diff options
Diffstat (limited to '0001-Fix-file-paths.patch')
-rw-r--r-- | 0001-Fix-file-paths.patch | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/0001-Fix-file-paths.patch b/0001-Fix-file-paths.patch deleted file mode 100644 index cc8b05379972..000000000000 --- a/0001-Fix-file-paths.patch +++ /dev/null @@ -1,112 +0,0 @@ -From a8beb39ac0babaa9516a9888b35d1bfe657c0747 Mon Sep 17 00:00:00 2001 -From: Jan Cholasta <jan@cholasta.net> -Date: Thu, 6 Feb 2020 07:59:18 +0100 -Subject: [PATCH] Fix file paths - ---- - source/common/audio/music/i_soundfont.cpp | 4 +--- - source/common/platform/posix/sdl/i_main.cpp | 14 +------------- - source/core/gameconfigfile.cpp | 13 +------------ - source/core/gamecontrol.cpp | 2 +- - 4 files changed, 4 insertions(+), 29 deletions(-) - -diff --git a/source/common/audio/music/i_soundfont.cpp b/source/common/audio/music/i_soundfont.cpp -index a8b4e9fdf..911b8e308 100644 ---- a/source/common/audio/music/i_soundfont.cpp -+++ b/source/common/audio/music/i_soundfont.cpp -@@ -232,9 +232,7 @@ FPatchSetReader::FPatchSetReader(const char *filename) - #ifndef _WIN32 - mCaseSensitivePaths = true; - const char *paths[] = { -- "/usr/local/lib/timidity", -- "/etc/timidity", -- "/etc" -+ "/etc/timidity++" - }; - #else - const char *paths[] = { -diff --git a/source/common/platform/posix/sdl/i_main.cpp b/source/common/platform/posix/sdl/i_main.cpp -index 7fc179a51..fb4ce733e 100644 ---- a/source/common/platform/posix/sdl/i_main.cpp -+++ b/source/common/platform/posix/sdl/i_main.cpp -@@ -129,19 +129,7 @@ int main (int argc, char **argv) - Args = new FArgs(argc, argv); - - // Should we even be doing anything with progdir on Unix systems? -- char program[PATH_MAX]; -- if (realpath (argv[0], program) == NULL) -- strcpy (program, argv[0]); -- char *slash = strrchr (program, '/'); -- if (slash != NULL) -- { -- *(slash + 1) = '\0'; -- progdir = program; -- } -- else -- { -- progdir = "./"; -- } -+ progdir = "/usr/lib/raze/"; - - I_StartupJoysticks(); - -diff --git a/source/core/gameconfigfile.cpp b/source/core/gameconfigfile.cpp -index b532b2925..8ffd663b1 100644 ---- a/source/core/gameconfigfile.cpp -+++ b/source/core/gameconfigfile.cpp -@@ -100,15 +100,10 @@ FGameConfigFile::FGameConfigFile () - // Debian likes them in /usr/share/games/doom - // I assume other distributions don't do anything radically different - SetValueForKey ("Path", "/usr/share/games/jfduke3d", true); -- SetValueForKey ("Path", "/usr/local/share/games/jfduke3d", true); - SetValueForKey ("Path", "/usr/share/games/eduke32", true); -- SetValueForKey ("Path", "/usr/local/share/games/eduke32", true); - SetValueForKey ("Path", "/usr/share/games/nblood", true); -- SetValueForKey ("Path", "/usr/local/share/games/nblood", true); - SetValueForKey("Path", "/usr/share/games/jfsw", true); -- SetValueForKey("Path", "/usr/local/share/games/jfsw", true); - SetValueForKey("Path", "/usr/share/games/voidsw", true); -- SetValueForKey("Path", "/usr/local/share/games/voidsw", true); - - #endif - SetValueForKey ("Path", "$STEAM", true); // also covers GOG. -@@ -130,11 +125,8 @@ FGameConfigFile::FGameConfigFile () - SetValueForKey ("Path", "$HOME/" GAME_DIR, true); - SetValueForKey ("Path", SHARE_DIR, true); - SetValueForKey ("Path", "/usr/share/games/jfduke3d", true); -- SetValueForKey ("Path", "/usr/local/share/games/jfduke3d", true); - SetValueForKey ("Path", "/usr/share/games/eduke32", true); -- SetValueForKey ("Path", "/usr/local/share/games/eduke32", true); - SetValueForKey ("Path", "/usr/share/games/nblood", true); -- SetValueForKey ("Path", "/usr/local/share/games/nblood", true); - #endif - } - -@@ -151,10 +143,7 @@ FGameConfigFile::FGameConfigFile () - SetValueForKey("Path", "$PROGDIR/soundfonts", true); - #else - SetValueForKey("Path", "$HOME/" GAME_DIR "/soundfonts", true); -- SetValueForKey("Path", "/usr/local/share/" GAME_DIR "/soundfonts", true); -- SetValueForKey("Path", "/usr/local/share/games/" GAME_DIR "/soundfonts", true); -- SetValueForKey("Path", "/usr/share/" GAME_DIR "/soundfonts", true); -- SetValueForKey("Path", "/usr/share/games/" GAME_DIR "/soundfonts", true); -+ SetValueForKey("Path", "/usr/share/" GAMENAMELOWERCASE "/soundfonts", true); - #endif - } - -diff --git a/source/core/gamecontrol.cpp b/source/core/gamecontrol.cpp -index 92b6c47ae..1d8bf338c 100644 ---- a/source/core/gamecontrol.cpp -+++ b/source/core/gamecontrol.cpp -@@ -749,7 +749,7 @@ int RunGame() - FString logfile = Args->TakeValue("+logfile"); - - // As long as this engine is still in prerelease mode let's always write a log file. -- if (logfile.IsEmpty()) logfile.Format("%s" GAMENAMELOWERCASE ".log", M_GetDocumentsPath().GetChars()); -+ if (logfile.IsEmpty()) logfile.Format("%s/" GAMENAMELOWERCASE ".log", M_GetDocumentsPath().GetChars()); - - if (logfile.IsNotEmpty()) - { --- -2.27.0 - |