueForKey ("Path", "/usr/local/share/games/eduke32", true);
- SetValueForKey ("Path", "/usr/share/games/nblood", true);
-- SetValueForKey ("Path", "/usr/local/share/games/nblood", true);
- SetValueForKey("Path", "/usr/share/games/jfsw", true);
-- SetValueForKey("Path", "/usr/local/share/games/jfsw", true);
- SetValueForKey("Path", "/usr/share/games/voidsw", true);
-- SetValueForKey("Path", "/usr/local/share/games/voidsw", true);
-
- #endif
- SetValueForKey ("Path", "$STEAM", true); // also covers GOG.
-@@ -130,11 +125,8 @@ FGameConfigFile::FGameConfigFile ()
- SetValueForKey ("Path", "$HOME/" GAME_DIR, true);
- SetValueForKey ("Path", SHARE_DIR, true);
- SetValueForKey ("Path", "/usr/share/games/jfduke3d", true);
-- SetValueForKey ("Path", "/usr/local/share/games/jfduke3d", true);
- SetValueForKey ("Path", "/usr/share/games/eduke32", true);
-- SetValueForKey ("Path", "/usr/local/share/games/eduke32", true);
- SetValueForKey ("Path", "/usr/share/games/nblood", true);
-- SetValueForKey ("Path", "/usr/local/share/games/nblood", true);
- #endif
- }
-
-@@ -151,10 +143,7 @@ FGameConfigFile::FGameConfigFile ()
- SetValueForKey("Path", "$PROGDIR/soundfonts", true);
- #else
- SetValueForKey("Path", "$HOME/" GAME_DIR "/soundfonts", true);
-- SetValueForKey("Path", "/usr/local/share/" GAME_DIR "/soundfonts", true);
-- SetValueForKey("Path", "/usr/local/share/games/" GAME_DIR "/soundfonts", true);
-- SetValueForKey("Path", "/usr/share/" GAME_DIR "/soundfonts", true);
-- SetValueForKey("Path", "/usr/share/games/" GAME_DIR "/soundfonts", true);
-+ SetValueForKey("Path", "/usr/share/" GAMENAMELOWERCASE "/soundfonts", true);
- #endif
- }
-
-diff --git a/source/core/gamecontrol.cpp b/source/core/gamecontrol.cpp
-index 92b6c47ae..1d8bf338c 100644
---- a/source/core/gamecontrol.cpp
-+++ b/source/core/gamecontrol.cpp
-@@ -749,7 +749,7 @@ int RunGame()
- FString logfile = Args->TakeValue("+logfile");
-
- // As long as this engine is still in prerelease mode let's always write a log file.
-- if (logfile.IsEmpty()) logfile.Format("%s" GAMENAMELOWERCASE ".log", M_GetDocumentsPath().GetChars());
-+ if (logfile.IsEmpty()) logfile.Format("%s/" GAMENAMELOWERCASE ".log", M_GetDocumentsPath().GetChars());
-
- if (logfile.IsNotEmpty())
- {
---
-2.27.0
-